NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/SROptions.VehicleCutivate.cs

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using System.Collections.Generic;
using System.ComponentModel;
using Gameplay;
using Gameplay.Character;
using Gameplay.Level;
using Gameplay.Net;
using Gameplay.SubSystems;
using UnityEngine;
public partial class SROptions
{
[Category("VehicleCultivate")]
public int VehicleId
{
get { return _VehicleId; }
set { _VehicleId = value; }
}
private int _VehicleId = 0;
[Category("VehicleCultivate")]
public int VehicleUpgradeTypeInt
{
get { return _VehicleUpgradeTypeInt; }
set { _VehicleUpgradeTypeInt = value; }
}
private int _VehicleUpgradeTypeInt = 0;
[Category("VehicleCultivate")]
public void UpgradeVehicle()
{
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//NetHelper.VehicleUpgrade((uint)VehicleId, (uint)VehicleUpgradeTypeInt);
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}
}