NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Vehicle/Battery/BaseBaterryState.cs

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using LTGame;
namespace Gameplay.Vehicle
{
public class BaseBaterryState: NBaseState
{
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public readonly BaseBattery owner;
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public BaseBaterryState(BaseBattery owner, int id): base(id)
{
this.owner = owner;
}
protected override void _OnEnter(NBaseState exitState,
object param)
{
}
protected override void _OnRunning()
{
}
protected override void _OnExit(NBaseState exitState,
object param)
{
}
}
}