NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Level/LevelGroupInfo.cs

133 lines
3.1 KiB
C#
Raw Normal View History

2023-10-24 14:58:21 +08:00
using System.Collections;
using System.Collections.Generic;
using cfg.LevelCfg;
using cfg.RedPoint;
2024-01-19 14:00:42 +08:00
using Gameplay.Level;
2023-10-30 18:33:18 +08:00
using Gameplay.Net;
2023-10-24 14:58:21 +08:00
using UnityEngine;
2024-09-02 14:08:35 +08:00
/// <summary>
/// 关卡组信息
/// </summary>
public class LevelGroupInfo : IEnumerable<LevelInfo>, IRedPointTreeNode
2023-10-24 14:58:21 +08:00
{
2024-09-02 14:08:35 +08:00
/// <summary>
/// 关卡组配置
/// </summary>
private DataLevelGroup config;
/// <summary>
/// 关卡信息列表
/// </summary>
private List<LevelInfo> listLevelInfo = new();
/// <summary>
/// 红点
/// </summary>
private RedPointNode redPointNode;
2024-09-02 14:08:35 +08:00
/// <summary>
/// 关卡组配置ID
/// </summary>
public int ID { get { return config.Id; } }
2023-10-24 14:58:21 +08:00
2024-09-02 14:08:35 +08:00
/// <summary>
/// 章节ID
/// </summary>
public int ChapterID => config.ChapterID;
2023-10-24 14:58:21 +08:00
2024-01-19 14:00:42 +08:00
public ChapterInfo ChapterInfo => LevelManager.Instance.GetChapterInfoByID(ChapterID);
2024-09-02 14:28:13 +08:00
public E_LevelDifficulty LevelDifficulty => config.LevelDifficulty;
2023-10-24 14:58:21 +08:00
2024-09-02 14:08:35 +08:00
public int[] StarList => config.StarList;
2023-10-24 14:58:21 +08:00
2024-09-02 14:08:35 +08:00
public int[] Rewards => config.Rewards;
2023-10-24 14:58:21 +08:00
2024-09-02 14:08:35 +08:00
public RedPointNode RedPointNode => redPointNode;
2023-10-30 18:33:18 +08:00
/// <summary>
/// 当前已经领取的奖励的最大index,从1开始
/// </summary>
public int OwnRewardMaxIndex => Actor.Instance.Level.GetChapterRewardIndex(ID);
2023-10-26 20:20:11 +08:00
public int StarCount
{
get
{
var count = 0;
2024-09-02 14:08:35 +08:00
foreach (var levelInfo in listLevelInfo)
2023-10-26 20:20:11 +08:00
{
count += levelInfo.StarCount;
}
return count;
}
}
2024-09-02 14:08:35 +08:00
public int StarMax => listLevelInfo.Count * 3;
2023-10-26 20:20:11 +08:00
public bool IsLock
{
get
{
2024-09-02 14:08:35 +08:00
foreach (var levelInfo in listLevelInfo)
2023-10-26 20:20:11 +08:00
{
2023-11-01 13:33:20 +08:00
if (!levelInfo.IsLock)
2023-10-26 20:20:11 +08:00
return false;
}
return true;
}
}
2024-01-05 19:15:21 +08:00
public LevelGroupInfo(DataLevelGroup config)
2023-10-24 14:58:21 +08:00
{
2024-09-02 14:08:35 +08:00
this.config = config;
2023-10-24 14:58:21 +08:00
}
public void AddLevel(LevelInfo levelInfo)
{
2024-09-02 14:08:35 +08:00
if (!listLevelInfo.Contains(levelInfo))
2023-10-24 14:58:21 +08:00
{
2024-09-02 14:08:35 +08:00
listLevelInfo.Add(levelInfo);
2023-10-24 14:58:21 +08:00
}
else
{
2024-09-02 14:55:43 +08:00
DebugUtil.LogError($"cant add level,level id:{levelInfo.Cfg.Id}");
2023-10-24 14:58:21 +08:00
}
}
2023-10-26 20:20:11 +08:00
2023-10-30 18:33:18 +08:00
/// <summary>
/// 是否可以获得某个章节奖励,index从1开始
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public bool CanGetReward(int index)
{
2024-01-18 17:16:20 +08:00
var alreadyGetIndex = OwnRewardMaxIndex;
return index > 0 && index <= StarList.Length && StarCount >= StarList[index - 1] && alreadyGetIndex < index;
2023-10-30 18:33:18 +08:00
}
public void ConstructRedPointTree(RedPointNode parent)
{
2024-09-02 14:08:35 +08:00
redPointNode = RedPointManager.Instance.AddDynamicNode(NodeType.Normal, parent);
foreach (var levelInfo in listLevelInfo)
{
2024-09-02 14:08:35 +08:00
levelInfo.ConstructRedPointTree(redPointNode);
}
}
2024-01-18 16:02:45 +08:00
public IEnumerator<LevelInfo> GetEnumerator()
{
2024-09-02 14:08:35 +08:00
return listLevelInfo.GetEnumerator();
2024-01-18 16:02:45 +08:00
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void ConstructRedPointTree(int parentID)
{
throw new System.NotImplementedException();
}
2023-10-24 14:58:21 +08:00
}