NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Conditional/BTAutoFight.cs

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2024-09-18 14:38:27 +08:00
using BehaviorDesigner.Runtime.Tasks;
using Gameplay.BT.Variables;
public class BTAutoFight : Conditional
{
public SharedBattleInfo SharedBattleInfo;
public override TaskStatus OnUpdate()
{
return SharedBattleInfo.Value.AutoFight
? TaskStatus.Success
: TaskStatus.Failure;
}
}