2023-08-22 19:08:45 +08:00
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using System;
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2023-10-19 15:00:19 +08:00
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using Framework;
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using PhxhSDK;
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2023-08-22 19:08:45 +08:00
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using UnityEngine.Serialization;
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using Object = System.Object;
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public abstract class UIWindow : MonoBehaviour
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{
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private string mWindowName;
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// 是否播放默认的打开对话框的声音
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public bool isPlayDefaultOpenAudio = true;
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// 是否播放默认的关闭对话框的声音
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public bool isPlayDefaultCloseAudio = true;
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public string WindowName
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{
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set { mWindowName = value; }
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get { return mWindowName; }
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}
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[HideInInspector]
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public UIWindowType m_WindowType;
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[HideInInspector]
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public UIWindowLayer uiWindowLayer;
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2023-10-19 15:00:19 +08:00
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[HideInInspector]
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2023-08-22 19:08:45 +08:00
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public bool isOpen = false;
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void Awake()
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{
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//todo : it is only a i18n check, remove it..
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2023-10-19 15:00:19 +08:00
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// Text[] labels = this.transform.GetComponentsInChildren<Text>(true);
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// foreach (Text label in labels)
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// {
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2023-08-22 19:08:45 +08:00
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//DebugUtil.Log("find label : /"+label.text+"/");
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// if (LocalizationManager.Instance.TryGetLocalizedString(label.text.Trim(), out var result))
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// {
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// label.text = result;
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// }
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// else
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// {
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// if (Regex.IsMatch(label.text, "[a-zA-Z]+"))
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// {
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// DebugUtil.LogError($"[{name}:{label.name}] cannot get i18n, text:[{label.text}] " +
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// $"if it is a local text, use locale text pro instead and add i18n");
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// }
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// }
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//label.text = LocalizationManager.Instance.GetLocalizedString(label.text.Trim());
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//}
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OnAwake();
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}
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public void OpenWindow()
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{
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Show();
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OnOpenWindow();
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if (isPlayDefaultOpenAudio)
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{
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//AudioManager3.Instance.PlaySound("");
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}
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}
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public void OpenWindow(object data)
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{
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Show();
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OnOpenWindow(data);
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2023-08-22 19:08:45 +08:00
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if (isPlayDefaultOpenAudio)
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{
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//AudioManager3.Instance.PlaySound("");
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}
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}
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public void CloseWindow(bool destroy = false)
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{
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OnCloseWindow(destroy);
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if (isPlayDefaultCloseAudio && isOpen)
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{
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//AudioManager3.Instance.PlaySound("");
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}
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//Global.hideZhezhao();
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if (destroy)
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{
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Destroy();
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}
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else
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{
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Hide();
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}
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}
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2023-10-27 16:47:42 +08:00
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public void CloseSelf(bool destroy = true)
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{
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UIManager.Instance.CloseWindow(WindowName, destroy);
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}
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2023-08-22 19:08:45 +08:00
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public bool OnBack()
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{
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//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
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return UIManager.Instance.CloseWindow(mWindowName, true);
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}
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public void ReloadWindow()
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{
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Show();
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OnReloadWindow();
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}
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2023-10-19 15:00:19 +08:00
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public void ReloadWindow(object data)
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{
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Show();
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OnReloadWindow(data);
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}
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2023-08-22 19:08:45 +08:00
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private void Show()
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{
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isOpen = true;
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if (gameObject == null)
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{
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2023-10-19 15:00:19 +08:00
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DebugUtil.Log("UI已被销毁:{0}", WindowName);
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2023-08-22 19:08:45 +08:00
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}
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else
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{
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gameObject.SetActive(true);
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}
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}
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private void Hide()
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{
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isOpen = false;
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gameObject.SetActive(false);
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}
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private void Destroy()
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{
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isOpen = false;
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Destroy(gameObject);
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2023-10-19 15:00:19 +08:00
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AssetManager.Instance.Unload(string.Format(UIManager.UI_PREFAB_PATH, mWindowName));
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2023-08-22 19:08:45 +08:00
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}
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/// <summary>
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/// 打开界面时调用
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/// </summary>
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2023-10-19 15:00:19 +08:00
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/// <param name="data"></param>
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protected virtual void OnOpenWindow(object data) { }
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2023-08-22 19:08:45 +08:00
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protected virtual void OnOpenWindow() { }
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/// <summary>
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/// 关闭界面时调用
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/// </summary>
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protected virtual void OnCloseWindow(bool destroy = false) { }
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/// <summary>
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/// 重新加载界面时调用
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/// </summary>
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2023-10-19 15:00:19 +08:00
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protected virtual void OnReloadWindow(object data) { }
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protected virtual void OnReloadWindow() { }
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/// <summary>
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/// 私有Awake方法,会在基类Awake执行后调用
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/// </summary>
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public abstract void OnAwake();
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public GameObject BindButton(string target, Action action, bool playAudio = true)
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{
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GameObject obj = transform.Find(target)?.gameObject;
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if (obj != null)
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{
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Button button = obj.GetComponent<Button>();
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if (button != null)
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{
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button.onClick.AddListener
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(
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delegate ()
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{
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if (playAudio)
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{
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//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
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}
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action?.Invoke();
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}
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);
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}
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}
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else
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{
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DebugUtil.LogError("未找到 {0}/{1}", gameObject.name, target);
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2023-08-22 19:08:45 +08:00
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}
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return obj;
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}
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//增加一个可绑定对应变量的点击事件
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//传入GameObject
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public GameObject BindButton(GameObject obj, Action action, bool playAudio = true)
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{
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if (obj != null)
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{
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Button button = obj.GetComponent<Button>();
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if (button != null)
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{
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button.onClick.AddListener
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(
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delegate ()
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{
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if (playAudio)
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{
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//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
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}
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action?.Invoke();
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}
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);
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}
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}
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else
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{
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2023-10-19 15:00:19 +08:00
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DebugUtil.LogError("未找到 {0}/{1}", gameObject.name, obj.name);
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}
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return obj;
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}
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//传入参数
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public GameObject BindButton<T>(GameObject obj, Action<T> action, T parameter, bool playAudio = true)
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{
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if (obj != null)
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{
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Button button = obj.GetComponent<Button>();
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if (button != null)
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{
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button.onClick.AddListener
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(
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delegate ()
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{
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if (playAudio)
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{
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//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
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}
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action?.Invoke(parameter);
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}
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);
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}
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}
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else
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{
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DebugUtil.LogError("未找到 {0}/{1}", gameObject.name, obj.name);
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}
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return obj;
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}
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//直接绑按钮
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public GameObject BindButton(Button button, Action action, bool playAudio = true)
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{
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if (button != null)
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{
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//Button button = button.GetComponent<Button>();
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if (button != null)
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{
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button.onClick.AddListener
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(
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delegate ()
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{
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if (playAudio)
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{
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//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
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}
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action?.Invoke();
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}
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);
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}
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}
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else
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{
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DebugUtil.LogError("传入按钮为空,请检查按钮绑定参数!!!");
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//DebugUtil.LogError($"未找到 {gameObject.name}/{button.name}");
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return null;
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}
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return button.gameObject;
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}
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//可传入参数
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public GameObject BindButton<T>(Button button, Action<T> action, T parameter, bool playAudio = true)
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{
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if (button != null)
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{
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//Button button = obj.GetComponent<Button>();
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if (button != null)
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{
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button.onClick.AddListener
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(
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delegate ()
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{
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if (playAudio)
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{
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//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
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}
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if (parameter == null)
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{
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DebugUtil.LogError("=== 传入参数为空! ===");
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}
|
|
|
|
|
|
action?.Invoke(parameter);
|
|
|
|
|
|
}
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("传入按钮为空,请检查按钮绑定参数!!!");
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return button.gameObject;
|
|
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
public void ClearBind(Button button)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (button != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
button.onClick.RemoveAllListeners();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void ClearBind(GameObject go)
|
|
|
|
|
|
{
|
|
|
|
|
|
var button = go.GetComponent<Button>();
|
|
|
|
|
|
if (button != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
button.onClick.RemoveAllListeners();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
|
|
|
|
|
public GameObject FindObj(string path)
|
|
|
|
|
|
{
|
|
|
|
|
|
GameObject obj = transform.Find(path)?.gameObject;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
if (obj == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("{0}未找到 {1}/{2}", mWindowName, gameObject.name, path);
|
|
|
|
|
|
}
|
2023-08-22 19:08:45 +08:00
|
|
|
|
return obj;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public T GetComponent<T>(string path) where T : Behaviour
|
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
var component = transform.Find(path)?.GetComponent<T>();
|
|
|
|
|
|
if (component == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("{0}未找到组件{1}: {2}", mWindowName, typeof(T).Name, path);
|
|
|
|
|
|
}
|
|
|
|
|
|
return component;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void HideWindow()
|
|
|
|
|
|
{
|
|
|
|
|
|
Hide();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|