NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_VehicleTechTreeControlle...

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2024-12-09 17:02:39 +08:00
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using PhxhSDK;
using Framework;
public class UI_VehicleTechTreeController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Image Image_Bg;
public Image Image_LeftPanelBg;
public Button Button_Back;
public TMP_Text Text_Back;
public Toggle Toggle_0;
public Toggle Toggle_1;
public Toggle Toggle_2;
public Toggle Toggle_3;
public Toggle Toggle_4;
public Toggle Toggle_5;
public Image Image_TitleIcon;
public TMP_Text Text_Title;
public TMP_Text Text_TitleEn0;
public TMP_Text Text_TitleEn1;
public PhxhScrollView ScrollView_TechTree;
///Auto Gen End///
// deal with input data
public override void PreLoad(object data = null)
{
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_VehicleTechTreeBinder.GetComponents(this);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
}