NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Audio/AlbumManager.cs

778 lines
22 KiB
C#
Raw Normal View History

2024-07-17 14:26:29 +08:00
using cfg.ActorCfg;
2024-07-05 18:25:44 +08:00
using cfg.AudioCfg;
2024-07-15 17:07:49 +08:00
using CriWare;
2024-07-05 18:25:44 +08:00
using Cysharp.Threading.Tasks;
2024-07-04 16:32:27 +08:00
using Framework;
using PhxhSDK;
2024-08-05 19:51:12 +08:00
using System;
2024-07-04 16:32:27 +08:00
using System.Collections.Generic;
public class AlbumManager : Singlenton<AlbumManager>
{
public enum PlayMode
{
Order,
Random,
Single
}
public PlayMode CurPlayMode => curPlayMode;
public string curMusicKey;
public Timer playTimer = new();
2024-10-17 16:24:24 +08:00
public AudioInst bgmAudio
{
get;
private set;
}
public Dictionary<int, DataAlbum> AlbumsDic => albumDic;
public List<DataAlbum> AlbumsLst => albumList;
private PlayMode curPlayMode = PlayMode.Order;
private int curOrderIndex = 0;
private bool initialized = false;
public readonly bool loadFromLocal = true;
private AlbumLocalData _saveData;
private Dictionary<int, DataAlbum> albumDic = new Dictionary<int, DataAlbum>();
private List<int> playOrderList = new();
private List<DataAlbum> albumList = new List<DataAlbum>();
2024-07-04 16:32:27 +08:00
void loadOrInit()
{
if(!initialized)
{
Init();
initialized = true;
2024-07-05 18:25:44 +08:00
playTimer.onPlayEnd += NextAudio;
2024-07-04 16:32:27 +08:00
}
}
public void Init()
{
albumDic.Clear();
var albumCfg = TableManager.Instance.Tables.AlbumConfig;
foreach (var item in albumCfg.DataList)
{
albumDic.Add(item.Id, item);
albumList.Add(item);
}
if (loadFromLocal)
{
_saveData = StorageMgr.Instance.GetStorage<AlbumLocalData>("ALBUM_LOCAL_DATA");
if (_saveData == null)
{
_saveData = new AlbumLocalData();
}
2024-07-09 16:56:40 +08:00
2024-07-04 16:32:27 +08:00
curPlayMode = (PlayMode)_saveData.curOrderMode;
SetPlayMode(curPlayMode);
2024-07-05 18:25:44 +08:00
SetPlayList();
var curAudio = CurPlayingAudioName();
2024-07-04 16:32:27 +08:00
if (curAudio != null)
{
curMusicKey = curAudio;
2024-08-20 16:22:25 +08:00
DebugUtil.Log("CurAudio: " + curAudio);
2024-07-04 16:32:27 +08:00
}
else
{
DebugUtil.LogError("CurAudio is null");
}
}
else
{
//TODO 服务器逻辑
2024-07-04 16:32:27 +08:00
}
}
public void Release()
{
albumDic.Clear();
albumList.Clear();
}
public bool AlbumUnlocked(int albumId)
{
loadOrInit();
if(albumDic.ContainsKey(albumId))
{
if (albumDic[albumId].DefaultUnlock)//默认解锁专辑
2024-07-04 16:32:27 +08:00
{
return true;
}
else
{
int itemID = albumDic[albumId].ItemID;
if (CategoryManager.Instance.GetItemCount(itemID) > 0)
{
return true;
}
else
{
return false;
}
}
}
else
{
//int ItemID=
DebugUtil.LogError(albumId + " not found in album config");
return false;
}
}
2024-07-05 18:25:44 +08:00
public List<cfg.item.ItemCounts> AlbumUnlockCost(int albumId)
{
if (albumDic.ContainsKey(albumId))
{
return albumDic[albumId].CostItems;
}
else
{
DebugUtil.LogError(albumId + " not found in album config");
return null;
}
}
/// <summary>
/// 当前专辑配置
/// </summary>
/// <returns></returns>
2024-07-04 16:32:27 +08:00
public DataAlbum GetCurAlbum()
{
loadOrInit();
if (loadFromLocal)
{
loadSaveData();
2024-07-15 17:15:21 +08:00
return albumDic[_saveData.curAlbumId];
2024-07-04 16:32:27 +08:00
}
else
{
DebugUtil.Log("服务器读取");
2024-07-04 16:32:27 +08:00
return null;
//TODO 服务器逻辑
2024-07-04 16:32:27 +08:00
}
}
/// <summary>
/// 获取当前播放的音乐在专辑中序号
/// </summary>
/// <returns></returns>
2024-07-04 16:32:27 +08:00
public int GetCurAudioIndex()
{
loadOrInit();
loadSaveData();
2024-07-04 16:32:27 +08:00
return _saveData.curPlayAudioIndex;
}
/// <summary>
/// 设置当前播放的专辑
/// </summary>
/// <param name="albumId"></param>
/// <param name="audioIndex"></param>
2024-07-04 16:32:27 +08:00
public void SetCurAlbum(int albumId, int audioIndex)
{
loadOrInit();
if (albumDic.ContainsKey(albumId))
{
loadSaveData();
2024-07-04 16:32:27 +08:00
_saveData.curAlbumId = albumId;
_saveData.curPlayAudioIndex = audioIndex;
if (albumId == _saveData.themeAlbumID)
{
_saveData.themeAlbumAudioIndex = audioIndex;
}
2024-07-04 16:32:27 +08:00
StorageMgr.Instance.SyncForce = true;
}
else
{
DebugUtil.LogError(albumId + " not found in album config");
}
}
/// <summary>
/// 作为bgm播放的主题专辑
/// </summary>
/// <returns></returns>
public int GetCurThemeAlbum()
{
loadOrInit();
loadSaveData();
return _saveData.themeAlbumID;
}
public int GetCurThemeAudioIndex()
{
loadOrInit();
loadSaveData();
return _saveData.themeAlbumAudioIndex;
}
public void SetCurThemeAlbum(int albumId)
{
loadOrInit();
loadSaveData();
if (albumDic.ContainsKey(albumId))
{
_saveData.themeAlbumID = albumId;
if(albumId == _saveData.curAlbumId)
{
_saveData.themeAlbumAudioIndex = _saveData.curPlayAudioIndex;
}
else
{
_saveData.themeAlbumAudioIndex = 0;
}
}
else//取消主题专辑
{
_saveData.themeAlbumID = 0;
_saveData.themeAlbumAudioIndex = 0;
}
StorageMgr.Instance.SyncForce = true;
}
2024-07-04 16:32:27 +08:00
2024-08-05 19:51:12 +08:00
public Type GetPlayListContentType(int albumID)
{
var content = albumDic[albumID].PlayList;
return content.GetType();
}
2024-07-04 16:32:27 +08:00
/// <summary>
/// 专辑内容列表
2024-07-04 16:32:27 +08:00
/// </summary>
/// <returns></returns>
2024-08-05 19:51:12 +08:00
public List<int> AlbumPlayListOld(int albumID)
2024-07-04 16:32:27 +08:00
{
2024-08-05 19:51:12 +08:00
DebugUtil.LogWarning("已过时的方法请使用返回内容为string的方法");
2024-07-04 16:32:27 +08:00
if(albumDic.ContainsKey(albumID))
{
2024-08-09 14:30:52 +08:00
return null;//albumDic[albumID].PlayList.ToList();
2024-07-04 16:32:27 +08:00
}
else
{
DebugUtil.LogError(albumID + " not found in album config");
return null;
}
}
2024-08-05 19:51:12 +08:00
public List<string> AlbumPlayList(int albumID)
{
List<string> CueNameLst = new();
if (albumDic.ContainsKey(albumID))
{
var playList = albumDic[albumID].PlayList;
2024-07-04 16:32:27 +08:00
2024-08-05 19:51:12 +08:00
foreach (var item in playList)
{
CueNameLst.Add(item.ToString());
}
}
return CueNameLst;
}
public List<string> CurAlbumPlayList()
2024-07-04 16:32:27 +08:00
{
loadSaveData();
2024-07-04 16:32:27 +08:00
return AlbumPlayList(_saveData.curAlbumId);
}
2024-08-20 16:22:25 +08:00
public string CurPlayingAudioName()
2024-07-04 16:32:27 +08:00
{
loadSaveData();
2024-08-20 16:22:25 +08:00
var playList = CurAlbumPlayList();
2024-07-04 16:32:27 +08:00
if (playList != null && playList.Count > 0)
{
2024-08-20 16:22:25 +08:00
return playList[_saveData.curPlayAudioIndex];
2024-07-04 16:32:27 +08:00
}
else
{
return null;
}
}
2024-08-20 16:22:25 +08:00
2024-07-04 16:32:27 +08:00
public int CurPlayAudioIndex()
{
loadSaveData();
2024-07-04 16:32:27 +08:00
return _saveData.curPlayAudioIndex;
}
public void SetPlayMode(PlayMode mode)
{
curPlayMode = mode;
2024-07-11 15:57:17 +08:00
loadSaveData();
_saveData.curOrderMode = (int)mode;
StorageMgr.Instance.SyncForce = true;
2024-07-05 18:25:44 +08:00
SetPlayList();
}
public void SetPlayList()
{
2024-07-04 16:32:27 +08:00
playOrderList.Clear();
loadSaveData();
2024-08-05 19:51:12 +08:00
if (GetPlayListContentType(_saveData.curAlbumId) == typeof(int[]))//过时方法
2024-07-04 16:32:27 +08:00
{
2024-08-05 19:51:12 +08:00
for (int i = 0; i < AlbumPlayListOld(_saveData.curAlbumId).Count; i++)
{
playOrderList.Add(i);
}
}
else
{
for (int i = 0; i < AlbumPlayList(_saveData.curAlbumId).Count; i++)
{
playOrderList.Add(i);
}
2024-07-04 16:32:27 +08:00
}
2024-08-05 19:51:12 +08:00
2024-07-05 18:25:44 +08:00
switch (curPlayMode)
2024-07-04 16:32:27 +08:00
{
case PlayMode.Order:
break;
case PlayMode.Random:
ShuffleOderLst(playOrderList);
for (int i = 0; i < playOrderList.Count; i++)
{
if (playOrderList[i] == _saveData.curPlayAudioIndex)
{
playOrderList.RemoveAt(i);
playOrderList.Insert(0, _saveData.curPlayAudioIndex);
curOrderIndex = 0;
break;
}
}
2024-07-04 16:32:27 +08:00
break;
case PlayMode.Single:
int curIndex = _saveData.curPlayAudioIndex;
for (int i = 0; i < playOrderList.Count; i++)
{
playOrderList[i] = curIndex;
}
break;
default:
break;
}
for (int i = 0; i < playOrderList.Count; i++)
{
if (playOrderList[i] == _saveData.curPlayAudioIndex)
{
curOrderIndex = i;
break;
}
}
}
2024-08-05 19:51:12 +08:00
public bool CheckIsFavor(string audioID)
2024-07-09 15:04:35 +08:00
{
loadSaveData();
2024-07-09 15:04:35 +08:00
return _saveData.FavorAudioLst.Contains(audioID);
}
2024-08-05 19:51:12 +08:00
public void AddFavorAudio(string audio)
2024-07-09 15:04:35 +08:00
{
loadSaveData();
2024-07-09 15:04:35 +08:00
if (!_saveData.FavorAudioLst.Contains(audio))
{
_saveData.FavorAudioLst.Add(audio);
StorageMgr.Instance.SyncForce = true;
}
}
2024-08-05 19:51:12 +08:00
public void RemoveFavorAudio(string audio)
2024-07-09 15:04:35 +08:00
{
loadSaveData();
2024-07-09 15:04:35 +08:00
if (_saveData.FavorAudioLst.Contains(audio))
{
_saveData.FavorAudioLst.Remove(audio);
StorageMgr.Instance.SyncForce = true;
}
}
void ShuffleOderLst(List<int> ts)
2024-07-05 18:25:44 +08:00
{
int favoriteIndex = 0;
2024-07-05 18:25:44 +08:00
for (int i = 0; i < ts.Count; i++)
{
if (CheckIsFavor(AlbumPlayList(_saveData.curAlbumId)[i]))
{
(ts[favoriteIndex], ts[i]) = (ts[i], ts[favoriteIndex]);
favoriteIndex++;
}
}//将喜欢的音频放在前面
for (int i = 0; i < favoriteIndex; i++)
{
int randomIndex = UnityEngine.Random.Range(i, favoriteIndex);
(ts[randomIndex], ts[i]) = (ts[i], ts[randomIndex]);
}//将喜欢的音频打乱
for (int i = favoriteIndex; i < ts.Count; i++)
2024-07-05 18:25:44 +08:00
{
int randomIndex = UnityEngine.Random.Range(i, ts.Count);
(ts[randomIndex], ts[i]) = (ts[i], ts[randomIndex]);
}//将后半部分打乱
2024-07-05 18:25:44 +08:00
}
2024-07-04 16:32:27 +08:00
2024-07-11 13:46:58 +08:00
/// <summary>
/// 以专辑逻辑播放音频,将由相关播放逻辑控制曲目的顺序
2024-07-11 13:46:58 +08:00
/// </summary>
/// <param name="albumID"></param>
/// <param name="audioIndex"></param>
2024-07-04 16:32:27 +08:00
public async void PlayAlbumAudio(int albumID, int audioIndex)
{
if (albumDic.ContainsKey(albumID))
{
2024-08-05 19:51:12 +08:00
float totalSeconds;
if (GetPlayListContentType(albumID) == typeof(int[]))//过时方法
2024-07-04 16:32:27 +08:00
{
2024-08-05 19:51:12 +08:00
var playList = AlbumPlayListOld(albumID);
if (playList == null || playList.Count <= 0)
{
DebugUtil.LogError("PlayList is empty");
return;
}
2024-07-04 16:32:27 +08:00
if (audioIndex >= playList.Count)
{
audioIndex = 0;
}
await AudioManager.Instance.PlayAudioOld(playList[audioIndex]);
2024-07-04 16:32:27 +08:00
curMusicKey = TableManager.Instance.Tables.Audios.GetByID(playList[audioIndex]).Key;
2024-08-05 19:51:12 +08:00
totalSeconds = AlbumManager.Instance.GetAlbumLength(playList[audioIndex]);
2024-07-04 16:32:27 +08:00
}
else
{
2024-08-05 19:51:12 +08:00
var playList = AlbumPlayList(albumID);
if(playList == null || playList.Count <= 0)
{
DebugUtil.LogError("PlayList is empty");
return;
}
if(audioIndex >= playList.Count)
{
audioIndex = 0;
}
var name = playList[audioIndex];
2024-10-17 16:24:24 +08:00
var id = AudioManager.Instance.PlayAudio(name, AudioCriManager.EPlayType.Music, null, true);
bgmAudio = AudioManager.Instance.GetAudioByID(AudioCriManager.EPlayType.Music, id);
2024-10-17 18:38:07 +08:00
AudioManager.Instance.IsPlayingAlbum = true;
2024-08-05 19:51:12 +08:00
curMusicKey = name;
totalSeconds = AlbumManager.Instance.GetAlbumLength(name);
2024-07-04 16:32:27 +08:00
}
2024-08-05 19:51:12 +08:00
SetCurAlbum(albumID, audioIndex);
playTimer.Start(totalSeconds);
2024-07-04 16:32:27 +08:00
}
else
{
DebugUtil.LogError(albumID + " not found in album config");
}
}
public void PlayPreAudio()
{
2024-10-24 15:50:02 +08:00
var playList = CurAlbumPlayList();
2024-07-04 16:32:27 +08:00
if (playList != null && playList.Count > 0)
2024-07-05 18:25:44 +08:00
{
if (curPlayMode == PlayMode.Single)
{
curOrderIndex = _saveData.curPlayAudioIndex;
}
2024-07-04 16:32:27 +08:00
curOrderIndex--;
if (curOrderIndex < 0)
{
curOrderIndex = playList.Count - 1;
}
2024-07-05 18:25:44 +08:00
if (curPlayMode == PlayMode.Single)
{
for (int i = 0; i < playOrderList.Count; i++)
{
playOrderList[i] = curOrderIndex;
}
curOrderIndex = 0;
}
2024-07-04 16:32:27 +08:00
PlayAlbumAudio(GetCurAlbum().Id, playOrderList[curOrderIndex]);
}
}
#region 播放时长相关
2024-07-15 17:07:49 +08:00
/// <summary>
/// 当前单曲播放进度
2024-07-15 17:07:49 +08:00
/// </summary>
/// <returns></returns>
public float GetAlbumProgress()//_albumAudio
{
2024-10-17 16:24:24 +08:00
//bgmAudio = AudioManager.Instance.AudioMgrObj.BgmAudio;
if (bgmAudio != null)
2024-07-15 17:07:49 +08:00
{
2024-10-17 16:24:24 +08:00
if (bgmAudio.CriAtomExPlayback.GetTime() < 0)
2024-07-15 17:07:49 +08:00
{
DebugUtil.Log($"指定音频播放长度获取值为{bgmAudio.CriAtomExPlayback.GetTime()},可能音频源已被删除或播放了不存在的音频");
2024-07-15 17:07:49 +08:00
}
2024-10-17 16:24:24 +08:00
return bgmAudio.CriAtomExPlayback.GetTime() / 1000f;
2024-07-15 17:07:49 +08:00
}
else
{
DebugUtil.Log("没有专辑音乐在播放!!!");
2024-07-15 17:07:49 +08:00
return 0;
}
}
/// <summary>
/// 单曲时长
2024-07-15 17:07:49 +08:00
/// </summary>
/// <returns></returns>
public float GetAlbumLength(string key)
{
2024-10-17 16:24:24 +08:00
//bgmAudio = AudioManager.Instance.AudioMgrObj.BgmAudio;
2024-07-15 17:07:49 +08:00
2024-10-17 16:24:24 +08:00
if (bgmAudio != null)
2024-07-15 17:07:49 +08:00
{
2024-10-17 16:24:24 +08:00
var cueSheetName = bgmAudio.GetCueSheetName();
2024-07-15 17:07:49 +08:00
2024-08-09 14:30:52 +08:00
try
2024-07-15 17:07:49 +08:00
{
2024-10-12 15:10:34 +08:00
if (AudioManager.Instance.GetAcb(cueSheetName).GetCueInfo(key, out CriAtomEx.CueInfo info))
2024-07-15 17:07:49 +08:00
{
2024-08-09 14:30:52 +08:00
if (info.length <= 0)
2024-07-15 17:07:49 +08:00
{
2024-08-09 14:30:52 +08:00
DebugUtil.LogWarning("专辑音乐长度非正数,正在尝试读取配置");
2024-07-15 17:07:49 +08:00
}
2024-08-09 14:30:52 +08:00
return info.length / 1000f;
}
else
{
DebugUtil.LogError("==== 获取专辑音乐长度失败!!!");
return 0;
2024-07-15 17:07:49 +08:00
}
}
2024-08-09 14:30:52 +08:00
catch
2024-07-15 17:07:49 +08:00
{
2024-08-09 14:30:52 +08:00
DebugUtil.LogError("获取专辑音乐长度异常!!!");
2024-07-15 17:07:49 +08:00
return 0;
}
2024-08-09 14:30:52 +08:00
2024-07-15 17:07:49 +08:00
}
else
{
DebugUtil.Log(key + "没有专辑音乐在播放!!!");
2024-07-15 17:07:49 +08:00
return 0;
}
}
public float GetAlbumLength(int ID)
{
2024-10-17 16:24:24 +08:00
//bgmAudio = AudioManager.Instance.AudioMgrObj.BgmAudio;
2024-07-15 17:07:49 +08:00
2024-10-17 16:24:24 +08:00
if (bgmAudio != null)
2024-07-15 17:07:49 +08:00
{
DataAudio audioData;
audioData = TableManager.Instance.Tables.Audios.GetByID(ID);
if (audioData == null)
{
DebugUtil.LogError("==== 播放的音频不存在音频Key: {0}", ID);
2024-07-15 17:07:49 +08:00
return 0;
}
2024-10-17 16:24:24 +08:00
var cueSheetName = bgmAudio.GetCueSheetName();
if (AudioManager.Instance.GetAcb(cueSheetName).GetCueInfo(audioData.CueID, out CriAtomEx.CueInfo info))
2024-07-15 17:07:49 +08:00
{
DebugUtil.Log("cue name: " + info.name);
if (info.length <= 0)
{
DebugUtil.LogWarning("专辑音乐长度非正数,尝试读取配置");
2024-07-15 17:07:49 +08:00
var len = audioData.Length;
if (len > 0)
{
DebugUtil.Log("获取音频长度成功!!!" + len);
2024-07-15 17:07:49 +08:00
return len;
}
else
{
DebugUtil.LogError("专辑音乐长度配置错误音频ID" + ID);
2024-07-15 17:07:49 +08:00
}
}
return info.length / 1000f;
}
else
{
DebugUtil.LogError("==== 获取专辑音乐长度失败!!!");
2024-07-15 17:07:49 +08:00
return 0;
}
}
else
{
return 0;
}
}
#endregion
2024-07-15 17:15:21 +08:00
/// <summary>
/// 尝试设置播放状态
2024-07-15 17:15:21 +08:00
/// </summary>
/// <param name="pause"></param>
/// <returns></returns>
public bool PauseAndResumeAlbum(bool pause)
{
2024-10-17 16:24:24 +08:00
//bgmAudio = AudioManager.Instance.AudioMgrObj.BgmAudio;
2024-07-15 17:15:21 +08:00
if (pause)
{
2024-10-17 16:24:24 +08:00
bgmAudio?.Pause();
playTimer.Stop();
2024-07-15 17:15:21 +08:00
return true;
}
else
{
2024-10-17 16:24:24 +08:00
if (bgmAudio != null && bgmAudio.IsPaused)
2024-07-15 17:15:21 +08:00
{
2024-10-17 16:24:24 +08:00
bgmAudio.Resume();
playTimer.Start();
2024-07-15 17:15:21 +08:00
return true;
}
else
{
return false;
}
}
}
2024-07-04 16:32:27 +08:00
public void PlayNextAudio()
{
2024-10-24 15:50:02 +08:00
var playList = CurAlbumPlayList();
2024-07-04 16:32:27 +08:00
if (playList != null && playList.Count > 0)
2024-07-05 18:25:44 +08:00
{
if (curPlayMode == PlayMode.Single)
{
curOrderIndex = _saveData.curPlayAudioIndex;
}
curOrderIndex++;
if (curOrderIndex >= playList.Count)
{
curOrderIndex = 0;
}
if (curPlayMode == PlayMode.Single)
{
for (int i = 0; i < playOrderList.Count; i++)
{
playOrderList[i] = curOrderIndex;
}
curOrderIndex = 0;
}
PlayAlbumAudio(GetCurAlbum().Id, playOrderList[curOrderIndex]);
}
}
/// <summary>
/// 播放完成回调
2024-07-05 18:25:44 +08:00
/// </summary>
public void NextAudio()
{
var playList = CurAlbumPlayList();
2024-07-05 18:25:44 +08:00
if (playList != null && playList.Count > 0)
2024-07-04 16:32:27 +08:00
{
curOrderIndex++;
if (curOrderIndex >= playList.Count)
{
curOrderIndex = 0;
}
PlayAlbumAudio(GetCurAlbum().Id, playOrderList[curOrderIndex]);
}
}
/// <summary>
/// 播放进度计时器
2024-07-04 16:32:27 +08:00
/// </summary>
public class Timer
{
bool isPlaying;
float audioLength = -1;
public delegate void OnSecondChange();
public event OnSecondChange onSecondChange;
public delegate void OnPlayEnd();
public event OnPlayEnd onPlayEnd;
async UniTask AudioTimer()
{
while (isPlaying)
{
2024-07-15 17:07:49 +08:00
float totalSeconds = AlbumManager.Instance.GetAlbumProgress();
if (totalSeconds < 0 || !AudioManager.Instance.IsPlayingAlbum)
2024-07-04 16:32:27 +08:00
{
isPlaying = false;
break;
}
if (totalSeconds >= audioLength && audioLength > 0)
{
isPlaying = false;
2024-07-04 16:32:27 +08:00
onPlayEnd?.Invoke();
break;
}
2024-10-24 15:50:02 +08:00
if (Instance.bgmAudio == null)
{
isPlaying = false;
break;
}
2024-10-17 16:24:24 +08:00
if (!Instance.bgmAudio.IsPaused)
2024-07-17 14:26:29 +08:00
onSecondChange?.Invoke();
2024-07-04 16:32:27 +08:00
await UniTask.Delay(100);//0.1s
}
}
public void Start(float audiolen)
{
audioLength = audiolen;
2024-07-09 16:56:40 +08:00
if (audiolen <= 0)
{
DebugUtil.LogWarning("当前传入音频长度非正数,请后续考虑更新代码");
2024-07-09 16:56:40 +08:00
}
2024-07-04 16:32:27 +08:00
if (isPlaying)
{
return;
}
isPlaying = true;
AudioTimer().Forget();
}
public void Start()
{
if (isPlaying)
{
return;
}
isPlaying = true;
AudioTimer().Forget();
}
public void Stop()
{
isPlaying = false;
}
}
/// <summary>
/// _saveData未读取时的处理
/// </summary>
void loadSaveData()
{
if (_saveData == null)
{
_saveData = StorageMgr.Instance.GetStorage<AlbumLocalData>("ALBUM_LOCAL_DATA");
if (AlbumUnlocked(_saveData.curAlbumId))//如保存的专辑未解锁,则默认播放第一个专辑
{
SetCurAlbum(1, 0);
}
if (_saveData.themeAlbumID != 0 && AlbumUnlocked(_saveData.themeAlbumID))//如保存的主题专辑未解锁,设为无主题专辑
{
SetCurThemeAlbum(0);
}
}
}
2024-07-04 16:32:27 +08:00
}
public class AlbumLocalData
{
public int curAlbumId = 1;
public int curPlayAudioIndex = 0;
public int curOrderMode = 0;
public int themeAlbumID = 0;//如果为0则表示没有设置主题专辑
public int themeAlbumAudioIndex = 0;//主题专辑音频序号
2024-07-09 15:04:35 +08:00
2024-08-05 19:51:12 +08:00
public List<string> FavorAudioLst = new List<string>();
2024-07-04 16:32:27 +08:00
}