NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_PayWindowController.cs

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C#
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2024-11-11 12:14:56 +08:00
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
using Framework;
public class UI_PayWindowController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Image Image_Bg;
public Button Button_Back;
public TMP_Text Text_Title;
public Image Image_PriceIcon;
public TMP_Text Text_Price;
public TMP_Text Text_Goods;
public TMP_Text Text_GoodsName;
public Image Image_LongLine;
public Image Image_Icon;
public TMP_Text Text_Name;
public Image Image_Suggest;
public TMP_Text Text_Suggest;
public Toggle Toggle_Select;
public Image Image_ShortLine;
public Image Image_Icon_Alipay;
public TMP_Text Text_Name_Alipay;
public Image Image_Suggest_Alipay;
public TMP_Text Text_Suggest_Alipay;
public Toggle Toggle_Select_Alipay;
public Image Image_Icon_Wechat;
public TMP_Text Text_Name_Wechat;
public Image Image_Suggest_Wechat;
public TMP_Text Text_Suggest_Wechat;
public Toggle Toggle_Select_Wechat;
public Image Image_Icon_Huabei;
public TMP_Text Text_Name_Huabei;
public Image Image_Suggest_Huabei;
public TMP_Text Text_Suggest_Huabei;
public Toggle Toggle_Select_Huabei;
public Image Image_LongLine1;
public Button Button_Pay;
public Image Image_TopBlackBar;
public Image Image_BottomBlackBar;
///Auto Gen End///
// deal with input data
public override void PreLoad(object data = null)
{
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_PayWindowBinder.GetComponents(this);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
}