68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
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using Gameplay.Performance;
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public class GameSettingManager
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{
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private static GameSettingManager instance;
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public static GameSettingManager Instance
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{
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get
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{
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if (instance == null)
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{
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CreateInstance();
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}
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return instance;
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}
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}
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public static void CreateInstance()
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{
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if (instance != null)
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{
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return;
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}
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instance = new GameSettingManager();
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}
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public GameSettingData SettingData;
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private GameSettingData _defaultSettingData;
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public void Init()
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{
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_defaultSettingData = new GameSettingData();
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SettingData = StorageMgr.Instance.GetStorage<GameSettingData>("SettingData");
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ChangeGameSettings();
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}
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public void ChangeGameSettings()
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{
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AudioManager.Instance.GlobalMusicVolume = SettingData.BGMValue;
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AudioManager.Instance.GlobalSoundsVolume = SettingData.EffectValue;
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PerformanceManager.instance.SetFrameRate(SettingData.FrameRate);
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//TODO 画质高低 开启格子 语音
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//PerformanceManager.instance.SetQuality()
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//保存至本地
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StorageMgr.Instance.SyncForce = true;
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}
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public void RevertDefault()
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{
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SettingData.IsHighQuality = _defaultSettingData.IsHighQuality;
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SettingData.FrameRate = _defaultSettingData.FrameRate;
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SettingData.BGMValue = _defaultSettingData.BGMValue;
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SettingData.EffectValue = _defaultSettingData.EffectValue;
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SettingData.TalkValue = _defaultSettingData.TalkValue;
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SettingData.IsOpenGrid = _defaultSettingData.IsOpenGrid;
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ChangeGameSettings();
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//保存至本地
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StorageMgr.Instance.SyncForce = true;
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}
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}
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