2023-11-15 18:25:27 +08:00
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namespace Gameplay.Summon
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2023-08-22 19:08:45 +08:00
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{
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public static class ESummonState
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{
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public const int None = 0;
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public const int Tent = 1;
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public const int MineIdle = 2;
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public const int WaitRemove = 3;
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public const int MineBoom = 4;
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2023-11-15 13:07:17 +08:00
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public const int Tent2 = 5;
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2023-08-22 19:08:45 +08:00
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2023-12-13 14:11:09 +08:00
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// 后面用通用状态来进行处理
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public const int Idle = 6;
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2023-08-22 19:08:45 +08:00
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}
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}
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