NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Level/LevelGroupInfo.cs

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using System.Collections;
using System.Collections.Generic;
using cfg.LevelCfg;
using cfg.RedPoint;
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using Gameplay.Level;
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using Gameplay.Net;
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/// <summary>
/// 关卡组信息
/// </summary>
public class LevelGroupInfo : IEnumerable<LevelInfo>, IRedPointTreeNode
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{
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/// <summary>
/// 关卡信息列表
/// </summary>
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public List<LevelInfo> ListLevelInfo { get; private set; } = new();
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/// <summary>
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/// 关卡组配置
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/// </summary>
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public DataLevelGroup Cfg { get; private set; }
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/// <summary>
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/// 章节信息
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/// </summary>
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public ChapterInfo ChapterInfo
{
get { return LevelManager.Instance.GetChapterInfoByID(Cfg.ChapterID); }
}
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public RedPointNode RedPoint { get; private set; }
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/// <summary>
/// 当前已经领取的奖励的最大index,从1开始
/// </summary>
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public int OwnRewardMaxIndex
{
get { return Actor.Instance.Level.GetChapterRewardIndex(Cfg.Id); }
}
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/// <summary>
/// 星星数量
/// </summary>
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public int StarCount
{
get
{
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int count = 0;
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foreach (LevelInfo levelInfo in ListLevelInfo)
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{
count += levelInfo.StarCount;
}
return count;
}
}
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/// <summary>
/// 最大星星数量
/// </summary>
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public int StarMax => ListLevelInfo.Count * 3;
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/// <summary>
/// 是否锁住
/// </summary>
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public bool IsLock
{
get
{
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foreach (LevelInfo levelInfo in ListLevelInfo)
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{
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if (!levelInfo.IsLock)
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return false;
}
return true;
}
}
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public LevelGroupInfo(DataLevelGroup config)
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{
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Cfg = config;
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}
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/// <summary>
/// 添加关卡
/// </summary>
/// <param name="levelInfo"></param>
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public void AddLevel(LevelInfo levelInfo)
{
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if (ListLevelInfo.Contains(levelInfo))
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{
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DebugUtil.LogError($"添加重复的关卡,关卡ID:{levelInfo.Cfg.Id}");
return;
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}
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ListLevelInfo.Add(levelInfo);
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}
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/// <summary>
/// 是否可以获得某个章节奖励,index从1开始
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
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public bool IsGetReward(int index)
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{
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int alreadyGetIndex = OwnRewardMaxIndex;
return index > 0 &&
index <= Cfg.StarList.Length &&
StarCount >= Cfg.StarList[index - 1] &&
alreadyGetIndex < index;
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}
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/// <summary>
/// 计算红点树
/// </summary>
/// <param name="parent"></param>
public void ConstructRedPointTree(RedPointNode parent)
{
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RedPoint = RedPointManager.Instance.AddDynamicNode(NodeType.Normal, parent);
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foreach (LevelInfo levelInfo in ListLevelInfo)
{
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levelInfo.ConstructRedPointTree(RedPoint);
}
}
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public IEnumerator<LevelInfo> GetEnumerator()
{
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return ListLevelInfo.GetEnumerator();
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}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void ConstructRedPointTree(int parentID)
{
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}
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}