NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/Render/SceneObjectRenderInfo.cs

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2023-12-07 16:41:41 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
/// <summary>
/// 存储场景中物件渲染所需的基本数据,每个场景笔刷都会绑定一份该对象,可以用于在场景中标识某个笔刷刷上的游戏物体
/// </summary>
public class SceneObjectRenderInfo : ScriptableObject
{
[ReadOnly]
[LabelText("不透明材质")]
public List<Material> opaqueMaterial = new();
[ReadOnly]
[LabelText("半透明材质")]
public List<Material> transparentMaterial = new();
[ReadOnly]
[LabelText("网格")]
public List<Mesh> meshes = new();
}