NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UIStoryFightMainController.cs

84 lines
1.8 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
using Framework;
public class UIStoryFightMainController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Image Image_TalkBubble;
public Image Image_FrontPic;
public Image Image_TalkBG01;
public TMP_Text Text_Talk01;
public Image Image_PlotBG;
public Image Image_2DBg;
public Button Button_Interact;
public Button Button_Hide;
public Button Button_Log;
public Button Button_Screen;
public Image Image_Auto;
public Button Button_Auto;
public TMP_Text Text_Auto;
public Button Button_ExitAuto;
public TMP_Text Text_ExitAuto;
public Button Button_Skip;
public TMP_Text Text_Skip;
public Image Image_ChapterTalkBG;
public TMP_Text Text_Name;
public Image Image_WhiteLine;
public TMP_Text Text_Content;
public Image Image_one;
public Button Button_LogClose;
public TMP_Text Text_Title;
public Image Image_mask;
public Button Button_PlotChoose;
public Button Button_PlotChoose1;
///Auto Gen End///
// deal with input data
public override void PreLoad(object data = null)
{
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UIStoryFightMainBinder.GetComponents(this);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
}