2024-01-15 19:26:08 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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2024-01-15 20:25:49 +08:00
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using UnityEngine.Serialization;
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2024-01-15 19:26:08 +08:00
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2024-02-22 14:33:40 +08:00
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public enum PostProcessTextureUnitSize
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{
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_256 = 256,
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_512 = 512,
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}
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2024-01-15 19:26:08 +08:00
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public class PostProcessInstructor : MonoBehaviour
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{
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2024-01-17 13:44:26 +08:00
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[FormerlySerializedAs("combinedRoots")]
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[LabelText("需要网格合并节点")]
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2024-01-15 19:26:08 +08:00
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[ListDrawerSettings(AlwaysAddDefaultValue = false)]
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2024-01-17 13:44:26 +08:00
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public List<Transform> rootsToCombine = new();
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2024-01-15 19:26:08 +08:00
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2024-01-17 13:44:26 +08:00
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[FormerlySerializedAs("art")]
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[LabelText("网格合并后父节点")]
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public Transform combinedObjectsRoot;
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2024-01-15 19:26:08 +08:00
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[LabelText("地面")]
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2024-01-16 14:23:05 +08:00
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public GameObject ground;
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[LabelText("雾")]
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public GameObject fog;
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2024-01-15 19:26:08 +08:00
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[LabelText("后处理预制体")]
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public bool processPrefab;
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2024-02-22 14:33:40 +08:00
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[LabelText("单位贴图尺寸")]
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public PostProcessTextureUnitSize postProcessTextureUnitSize = PostProcessTextureUnitSize._256;
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2024-12-13 15:06:43 +08:00
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[LabelText("后处理指定材质")]
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public List<Material> sampleMaterials = new();
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2025-04-01 16:59:45 +08:00
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[LabelText("启用分组合批")]
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[Tooltip("启用分组合批可以减少单次渲染的对象数量,但会增加DrawCall")]
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public bool enableBatchGrouping = false;
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[LabelText("分组合批距离")]
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[Tooltip("物体之间的距离超过此值将被分到不同组,距离越大分组越少;距离越小分组越多")]
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[Range(2.0f, 50.0f)]
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public float batchGroupDistance = 8.0f;
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2024-01-15 19:26:08 +08:00
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}
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