NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Buff/Impl/CreateEffectBuff.cs

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using Gameplay.Effect;
using UnityEngine;
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namespace Gameplay.Buff
{
public class CreateEffectBuff: BaseBuff
{
protected override void _OnTrigger()
{
base._OnTrigger();
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var effectIds = configData.FloatParams;
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for (var i = 0; i < effectIds.Count; ++i)
{
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var effectId = Mathf.RoundToInt(effectIds[i]);
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var trans = owner.Node.GameObject.transform;
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EffectManager.instance.PlayEffectById(effectId, trans.position, trans.rotation, trans).owner = this.creator;
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}
}
}
}