NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Game/GameStateMainScene.cs

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using Cysharp.Threading.Tasks;
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using Framework;
using Gameplay;
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using Gameplay.Guide;
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using Gameplay.SubSystems;
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public class GameStateMainScene : IState
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{
public void OnEnter()
{
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if (!GuideManager.Instance.BeginGuide())
LoadingExecutorManager.Instance.ExecuteLoading(new MainSceneLoadingExecutor()).Forget();
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#if SDK_TAPTAP
var antiAddictionService = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.TapTap) as IAntiAddictionService;
antiAddictionService?.AntiAddictionEnterGame();
#endif
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}
public void OnUpdate(float deltaTime)
{
}
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public void OnExit()
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{
//CommonUtils.CloseUIWithScene(UINameConst.UI_MainPanel);
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}
}