2023-12-13 16:20:41 +08:00
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namespace Gameplay.Unit.Data
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2023-08-22 19:08:45 +08:00
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{
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public class UnitControlData
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{
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public readonly GameUnit owner;
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public GameUnit followUnit;
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public GameUnit targetEnemy;
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// 标志和透传相关信息
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private int _targetCellIndex = -1;
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public int targetCellIndex
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{
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get
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{
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return _targetCellIndex;
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}
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set
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{
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2023-11-08 13:47:15 +08:00
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// ReSharper disable once RedundantCheckBeforeAssignment
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if (_targetCellIndex != value)
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{
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2023-11-08 13:47:15 +08:00
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// owner.Log("设置targetCellIndex:" + value);
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2023-08-22 19:08:45 +08:00
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_targetCellIndex = value;
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}
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}
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}
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2023-10-19 15:00:19 +08:00
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public int skillCellIndex;
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2023-08-22 19:08:45 +08:00
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public UnitControlData(GameUnit owner)
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{
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this.owner = owner;
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}
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2023-12-19 14:26:50 +08:00
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public void Reset()
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{
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followUnit = null;
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targetEnemy = null;
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targetCellIndex = -1;
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skillCellIndex = -1;
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}
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2023-08-22 19:08:45 +08:00
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}
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}
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