NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/HotUpdate/UI/TempUpdateUI.cs

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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Code.Scripts.HotUpdate.UI
{
public class TempUpdateUI : MonoBehaviour
{
public GameObject m_DialogObj;
public GameObject m_ProgressObj;
public Slider m_SliderProgress;
public TextMeshProUGUI m_TextProgress;
public TextMeshProUGUI m_TextTitle;
public TextMeshProUGUI m_TextContent;
public static TempUpdateUI instance { get; private set; }
public bool isClickOk;
private void Awake()
{
instance = this;
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m_DialogObj.SetActive(false);
m_ProgressObj.SetActive(false);
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}
public void OnClickOk()
{
isClickOk = true;
m_DialogObj.SetActive(false);
}
public void OnClickCancel()
{
isClickOk = false;
m_DialogObj.SetActive(false);
}
}
}