2023-08-22 19:08:45 +08:00
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namespace Gameplay.Character
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{
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public static class EAnimDownState
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{
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2024-11-06 19:44:15 +08:00
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public const string EMPTY = "empty";
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2023-08-22 19:08:45 +08:00
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public const string S_MOVE_FORWARD = "move_forward";
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public const string S_MOVE_BACK = "move_back";
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public const string S_MOVE_LEFT = "move_left";
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public const string S_MOVE_RIGHT = "move_right";
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2024-11-06 19:44:15 +08:00
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2023-08-22 19:08:45 +08:00
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}
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}
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