2023-08-22 19:08:45 +08:00
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//////////////////////////////////////////////////////////////////////////
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//
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// 文件:Assets/Editor/Tools/ConfigTools.cs
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// 作者:Xoen Xie
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// 时间:2023/07/25
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// 描述:Config tools
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// 说明:
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//
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//////////////////////////////////////////////////////////////////////////
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using UnityEditor;
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using UnityEngine;
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using System.IO;
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using System.Xml;
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using System.Text;
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using System.Diagnostics;
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using System;
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using AutoConfig;
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using Cysharp.Threading.Tasks;
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public static class ConfigTools
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{
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2024-12-26 16:09:14 +08:00
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public static string CONFIG_DIR = Application.dataPath + "/../../../NLDMisc/config/Datas";
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2023-08-22 19:08:45 +08:00
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#if UNITY_EDITOR_OSX
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//static string PYTHON_NAME = "python3";
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static string CMD_NAME = "sh";
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static string CMD_PARAM = "mac_client_export.sh " + Application.dataPath;
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#elif UNITY_EDITOR_WIN
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//static string PYTHON_NAME = "python";
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static string CMD_NAME = "cmd.exe";
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static string CMD_PARAM = "gen_code_json.bat";
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#endif
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public static void ConfigExportClient()
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{
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EditorUtility.DisplayProgressBar("配置工具", "正在导出配置到【Client】", 0);
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try
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{
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2023-10-23 16:54:35 +08:00
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// VersionControlSystem.Checkout(Application.dataPath + "/Code/Scripts/Gameplay/DataTable");
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// VersionControlSystem.Checkout(Application.dataPath + "/Config/Data");
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2023-08-22 19:08:45 +08:00
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#if UNITY_EDITOR_WIN
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var dirInfo = new DirectoryInfo(CONFIG_DIR);
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EditorUtil.StartProcess(dirInfo.FullName + CMD_PARAM, Application.dataPath, CONFIG_DIR);
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#else
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EditorUtil.StartProcess(CMD_NAME, CMD_PARAM, CONFIG_DIR);
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#endif
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AssetDatabase.Refresh();
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError("出现异常,message=" + e.Message + "\n,trace=" + e.StackTrace);
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}
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EditorUtility.ClearProgressBar();
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UnityEngine.Debug.Log("导出完成");
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}
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public static void ConfigExportServer()
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{
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EditorUtility.DisplayProgressBar("配置工具", "正在导出配置到【Server】", 0);
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try
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{
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EditorUtil.StartProcess(CMD_NAME, "mac_server_export.sh", CONFIG_DIR);
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError("出现异常,message=" + e.Message + "\n,trace=" + e.StackTrace);
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}
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EditorUtility.ClearProgressBar();
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UnityEngine.Debug.Log("导出完成");
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}
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2025-02-27 13:31:47 +08:00
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[MenuItem("Tools/*配置工具/数据导出工具 _F7", false, (int)NLDMenuID.ConfigExport)]
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2024-12-25 15:24:02 +08:00
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public static void ConfigExport()
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2023-08-22 19:08:45 +08:00
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{
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ConfigWindow.ShowWindow();
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}
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2024-12-25 15:24:02 +08:00
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2023-08-22 19:08:45 +08:00
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}
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