NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIWindow.cs

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C#
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using System;
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using Framework;
using PhxhSDK;
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using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine.Serialization;
using Object = System.Object;
public abstract class UIWindow : MonoBehaviour
{
private string mWindowName;
// 是否播放默认的打开对话框的声音
public bool isPlayDefaultOpenAudio = true;
// 是否播放默认的关闭对话框的声音
public bool isPlayDefaultCloseAudio = true;
public string WindowName
{
set { mWindowName = value; }
get { return mWindowName; }
}
[HideInInspector]
public UIWindowType m_WindowType;
[HideInInspector]
public UIWindowLayer uiWindowLayer;
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[HideInInspector]
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public bool isOpen = false;
void Awake()
{
//todo : it is only a i18n check, remove it..
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// Text[] labels = this.transform.GetComponentsInChildren<Text>(true);
// foreach (Text label in labels)
// {
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//DebugUtil.Log("find label : /"+label.text+"/");
// if (LocalizationManager.Instance.TryGetLocalizedString(label.text.Trim(), out var result))
// {
// label.text = result;
// }
// else
// {
// if (Regex.IsMatch(label.text, "[a-zA-Z]+"))
// {
// DebugUtil.LogError($"[{name}:{label.name}] cannot get i18n, text:[{label.text}] " +
// $"if it is a local text, use locale text pro instead and add i18n");
// }
// }
//label.text = LocalizationManager.Instance.GetLocalizedString(label.text.Trim());
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//}
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OnAwake();
}
public void OpenWindow()
{
Show();
OnOpenWindow();
if (isPlayDefaultOpenAudio)
{
//AudioManager3.Instance.PlaySound("");
}
}
public void OpenWindow(object data)
{
Show();
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OnOpenWindow(data);
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if (isPlayDefaultOpenAudio)
{
//AudioManager3.Instance.PlaySound("");
}
}
public void CloseWindow(bool destroy = false)
{
OnCloseWindow(destroy);
if (isPlayDefaultCloseAudio && isOpen)
{
//AudioManager3.Instance.PlaySound("");
}
//Global.hideZhezhao();
if (destroy)
{
Destroy();
}
else
{
Hide();
}
}
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public void CloseSelf(bool destroy = true)
{
UIManager.Instance.CloseWindow(WindowName, destroy);
}
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public bool OnBack()
{
//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
return UIManager.Instance.CloseWindow(mWindowName, true);
}
public void ReloadWindow()
{
Show();
OnReloadWindow();
}
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public void ReloadWindow(object data)
{
Show();
OnReloadWindow(data);
}
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private void Show()
{
isOpen = true;
if (gameObject == null)
{
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DebugUtil.Log("UI已被销毁:{0}", WindowName);
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}
else
{
gameObject.SetActive(true);
}
}
private void Hide()
{
isOpen = false;
gameObject.SetActive(false);
}
private void Destroy()
{
isOpen = false;
Destroy(gameObject);
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AssetManager.Instance.Unload(string.Format(UIManager.UI_PREFAB_PATH, mWindowName));
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}
/// <summary>
/// 打开界面时调用
/// </summary>
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/// <param name="data"></param>
protected virtual void OnOpenWindow(object data) { }
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protected virtual void OnOpenWindow() { }
/// <summary>
/// 关闭界面时调用
/// </summary>
protected virtual void OnCloseWindow(bool destroy = false) { }
/// <summary>
/// 重新加载界面时调用
/// </summary>
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protected virtual void OnReloadWindow(object data) { }
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protected virtual void OnReloadWindow() { }
/// <summary>
/// 私有Awake方法会在基类Awake执行后调用
/// </summary>
public abstract void OnAwake();
public GameObject BindButton(string target, Action action, bool playAudio = true)
{
GameObject obj = transform.Find(target)?.gameObject;
if (obj != null)
{
Button button = obj.GetComponent<Button>();
if (button != null)
{
button.onClick.AddListener
(
delegate ()
{
if (playAudio)
{
//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
}
action?.Invoke();
}
);
}
}
else
{
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DebugUtil.LogError("未找到 {0}/{1}", gameObject.name, target);
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}
return obj;
}
//增加一个可绑定对应变量的点击事件
//传入GameObject
public GameObject BindButton(GameObject obj, Action action, bool playAudio = true)
{
if (obj != null)
{
Button button = obj.GetComponent<Button>();
if (button != null)
{
button.onClick.AddListener
(
delegate ()
{
if (playAudio)
{
//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
}
action?.Invoke();
}
);
}
}
else
{
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DebugUtil.LogError("未找到 {0}/{1}", gameObject.name, obj.name);
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}
return obj;
}
//传入参数
public GameObject BindButton<T>(GameObject obj, Action<T> action, T parameter, bool playAudio = true)
{
if (obj != null)
{
Button button = obj.GetComponent<Button>();
if (button != null)
{
button.onClick.AddListener
(
delegate ()
{
if (playAudio)
{
//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
}
action?.Invoke(parameter);
}
);
}
}
else
{
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DebugUtil.LogError("未找到 {0}/{1}", gameObject.name, obj.name);
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}
return obj;
}
//直接绑按钮
public GameObject BindButton(Button button, Action action, bool playAudio = true)
{
if (button != null)
{
//Button button = button.GetComponent<Button>();
if (button != null)
{
button.onClick.AddListener
(
delegate ()
{
if (playAudio)
{
//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
}
action?.Invoke();
}
);
}
}
else
{
DebugUtil.LogError("传入按钮为空,请检查按钮绑定参数!!!");
//DebugUtil.LogError($"未找到 {gameObject.name}/{button.name}");
return null;
}
return button.gameObject;
}
//可传入参数
public GameObject BindButton<T>(Button button, Action<T> action, T parameter, bool playAudio = true)
{
if (button != null)
{
//Button button = obj.GetComponent<Button>();
if (button != null)
{
button.onClick.AddListener
(
delegate ()
{
if (playAudio)
{
//AudioManager.Instance.PlaySound(SfxNameConst.button_s);
}
if (parameter == null)
{
DebugUtil.LogError("=== 传入参数为空! ===");
}
action?.Invoke(parameter);
}
);
}
}
else
{
DebugUtil.LogError("传入按钮为空,请检查按钮绑定参数!!!");
return null;
}
return button.gameObject;
}
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public void ClearBind(Button button)
{
if (button != null)
{
button.onClick.RemoveAllListeners();
}
}
public void ClearBind(GameObject go)
{
var button = go.GetComponent<Button>();
if (button != null)
{
button.onClick.RemoveAllListeners();
}
}
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public GameObject FindObj(string path)
{
GameObject obj = transform.Find(path)?.gameObject;
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if (obj == null)
{
DebugUtil.LogError("{0}未找到 {1}/{2}", mWindowName, gameObject.name, path);
}
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return obj;
}
public T GetComponent<T>(string path) where T : Behaviour
{
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var component = transform.Find(path)?.GetComponent<T>();
if (component == null)
{
DebugUtil.LogError("{0}未找到组件{1} {2}", mWindowName, typeof(T).Name, path);
}
return component;
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}
public void HideWindow()
{
Hide();
}
}