2025-07-21 17:41:15 +08:00
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using UnityEngine;
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namespace GameWrapper.SimpleAudio
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{
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public class CmpSimpleAudioConfig : MonoBehaviour
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{
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2025-07-22 18:37:54 +08:00
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public AnimationCurve m_volumeCurve = AnimationCurve.EaseInOut(0, 1, 26, 0);
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2025-07-21 17:41:15 +08:00
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public float m_cameraCenterOffset = 36f;
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2025-07-21 18:19:16 +08:00
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2025-07-22 18:37:54 +08:00
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public float m_minSampleInterval = 0.15f;
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2025-07-21 17:41:15 +08:00
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2025-07-22 18:37:54 +08:00
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public int maxFramePlayCount = 1;
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2025-07-22 18:25:16 +08:00
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2025-07-21 17:41:15 +08:00
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}
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}
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