2023-11-03 14:46:27 +08:00
|
|
|
|
using System.Collections.Generic;
|
2023-11-01 13:33:20 +08:00
|
|
|
|
using Framework;
|
|
|
|
|
|
using Gameplay.Net;
|
|
|
|
|
|
using Framework.Condition;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 是否拥有某个角色
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public class ConditionCharacter : ICondition
|
|
|
|
|
|
{
|
|
|
|
|
|
public EventManager.EventName SignalName => EventManager.EventName.GetNewCharacter;
|
|
|
|
|
|
|
2023-11-03 14:46:27 +08:00
|
|
|
|
public bool Check(List<float> args)
|
2023-11-01 13:33:20 +08:00
|
|
|
|
{
|
2024-10-11 16:51:50 +08:00
|
|
|
|
if (args.Count < 1)
|
2024-10-12 12:46:58 +08:00
|
|
|
|
throw new ConditionException($"{nameof(ConditionCharacter)}条件(是否拥有某个角色),需要1个参数,当前只有{args.Count}个参数,参数1:角色id");
|
2023-11-01 13:33:20 +08:00
|
|
|
|
|
2024-10-12 12:46:58 +08:00
|
|
|
|
CharacterDataInfo character = CharacterDataInfoManager.Instance.GetCharacterInfo((uint)args[0]);
|
2024-10-11 16:51:50 +08:00
|
|
|
|
|
2023-11-01 13:33:20 +08:00
|
|
|
|
return character != null;
|
|
|
|
|
|
}
|
2024-04-15 17:59:58 +08:00
|
|
|
|
|
|
|
|
|
|
public string[] GetArgLocalizations(List<float> args)
|
|
|
|
|
|
{
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
2023-11-01 13:33:20 +08:00
|
|
|
|
}
|