NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_GiftItemController.cs

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C#
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2025-04-09 19:51:34 +08:00
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
using Framework;
using PhxhSDK;
public class UI_GiftItemController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Button Button_Close_Normal;
public TMP_Text Text_ItemName_Normal;
public Image Image_ItemIcon_Normal;
public TMP_Text Text_Num_Normal;
public TMP_Text Text_UsingIntroduce_Normal;
public RecycleView ScrollView_ItemList_normal;
public Button Button_Use_Normal;
public Button Button_Close_Special;
public TMP_Text Text_ItemName_Special;
public Image Image_ItemIcon_Special;
public TMP_Text Text_Num_Special;
public TMP_Text Text_UsingIntroduce_Special;
public RecycleView ScrollView_ItemList_special;
public TMP_Text Text_GainDescript;
public TMP_Text Text_ItemNum;
public Button Button_Decrease;
public Button Button_Add;
public Button Button_Zero;
public TMP_Text Text_Zero;
public Button Button_Max;
public TMP_Text Text_Max;
public Button Button_Use_Special;
public Image Image_TopBlackBar;
public Image Image_BottomBlackBar;
///Auto Gen End///
// deal with input data
public override void PreLoad(object data = null)
{
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_GiftItemBinder.GetComponents(this);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
}