2023-08-22 19:08:45 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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2023-11-21 13:31:06 +08:00
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using System.Linq;
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2023-08-22 19:08:45 +08:00
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using Cysharp.Threading.Tasks;
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using Framework;
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2023-10-19 15:00:19 +08:00
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using PhxhSDK;
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2023-08-22 19:08:45 +08:00
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using UnityEngine;
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2024-01-26 16:06:42 +08:00
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public partial class UIManager : Singlenton<UIManager>, IInitable, IUpdatable
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2023-08-22 19:08:45 +08:00
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{
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public const string UI_PREFAB_PATH = "Assets/Art/UI/Prefab/{0}.prefab";
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public Dictionary<string, UIWindow> mMemoryWindows = new Dictionary<string, UIWindow>();
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private Dictionary<int, LinkedList<UIWindow>> _layerList = new Dictionary<int, LinkedList<UIWindow>>(16);
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private ScreenOrientation _currentOrientation;
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private Dictionary<string, string> _openingWindows = new Dictionary<string, string>();
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2023-12-29 15:09:18 +08:00
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private List<UIWindow> _hideCache = new List<UIWindow>();
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2024-01-24 15:42:01 +08:00
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private UIWindow _curFullScreen;
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2023-12-29 15:09:18 +08:00
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2024-03-29 12:05:14 +08:00
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private Dictionary<GameObject, UIWindow> _uiWindowObjDic = new Dictionary<GameObject, UIWindow>();
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public Dictionary<GameObject, UIWindow> UIWindowObjDic => _uiWindowObjDic;
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2024-07-05 20:28:35 +08:00
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/// <summary>
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/// 是否响应返回键
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/// </summary>
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public bool IsEnableBack { get; set; }
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2024-03-29 12:05:14 +08:00
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2023-08-22 19:08:45 +08:00
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public void Init()
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{
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2024-07-05 20:28:35 +08:00
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IsEnableBack = true;
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2023-08-22 19:08:45 +08:00
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_AllWindowMeta();
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if (DeviceHelper.IsFullScreenIOS())
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{
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SetFullScreenIOS();
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}
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2023-12-08 18:41:26 +08:00
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EventManager.Instance.Register(EventManager.EventName.Android_Click_Back, _OnAndroidClickBack);
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2024-01-10 15:21:05 +08:00
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EventManager.Instance.Register(EventManager.EventName.HideAllUIExcept, (Action<string[]>)_OnHideAllUIExcept);
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EventManager.Instance.Register(EventManager.EventName.ShowAllUIHiden, _OnShowAllUIHiden);
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2024-01-24 16:48:01 +08:00
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EventManager.Instance.Register(EventManager.EventName.ClearUIStack, (Action<string[]>)ClearHideStack);
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2023-08-22 19:08:45 +08:00
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}
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public void Release()
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{
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2023-12-08 18:41:26 +08:00
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EventManager.Instance.Unregister(EventManager.EventName.Android_Click_Back, _OnAndroidClickBack);
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2024-01-10 15:21:05 +08:00
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EventManager.Instance.Unregister(EventManager.EventName.HideAllUIExcept, (Action<string[]>)_OnHideAllUIExcept);
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EventManager.Instance.Unregister(EventManager.EventName.ShowAllUIHiden, _OnShowAllUIHiden);
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2024-01-24 16:48:01 +08:00
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EventManager.Instance.Unregister(EventManager.EventName.ClearUIStack, (Action<string[]>)ClearHideStack);
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2023-08-22 19:08:45 +08:00
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}
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2024-01-26 16:06:42 +08:00
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public void Update(float dt)
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{
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foreach (var winKv in mMemoryWindows)
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{
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var window = winKv.Value;
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2024-05-10 19:14:47 +08:00
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if (window.IsCreated() && window.gameObject)
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2024-01-26 16:06:42 +08:00
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{
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window.Update();
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}
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}
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2024-08-28 19:07:32 +08:00
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_OnClickUpdate(dt);
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2024-01-26 16:06:42 +08:00
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}
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#region UIWindow Manager
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public static void BindWindowObj(UIWindow window, GameObject uiObj)
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{
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window.gameObject = uiObj.gameObject;
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window.transform = uiObj.transform;
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window.rectTransform = uiObj.GetComponent<RectTransform>();
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window.name = uiObj.name;
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}
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#endregion
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2024-01-24 15:42:01 +08:00
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#region OpenWindowAPI
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/// <summary>
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/// 打开一个UI
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/// UIManager.Instance.OpenWindow("Common/GameUI")
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/// </summary>
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2023-11-15 12:55:00 +08:00
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2023-08-22 19:08:45 +08:00
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//重载一下,传参的Open
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2024-05-16 12:40:15 +08:00
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public async UniTask<UIWindow> CreateAndOpenWindow(string path, object data = null)
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2023-08-22 19:08:45 +08:00
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{
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2024-10-24 17:03:31 +08:00
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DebugUtil.LogP($"打开窗口:{path}");
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2024-10-17 15:36:14 +08:00
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if (mMemoryWindows.ContainsKey(path))
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{
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2024-10-24 17:03:31 +08:00
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DebugUtil.LogG($"窗口已打开!!!{path}");
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2024-10-18 15:06:46 +08:00
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//return null;
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2024-10-17 15:36:14 +08:00
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}
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2023-11-16 15:32:40 +08:00
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var window = await _LoadWindow(path, true);
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2024-01-26 16:06:42 +08:00
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if (window != null)
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2023-10-19 15:00:19 +08:00
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{
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2024-01-24 15:42:01 +08:00
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if (window.uiWindowLayer == UIWindowLayer.Normal)
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{
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if (CheckWindowIsFullScreen(window))
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{
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int idx = _uiWindowStack.Count - 1;
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while (idx >= 0)
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{
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var latestWindow = _uiWindowStack[idx--];
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latestWindow.CloseWindow(UIWindowCloseType.HideAndPush);
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if (CheckWindowIsFullScreen(latestWindow))
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{
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break;
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}
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}
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}
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}
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2024-10-21 19:55:05 +08:00
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2024-03-29 12:05:14 +08:00
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var root = UIRoot.Instance.Root;
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for (int i = root.transform.childCount - 1; i >=0; i--)
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{
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var winGo = root.transform.GetChild(i).gameObject;
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if (_uiWindowObjDic.TryGetValue(winGo, out var win))
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{
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if (win != null)
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{
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if (win.uiWindowLayer > window.uiWindowLayer)
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{
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window.transform.SetSiblingIndex(i);
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}
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}
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}
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}
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2024-08-08 12:19:32 +08:00
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window.CreateWindow(data, GetIsNotSetCameraByPath(path));
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2024-10-21 19:55:05 +08:00
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2024-01-24 15:42:01 +08:00
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if (window.uiWindowLayer == UIWindowLayer.Normal)
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{
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PushWindow(window);
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}
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2023-10-19 15:00:19 +08:00
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}
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2023-08-22 19:08:45 +08:00
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return window;
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}
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2024-01-24 15:42:01 +08:00
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2024-10-21 19:55:05 +08:00
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2024-11-14 13:29:28 +08:00
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//先打开后关闭
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2024-10-21 19:55:05 +08:00
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// public async UniTask<UIWindow> CreateAndOpenWindow(string path, object data = null)
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// {
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// if (mMemoryWindows.ContainsKey(path))
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// {
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// DebugUtil.LogError($"窗口已打开!!!{path}");
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// //return null;
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// }
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//
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// var window = await _LoadWindow(path, true);
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// if (window != null)
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// {
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// var root = UIRoot.Instance.Root;
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// for (int i = root.transform.childCount - 1; i >=0; i--)
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// {
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// var winGo = root.transform.GetChild(i).gameObject;
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// if (_uiWindowObjDic.TryGetValue(winGo, out var win))
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// {
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// if (win != null)
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// {
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// if (win.uiWindowLayer > window.uiWindowLayer)
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// {
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// window.transform.SetSiblingIndex(i);
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// }
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// }
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// }
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// }
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// window.CreateWindow(data, GetIsNotSetCameraByPath(path));
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//
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// if (window.uiWindowLayer == UIWindowLayer.Normal)
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// {
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// if (CheckWindowIsFullScreen(window))
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// {
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// int idx = _uiWindowStack.Count - 1;
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// while (idx >= 0)
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// {
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// var latestWindow = _uiWindowStack[idx--];
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// var bNotSet = latestWindow.IsNotSetMainCamera;
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// latestWindow.IsNotSetMainCamera = true;
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// latestWindow.CloseWindow(UIWindowCloseType.HideAndPush);
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// latestWindow.IsNotSetMainCamera = bNotSet;
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// if (CheckWindowIsFullScreen(latestWindow))
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// {
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// break;
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// }
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// }
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// }
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//
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// }
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//
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// if (window.uiWindowLayer == UIWindowLayer.Normal)
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// {
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// PushWindow(window);
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// }
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//
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// }
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//
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// return window;
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// }
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2023-08-22 19:08:45 +08:00
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public bool Back()
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{
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return false;
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}
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2023-11-21 13:31:06 +08:00
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public bool RemoveWindow(string wName)
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2023-08-22 19:08:45 +08:00
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{
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string windowName = wName;
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bool result = false;
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UIWindow window;
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if (mMemoryWindows.TryGetValue(windowName, out window))
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{
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2023-11-21 13:31:06 +08:00
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LayerListRemoveWindow(window);
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mMemoryWindows.Remove(windowName);
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result = true;
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}
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return result;
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}
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2024-08-12 19:31:50 +08:00
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public void CloseWindow(string wName, UIWindowCloseType closeType = UIWindowCloseType.HideAndDestroy, int playAnim = 0)
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2023-11-21 13:31:06 +08:00
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{
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var window = GetOpenedWindowByPath<UIWindow>(wName);
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2024-01-26 16:06:42 +08:00
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if (window != null)
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2023-11-21 13:31:06 +08:00
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{
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2024-08-12 19:31:50 +08:00
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window.CloseWindow(closeType, playAnim);
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2023-11-21 13:31:06 +08:00
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}
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}
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2023-08-22 19:08:45 +08:00
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public T GetOpenedWindowByPath<T>(string uipath) where T : UIWindow
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{
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2024-07-05 16:04:26 +08:00
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var window = GetOpenedWindowByPath(uipath) as T;
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//return window.gameObject.activeSelf ? window : null;
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return window;
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}
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public UIWindow GetOpenedWindowByPath(string uipath)
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{
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if (string.IsNullOrEmpty(uipath))
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{
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DebugUtil.LogError("UIManager.GetOpenedWindowByPath, uipath is null or empty");
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return null;
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}
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2023-08-22 19:08:45 +08:00
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if (mMemoryWindows.ContainsKey(uipath))
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{
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2024-01-23 13:58:40 +08:00
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//return window.gameObject.activeSelf ? window : null;
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2024-07-05 16:04:26 +08:00
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return mMemoryWindows[uipath];
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2023-08-22 19:08:45 +08:00
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}
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2024-07-05 16:04:26 +08:00
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return null;
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2023-08-22 19:08:45 +08:00
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}
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2024-07-05 16:04:26 +08:00
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2023-08-22 19:08:45 +08:00
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void LayerListInsertWindow(UIWindow window)
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{
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try
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{
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if (window != null)
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{
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LinkedList<UIWindow> currentLayerWindows;
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if (_layerList.TryGetValue((int) window.uiWindowLayer, out currentLayerWindows)
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&& currentLayerWindows != null
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&& currentLayerWindows.Count > 0)
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{
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if (currentLayerWindows.Remove(window))
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
currentLayerWindows.AddLast(window);
|
2023-10-19 15:00:19 +08:00
|
|
|
|
//DebugUtil.Log($"{window.WindowName} sibling index is {window.transform.GetSiblingIndex()}");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
//return;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
if (currentLayerWindows == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
currentLayerWindows = new LinkedList<UIWindow>();
|
|
|
|
|
|
_layerList.Add((int) window.uiWindowLayer, currentLayerWindows);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
currentLayerWindows.AddLast(window);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int siblingIndex = 5; // 让出loading其他想挂在canvas下的奇怪东西
|
|
|
|
|
|
LinkedList<UIWindow> layerWindows;
|
|
|
|
|
|
for (int i = 0; i <= (int) UIWindowLayer.Max; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_layerList.TryGetValue(i, out layerWindows) && layerWindows != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (layerWindows.Count > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
var e = layerWindows.GetEnumerator();
|
|
|
|
|
|
while (e.MoveNext())
|
|
|
|
|
|
{
|
2023-10-26 20:20:11 +08:00
|
|
|
|
var currWindow = e.Current;
|
|
|
|
|
|
if (currWindow != null)
|
|
|
|
|
|
currWindow.transform?.SetSiblingIndex(siblingIndex++);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var index = window.transform.GetSiblingIndex();
|
2023-10-19 15:00:19 +08:00
|
|
|
|
//DebugUtil.Log($"{window.WindowName} sibling index is {index}");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception e)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError(e);
|
2023-10-19 15:00:19 +08:00
|
|
|
|
DebugUtil.LogError("{0}.LayerListInsertWindow error, window name = {1}", GetType(), window.name);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void LayerListRemoveWindow(UIWindow window)
|
|
|
|
|
|
{
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
|
|
|
|
|
if (window != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
LinkedList<UIWindow> currentLayerWindows;
|
|
|
|
|
|
if (_layerList.TryGetValue((int)window.uiWindowLayer, out currentLayerWindows))
|
|
|
|
|
|
{
|
|
|
|
|
|
currentLayerWindows?.Remove(window);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception e)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError(e);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public bool GetTopWindow(out UIWindow window, out UIWindowLayer layer, int banLayerMask)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int i = (int)UIWindowLayer.Max; i >= 0; i--)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (((1 << i) & banLayerMask) == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
LinkedList<UIWindow> highLayerWindows;
|
|
|
|
|
|
if (_layerList.TryGetValue(i, out highLayerWindows))
|
|
|
|
|
|
{
|
|
|
|
|
|
if (highLayerWindows.Count > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
window = highLayerWindows.Last.Value;
|
|
|
|
|
|
if (window != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
layer = (UIWindowLayer)i;
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
window = null;
|
|
|
|
|
|
layer = UIWindowLayer.Max;
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public int LayerMask(UIWindowLayer layer)
|
|
|
|
|
|
{
|
|
|
|
|
|
return 1 << ((int)layer);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
async void SetFullScreenIOS()
|
|
|
|
|
|
{
|
|
|
|
|
|
await UniTask.Delay(670);
|
|
|
|
|
|
// while (true)
|
|
|
|
|
|
// {
|
|
|
|
|
|
// var screenOrientation = DragonNativeBridge.GetScreenOrientation();
|
|
|
|
|
|
// if (screenOrientation != _currentOrientation)
|
|
|
|
|
|
// {
|
|
|
|
|
|
// _currentOrientation = screenOrientation;
|
|
|
|
|
|
// EventDispatcher.Instance.DispatchEvent(new ScreenOrientationChangedEvent(_currentOrientation));
|
|
|
|
|
|
// }
|
|
|
|
|
|
// yield return wait;
|
|
|
|
|
|
// }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-11-16 15:32:40 +08:00
|
|
|
|
public async UniTask<UIWindow> LoadWindow(string path)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2023-11-16 15:32:40 +08:00
|
|
|
|
return await _LoadWindow(path, false);
|
|
|
|
|
|
}
|
|
|
|
|
|
private async UniTask<UIWindow> _LoadWindow(string path, bool isActive = false)
|
|
|
|
|
|
{
|
|
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
string uipath = path;
|
|
|
|
|
|
UIWindow window = null;
|
2023-11-16 15:32:40 +08:00
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
WindowInfo wInfo;
|
|
|
|
|
|
if (!_windowsInfo.ContainsKey(uipath))
|
|
|
|
|
|
{
|
|
|
|
|
|
//if (_windowsInfo.TryGetValue(uipath, out wInfo))
|
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
DebugUtil.LogError("Create ui fail: {0}, no windows info inited", uipath);
|
2023-11-16 15:32:40 +08:00
|
|
|
|
return window;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
wInfo = _windowsInfo[uipath];
|
|
|
|
|
|
var uiWindowLayer = wInfo.windowLayer;
|
|
|
|
|
|
|
|
|
|
|
|
if (!mMemoryWindows.TryGetValue(uipath, out window))
|
|
|
|
|
|
{
|
2023-11-16 15:32:40 +08:00
|
|
|
|
if (_openingWindows.ContainsKey(uipath))
|
|
|
|
|
|
{
|
|
|
|
|
|
return window;
|
|
|
|
|
|
}
|
|
|
|
|
|
_openingWindows.Add(uipath, uipath);
|
2023-11-21 13:31:06 +08:00
|
|
|
|
window = await UIRoot.Instance.CreateWindow(uipath);
|
2023-11-16 15:32:40 +08:00
|
|
|
|
_openingWindows.Remove(uipath);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
if (window != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
mMemoryWindows[uipath] = window;
|
|
|
|
|
|
window.WindowName = uipath;
|
|
|
|
|
|
window.uiWindowLayer = uiWindowLayer;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
DebugUtil.LogError("Create ui fail: {0}", uipath);
|
2023-11-16 15:32:40 +08:00
|
|
|
|
return window;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
LayerListInsertWindow(window);
|
|
|
|
|
|
|
2024-01-26 16:06:42 +08:00
|
|
|
|
if (window == null)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
DebugUtil.LogError("Create ui fail: {0}", uipath);
|
2023-11-16 15:32:40 +08:00
|
|
|
|
return null;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!isActive)
|
|
|
|
|
|
{
|
2023-11-16 15:32:40 +08:00
|
|
|
|
window.gameObject.SetActive(false);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
2023-11-16 15:32:40 +08:00
|
|
|
|
|
2024-03-29 12:05:14 +08:00
|
|
|
|
_uiWindowObjDic.TryAdd(window.gameObject, window);
|
2023-11-16 15:32:40 +08:00
|
|
|
|
return window;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
2023-11-16 15:32:40 +08:00
|
|
|
|
|
2024-08-15 14:56:28 +08:00
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
//展示全部已加载的NormalUI
|
2024-08-15 14:56:28 +08:00
|
|
|
|
public void OpenLoadedNormalUI(string uiName, object data = null)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
|
|
|
|
|
WindowInfo wInfo;
|
|
|
|
|
|
wInfo = _windowsInfo[uiName];
|
2024-08-15 14:56:28 +08:00
|
|
|
|
if (mMemoryWindows.ContainsKey(uiName))
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2024-08-15 14:56:28 +08:00
|
|
|
|
mMemoryWindows[uiName].CreateWindow(data, wInfo.NotSetMainCamera);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-01-09 18:11:00 +08:00
|
|
|
|
|
|
|
|
|
|
public void ForeachUI(Action<UIWindow> action)
|
|
|
|
|
|
{
|
|
|
|
|
|
var windowList = mMemoryWindows.ToList();
|
|
|
|
|
|
foreach (var kv in windowList)
|
|
|
|
|
|
{
|
|
|
|
|
|
var window = kv.Value;
|
|
|
|
|
|
if (window != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
action?.Invoke(kv.Value);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-11-21 13:31:06 +08:00
|
|
|
|
public void CloseAllUI(UIWindowCloseType closeType )
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2023-11-21 13:31:06 +08:00
|
|
|
|
var windowList = mMemoryWindows.ToList();
|
|
|
|
|
|
foreach (var kv in windowList)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
|
|
|
|
|
var window = kv.Value;
|
2023-11-21 13:31:06 +08:00
|
|
|
|
window.CloseWindow(closeType);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2023-11-21 13:31:06 +08:00
|
|
|
|
if (closeType == UIWindowCloseType.HideAndDestroy)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
|
|
|
|
|
mMemoryWindows.Clear();
|
|
|
|
|
|
_layerList.Clear();
|
2023-11-21 15:12:51 +08:00
|
|
|
|
ClearHideStack();
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2024-01-24 15:42:01 +08:00
|
|
|
|
#endregion
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
2024-05-09 14:37:29 +08:00
|
|
|
|
#region ShowAndHide
|
|
|
|
|
|
|
2024-05-17 18:28:31 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 和ShowAllUI成都调用
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="exceptions"></param>
|
2024-01-03 17:25:13 +08:00
|
|
|
|
public void HideAllUI(params string[] exceptions)
|
2023-12-29 15:03:59 +08:00
|
|
|
|
{
|
|
|
|
|
|
var windowList = mMemoryWindows.ToList();
|
|
|
|
|
|
foreach (var kv in windowList)
|
|
|
|
|
|
{
|
|
|
|
|
|
var window = kv.Value;
|
2024-05-16 14:56:45 +08:00
|
|
|
|
if (window.uiWindowLayer > UIWindowLayer.Normal)
|
|
|
|
|
|
{
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
2024-01-03 17:25:13 +08:00
|
|
|
|
if (window.gameObject.activeInHierarchy && !exceptions.Contains(window.WindowName))
|
2023-12-29 15:09:18 +08:00
|
|
|
|
{
|
|
|
|
|
|
_hideCache.Add(window);
|
|
|
|
|
|
window.HideWindow(true);
|
|
|
|
|
|
}
|
2023-12-29 15:03:59 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-05-17 18:28:31 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 和HideAllUI成对调用
|
|
|
|
|
|
/// </summary>
|
2023-12-29 15:03:59 +08:00
|
|
|
|
public void ShowAllUI()
|
|
|
|
|
|
{
|
2023-12-29 15:09:18 +08:00
|
|
|
|
foreach (var v in _hideCache)
|
2023-12-29 15:03:59 +08:00
|
|
|
|
{
|
2023-12-29 15:09:18 +08:00
|
|
|
|
var window = v;
|
2024-01-03 17:25:13 +08:00
|
|
|
|
if (window != null)
|
|
|
|
|
|
window.ShowWindow();
|
2023-12-29 15:03:59 +08:00
|
|
|
|
}
|
2023-12-29 15:09:18 +08:00
|
|
|
|
_hideCache.Clear();
|
2023-12-29 15:03:59 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2024-06-03 19:38:34 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 展示界面
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="path"></param>
|
|
|
|
|
|
/// <param name="isMainCameraClose"></param> 展示界面时是否关闭场景主相机
|
|
|
|
|
|
public void Show(string path, bool isMainCameraClose = false)
|
2024-01-15 15:33:10 +08:00
|
|
|
|
{
|
|
|
|
|
|
if (mMemoryWindows.TryGetValue(path, out var window))
|
|
|
|
|
|
{
|
|
|
|
|
|
if (!window.gameObject.activeInHierarchy)
|
|
|
|
|
|
{
|
|
|
|
|
|
window.ShowWindow();
|
2024-06-03 19:38:34 +08:00
|
|
|
|
if (isMainCameraClose)
|
|
|
|
|
|
{
|
|
|
|
|
|
var curCameraActive = CameraManager.Instance.CheckMainCameraIsActive();
|
|
|
|
|
|
if (curCameraActive)
|
|
|
|
|
|
{
|
|
|
|
|
|
CameraManager.Instance.SetMainCameraActive(false);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2024-01-15 15:33:10 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-06-03 19:38:34 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 隐藏
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="path"></param>
|
|
|
|
|
|
/// <param name="isOnlyHide"></param>
|
|
|
|
|
|
/// <param name="isMainCameraActive"></param> 隐藏界面时是否打开场景主相机
|
|
|
|
|
|
public void Hide(string path, bool isOnlyHide = false, bool isMainCameraActive = false)
|
2024-01-15 15:33:10 +08:00
|
|
|
|
{
|
|
|
|
|
|
if (mMemoryWindows.TryGetValue(path, out var window))
|
|
|
|
|
|
{
|
|
|
|
|
|
if (window.gameObject.activeInHierarchy)
|
|
|
|
|
|
{
|
2024-01-25 17:52:04 +08:00
|
|
|
|
window.HideWindow(isOnlyHide);
|
2024-06-03 19:38:34 +08:00
|
|
|
|
if (isMainCameraActive)
|
|
|
|
|
|
{
|
|
|
|
|
|
var curCameraActive = CameraManager.Instance.CheckMainCameraIsActive();
|
|
|
|
|
|
if (!curCameraActive)
|
|
|
|
|
|
{
|
|
|
|
|
|
CameraManager.Instance.SetMainCameraActive(true);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2024-01-15 15:33:10 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
public async void ShowUITips(string uiName, string content, int showTime = 1500)
|
|
|
|
|
|
{
|
|
|
|
|
|
//放到最上层
|
|
|
|
|
|
if (!_windowsInfo.ContainsKey(uiName))
|
|
|
|
|
|
{
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2023-11-21 13:31:06 +08:00
|
|
|
|
|
2024-05-16 12:40:15 +08:00
|
|
|
|
var window = await CreateAndOpenWindow(uiName, content);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
await UniTask.Delay(showTime);
|
2024-01-15 15:33:10 +08:00
|
|
|
|
window.CloseWindow();
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public async void ShowClickShield(string uiPath, int time = 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
//放到最上层
|
|
|
|
|
|
if (!_windowsInfo.ContainsKey(uiPath))
|
|
|
|
|
|
{
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2023-11-21 13:31:06 +08:00
|
|
|
|
|
2024-05-16 12:40:15 +08:00
|
|
|
|
CreateAndOpenWindow(uiPath);
|
2023-11-29 19:23:27 +08:00
|
|
|
|
|
|
|
|
|
|
mMemoryWindows.TryGetValue(uiPath, out var window);
|
|
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
if (time > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
await UniTask.Delay(time);
|
2023-11-21 13:31:06 +08:00
|
|
|
|
window.CloseWindow(UIWindowCloseType.HideAndDestroy);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void CloseClickShield(string uiPath)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (mMemoryWindows.ContainsKey(uiPath))
|
|
|
|
|
|
{
|
2023-11-21 13:31:06 +08:00
|
|
|
|
var window = mMemoryWindows[uiPath];
|
2023-11-29 19:23:27 +08:00
|
|
|
|
window.CloseWindow(UIWindowCloseType.HideAndDestroy);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2024-05-09 14:37:29 +08:00
|
|
|
|
|
|
|
|
|
|
private void _OnHideAllUIExcept(params string[] exceptions)
|
|
|
|
|
|
{
|
|
|
|
|
|
HideAllUI(exceptions);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void _OnShowAllUIHiden()
|
|
|
|
|
|
{
|
|
|
|
|
|
ShowAllUI();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
2023-11-21 13:24:42 +08:00
|
|
|
|
//根据路径判断UI界面是否打开
|
2023-08-22 19:08:45 +08:00
|
|
|
|
public bool IsWindowOpening(string uiPath)
|
|
|
|
|
|
{
|
|
|
|
|
|
string windowName;
|
|
|
|
|
|
if (_openingWindows.TryGetValue(uiPath, out windowName))
|
|
|
|
|
|
{
|
|
|
|
|
|
if (windowName != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
2024-03-08 12:59:24 +08:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 关掉所有Normal层已打开的界面,保留传参的界面
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="path"></param>
|
2024-08-12 19:31:50 +08:00
|
|
|
|
public void CloseAllNormalExcept(string path, bool isShowAnim = true)
|
2023-11-21 13:24:42 +08:00
|
|
|
|
{
|
|
|
|
|
|
var windowsL = _GetLayerWindowList(UIWindowLayer.Normal);
|
|
|
|
|
|
|
|
|
|
|
|
if (!mMemoryWindows.ContainsKey(path))
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("请检查Home返回方法传入UI窗口路径!!!参数:{0}", path);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
List<UIWindow> toBeRemoved = new List<UIWindow>();
|
2024-08-12 19:31:50 +08:00
|
|
|
|
UIWindow lastWindow = null;
|
|
|
|
|
|
if (isShowAnim)
|
|
|
|
|
|
{
|
|
|
|
|
|
lastWindow = PopWindow();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-11-21 13:24:42 +08:00
|
|
|
|
if (windowsL.Count > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
var node = windowsL.First;
|
|
|
|
|
|
while (node != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
var window = node.Value;
|
2023-11-21 16:22:19 +08:00
|
|
|
|
if (window.WindowName != path)
|
|
|
|
|
|
{
|
|
|
|
|
|
toBeRemoved.Add(window);
|
|
|
|
|
|
}
|
2023-11-21 13:24:42 +08:00
|
|
|
|
|
|
|
|
|
|
if (node == windowsL.Last)
|
|
|
|
|
|
{
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
node = node.Next;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-01-24 17:11:15 +08:00
|
|
|
|
string[] strL = { path };
|
|
|
|
|
|
ClearHideStack(strL);
|
2024-08-12 19:31:50 +08:00
|
|
|
|
if (isShowAnim && lastWindow != null)
|
2023-11-21 13:24:42 +08:00
|
|
|
|
{
|
2024-08-12 19:31:50 +08:00
|
|
|
|
lastWindow.CloseWindow();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (toBeRemoved.Count > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int i = toBeRemoved.Count - 2; i >= 0; i--)
|
|
|
|
|
|
{
|
|
|
|
|
|
CloseWindow(toBeRemoved[i].WindowName, UIWindowCloseType.ForceDestroy, -1);
|
|
|
|
|
|
}
|
2024-01-24 17:11:15 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (CheckIsWindowInStack(mMemoryWindows[path]))
|
|
|
|
|
|
{
|
2024-08-08 12:19:32 +08:00
|
|
|
|
mMemoryWindows[path].CreateWindow(null, GetIsNotSetCameraByPath(path));
|
2023-11-21 13:24:42 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-01-24 15:42:01 +08:00
|
|
|
|
public bool CheckWindowIsFullScreen(UIWindow window)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_windowsInfo.TryGetValue(window.WindowName, out var windowInfo))
|
|
|
|
|
|
{
|
|
|
|
|
|
if (windowInfo.UIOpenType == UIOpenType.FullScreen)
|
|
|
|
|
|
{
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
2023-12-08 18:41:26 +08:00
|
|
|
|
|
|
|
|
|
|
private async void _OnAndroidClickBack()
|
2023-11-21 13:24:42 +08:00
|
|
|
|
{
|
2024-07-05 20:28:35 +08:00
|
|
|
|
if (!IsEnableBack)
|
|
|
|
|
|
return;
|
2024-03-27 17:07:43 +08:00
|
|
|
|
|
|
|
|
|
|
if (_uiWindowStack.Count > 0)
|
2023-12-08 18:41:26 +08:00
|
|
|
|
{
|
2024-03-27 17:07:43 +08:00
|
|
|
|
var window = _uiWindowStack.Last();
|
|
|
|
|
|
if (await window.OnBack())
|
2024-02-23 14:42:45 +08:00
|
|
|
|
{
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2023-11-21 13:24:42 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2024-08-22 15:09:18 +08:00
|
|
|
|
if (!CheckWindowCreated(UINameConst.UIBackReturn))
|
|
|
|
|
|
{
|
|
|
|
|
|
await CreateAndOpenWindow(UINameConst.UIBackReturn);
|
|
|
|
|
|
}
|
2023-11-21 13:24:42 +08:00
|
|
|
|
}
|
2024-01-10 15:21:05 +08:00
|
|
|
|
|
2024-10-17 15:36:14 +08:00
|
|
|
|
public bool CheckWindowLoaded(string uiPath)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (mMemoryWindows.TryGetValue(uiPath, out var window))
|
|
|
|
|
|
{
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
2024-05-16 12:40:15 +08:00
|
|
|
|
public bool CheckWindowCreated(string uiPath)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (mMemoryWindows.TryGetValue(uiPath, out var window))
|
|
|
|
|
|
{
|
|
|
|
|
|
return window.IsCreated();
|
|
|
|
|
|
}
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|