2024-02-22 14:53:23 +08:00
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Code.Scripts.HotUpdate.UI
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{
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public class TempUpdateUI : MonoBehaviour
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{
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public GameObject m_DialogObj;
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public GameObject m_ProgressObj;
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public Slider m_SliderProgress;
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public TextMeshProUGUI m_TextProgress;
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public TextMeshProUGUI m_TextTitle;
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public TextMeshProUGUI m_TextContent;
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public static TempUpdateUI instance { get; private set; }
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public bool isClickOk;
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private void Awake()
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{
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instance = this;
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2024-02-23 12:28:25 +08:00
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m_DialogObj.SetActive(false);
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m_ProgressObj.SetActive(false);
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2024-02-22 14:53:23 +08:00
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}
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public void OnClickOk()
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{
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isClickOk = true;
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m_DialogObj.SetActive(false);
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}
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public void OnClickCancel()
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{
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isClickOk = false;
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m_DialogObj.SetActive(false);
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}
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}
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}
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