NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Bullet/State/BulletStateDestroy.cs

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2023-08-22 19:08:45 +08:00
using LTGame;
namespace Gameplay.Bullet
{
public class BulletStateDestroy: BaseBulletState
{
public BulletStateDestroy(ViewBullet owner): base(owner, EBulletState.Destroy)
{
}
protected override void _OnEnter(NBaseState exitState, object param)
{
base._OnEnter(exitState, param);
owner.needRemove = true;
owner.Destroy();
}
}
}