2023-12-12 13:35:56 +08:00
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using System;
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2023-12-07 16:16:28 +08:00
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using UnityEngine;
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2023-12-12 13:35:56 +08:00
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using UnityEngine.UI;
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2023-12-07 16:16:28 +08:00
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public class UINode: MonoBehaviour
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{
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public static UINode LoadNode()
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{
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return null;
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}
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2023-12-12 13:35:56 +08:00
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protected void ClearBind(Button button)
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{
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button.onClick.RemoveAllListeners();
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}
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protected void BindButton(Button button, Action func)
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{
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button.onClick.AddListener(() =>
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{
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func?.Invoke();
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});
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}
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protected void BindButton<T>(Button button, Action<T> func, T param)
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{
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button.onClick.AddListener(() =>
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{
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func?.Invoke(param);
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});
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}
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2024-01-08 16:44:05 +08:00
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protected T _GetComponent<T>(string path) where T: Behaviour
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{
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var compGo = transform.Find(path).gameObject;
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if (compGo)
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{
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return compGo.GetComponent<T>();
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}
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DebugUtil.LogError($"{name}未找到组件{typeof(T).Name}: {path}");
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return null;
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}
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2023-12-12 13:35:56 +08:00
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2023-12-07 19:31:28 +08:00
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public virtual void OnAwake()
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{
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}
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2023-12-07 16:16:28 +08:00
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public virtual void OnStart()
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{
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}
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public virtual void OnUpdate()
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{
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}
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public virtual void SetData(object data)
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{
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}
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}
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