NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Setting/GameSettingManager.cs

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using Framework;
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using Gameplay;
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using Gameplay.Performance;
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public class GameSettingManager
{
private static GameSettingManager instance;
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public static GameSettingManager Instance
{
get
{
if (instance == null)
{
CreateInstance();
}
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return instance;
}
}
private static void CreateInstance()
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{
if (instance != null)
{
return;
}
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instance = new GameSettingManager();
}
public GameSettingData SettingData { get; private set; }
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private GameSettingData _defaultSettingData;
public void Init()
{
_defaultSettingData = new GameSettingData();
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_defaultSettingData.PerformanceID = PerformanceManager.instance.defaultPerformanceId;
_defaultSettingData.Account = Gameplay.Net.Actor.Instance.Login.AccountID;
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SettingData = StorageMgr.Instance.GetStorage<GameSettingData>("SettingData");
if (!SettingData.Account.Equals(Gameplay.Net.Actor.Instance.Login.AccountID))
{
//清空本地缓存 恢复设置和性能系统默认值
StorageMgr.Instance.DeleteSaveData();
SettingData = StorageMgr.Instance.GetStorage<GameSettingData>("SettingData");
RevertDefault();
}
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if (SettingData.PerformanceID == 0)
SettingData.PerformanceID = _defaultSettingData.PerformanceID;
//保存至本地
StorageMgr.Instance.SyncForce = true;
ChangeGameSettings();
}
public void SaveNewSettings(GameSettingData newData)
{
SettingData.PerformanceID = newData.PerformanceID;
SettingData.FrameRate = newData.FrameRate;
SettingData.BGMValue = newData.BGMValue;
SettingData.EffectValue = newData.EffectValue;
SettingData.TalkValue = newData.TalkValue;
SettingData.IsOpenGrid = newData.IsOpenGrid;
//保存至本地
StorageMgr.Instance.SyncForce = true;
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ChangeGameSettings();
}
public void RevertDefault()
{
SettingData.PerformanceID = _defaultSettingData.PerformanceID;
SettingData.FrameRate = _defaultSettingData.FrameRate;
SettingData.BGMValue = _defaultSettingData.BGMValue;
SettingData.EffectValue = _defaultSettingData.EffectValue;
SettingData.TalkValue = _defaultSettingData.TalkValue;
SettingData.IsOpenGrid = _defaultSettingData.IsOpenGrid;
SettingData.Account = _defaultSettingData.Account;
//保存至本地
StorageMgr.Instance.SyncForce = true;
ChangeGameSettings();
}
private void ChangeGameSettings()
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{
AudioManager.Instance.GlobalMusicVolume = SettingData.BGMValue;
AudioManager.Instance.GlobalSoundsVolume = SettingData.EffectValue;
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AudioManager.Instance.GlobalSpeakVolume = SettingData.TalkValue;
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PerformanceManager.SetPerformance(GetPerformanceConfig());
PerformanceManager.instance.SetFrameRate(SettingData.FrameRate);
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}
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private PerformanceData GetPerformanceConfig()
{
return PerformanceManager.instance.GetPerformanceData(SettingData.PerformanceID);
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}
}