2023-10-19 15:00:19 +08:00
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using System.Collections.Generic;
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2023-08-22 19:08:45 +08:00
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using UnityEngine;
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using static Gameplay.Level.LevelData;
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namespace Gameplay.Character
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{
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public class CharacterLevelData
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{
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public Vector2Int BornPosition;
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public AIType AIName;
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public AttachAIType AttachAIName;
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public CharacterToward NpcToward;
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public List<PatrolInfo> PatrolInfos;
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}
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}
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