NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Summon/Impl/SummonTent.cs

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using cfg.SummonCfg;
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using Gameplay.Common;
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using Gameplay.Unit;
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using UnityEngine;
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namespace Gameplay.Summon
{
public class SummonTent : BaseSummon
{
public float triggerInterval = 2f;
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public int checkDistance;
public int bulletId;
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public SummonTent(DataSummon configData, uint id, GameUnit creator)
: base(configData, id, creator)
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{
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avatarType = EAvatarType.Building;
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}
protected override void _OnInitFsm()
{
base._OnInitFsm();
_fsm.Add(new SummonStateTent(this));
_fsm.ChangeState(ESummonState.Tent);
}
protected override void _OnInited()
{
base._OnInited();
// 初始化基础值
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triggerInterval = configData.FloatParams[0];
checkDistance = Mathf.RoundToInt(configData.FloatParams[1]);
bulletId = Mathf.RoundToInt(configData.FloatParams[2]);
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}
}
}