27 lines
610 B
C#
27 lines
610 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameplay.Summon
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{
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using Gameplay.Area;
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using Gameplay.Bullet;
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using Gameplay.Skill;
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using LTGame;
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public class SummonStateWaitRemove : BaseSummonState
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{
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public SummonStateWaitRemove(BaseSummon owner) : base(owner, ESummonState.WaitRemove)
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{
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}
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protected override void _OnEnter(NBaseState exitState, object param)
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{
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base._OnEnter(exitState, param);
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owner.needRemove = true;
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}
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}
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}
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