NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/CmpFakeFightScene.cs

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//using CriWare.Assets;
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using UnityEngine;
namespace Gameplay.FakeFight
{
public class CmpFakeFightScene : MonoBehaviour
{
public int m_TimeLineId;
public int m_SkillId;
public int m_RoleId;
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public Vector3 targetPos;
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//public CriAtomAcbAsset acbAsset;
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public AudioSource CriSource;
private const string Skill_ACB_Path = "Assets/AudioCPK/CueSheet_Sound.acb";
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public void ForceInit(int skillId, int timelineId)
{
m_TimeLineId = timelineId;
m_SkillId = skillId;
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CriSource = FindObjectOfType<AudioSource>();
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}
}
}