2023-10-19 15:00:19 +08:00
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using Cysharp.Threading.Tasks;
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2023-08-22 19:08:45 +08:00
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using Framework;
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2023-10-19 15:00:19 +08:00
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using System.Collections.Generic;
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2024-01-04 17:22:36 +08:00
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using System.IO;
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2023-10-19 15:00:19 +08:00
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using PhxhSDK;
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2023-11-30 15:47:49 +08:00
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using PhxhSDK.Phxh;
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2023-08-22 19:08:45 +08:00
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using TGS;
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using UnityEngine;
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using static Gameplay.Level.LevelData;
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2023-10-19 15:00:19 +08:00
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using Constants = Framework.Constants;
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2023-08-22 19:08:45 +08:00
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namespace Gameplay.Level
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{
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public static class LevelUtils
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{
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2024-01-04 17:22:36 +08:00
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private const string SCENE_ORIGIN_PATH = "Assets/Scenes/Maps";
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private const string SCENE_POSTPROCESS_PATH = "Assets/Art/AutoGen/Maps";
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private const string SCENE_POST_PROCESS_NAME = "PostProcess";
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2023-08-22 19:08:45 +08:00
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public static uint RaycastUnit(Vector3 screenPosition)
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{
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var camera = CameraManager.Instance.MainCamera;
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if (camera)
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{
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var ray = camera.ScreenPointToRay(screenPosition);
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var info = GameplayInfoManager.Instance.QueryByRaycast(ray, LayerMask.GetMask("Unit"));
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if (info != null && info.type == GameplayInfoManager.GameplayInfo.GameInfoType.Unit)
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{
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return info.id;
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}
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}
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return Constants.INVALID_UINT_ID;
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}
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2023-11-21 15:04:56 +08:00
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// public static bool CheckEnterLevel(int levelId)
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// {
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// var configFilePath = GetLevelFilePath(levelId);
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// if (AssetManager.Instance.CanLocateAsset(configFilePath))
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// {
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// return true;
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// }
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//
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// else
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// {
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// return false;
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// }
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// }
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public static string GetLevelFilePath(int id)
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{
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var cfg = TableManager.Instance.Tables.Level.DataMap.GetValueOrDefault(id);
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if (cfg == null)
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{
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DebugUtil.LogError($"找不到level配置,id:{id}");
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return null;
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}
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2023-11-21 16:15:07 +08:00
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return string.Format(Constants.LEVEL_CONFIG_FORMAT_PATH,cfg.LevelData);
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}
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public static async UniTask<LevelData> LoadLevelData(int id)
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{
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var levelFilePath = GetLevelFilePath(id);
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var levelData = await JsonHelper.LoadFromAddressble<LevelData>(levelFilePath);
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if (levelData == null)
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{
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DebugUtil.LogError("LoadData failed, can not find level data: {0}", levelFilePath);
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}
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return levelData;
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}
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public static float SetCharaterToward(CharacterToward npcToward)
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{
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switch (npcToward)
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{
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case CharacterToward.TopLeft:
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{
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return 0f;
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}
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case CharacterToward.TopRight:
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{
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return 60f;
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}
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case CharacterToward.Right:
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{
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return 120f;
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}
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case CharacterToward.BottomRight:
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{
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return 180f;
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}
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case CharacterToward.BottomLeft:
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{
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return -120f;
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}
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default:
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{
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return -60f;
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}
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}
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}
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2024-01-04 17:22:36 +08:00
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public static string GetPostProcessLevelScenePath(string scenePath)
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{
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var oldSceneDir = scenePath;
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var oldSceneName = Path.GetFileNameWithoutExtension(scenePath);
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var tempSceneDir = oldSceneDir.Replace( SCENE_ORIGIN_PATH, SCENE_POSTPROCESS_PATH);
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var subStr = tempSceneDir.Substring(SCENE_POSTPROCESS_PATH.Length + 1);
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var folderName = Path.GetFileNameWithoutExtension(subStr.Replace("/", "_"));
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var result = $"{SCENE_POSTPROCESS_PATH}/{folderName}/{oldSceneName}_{SCENE_POST_PROCESS_NAME}.unity";
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return result;
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}
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}
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}
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