2024-10-24 15:00:31 +08:00
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using UnityEngine;
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namespace Gameplay.Buff
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2024-01-16 16:58:21 +08:00
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{
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public class BuffRecoverHp : BaseBuff
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{
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private int _recoverValue;
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protected override void _OnInit()
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{
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base._OnInit();
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2024-10-24 15:00:31 +08:00
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// 回复血量 = 固定值0 + 攻击力 * 百分比1
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var addValueA = _TryGetFloatParam(0);
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var addValueB = _TryGetFloatParam(1);
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var sender = creator;
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var senderAttack = sender.fightData.attack;
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_recoverValue = Mathf.CeilToInt(addValueA + senderAttack * addValueB);
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2024-01-16 16:58:21 +08:00
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}
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protected override void _OnTrigger()
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{
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base._OnTrigger();
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owner.RecoverHp(_recoverValue);
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}
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}
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}
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