2023-12-13 16:20:41 +08:00
|
|
|
|
using cfg.VihecleCultivateCfg;
|
2023-11-15 15:23:27 +08:00
|
|
|
|
using Cysharp.Threading.Tasks;
|
2023-11-09 14:59:56 +08:00
|
|
|
|
using Framework;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
using Gameplay.Character.Utils;
|
2023-11-09 14:59:56 +08:00
|
|
|
|
using Gameplay.Level;
|
|
|
|
|
|
using Newtonsoft.Json;
|
|
|
|
|
|
using NLDPB;
|
|
|
|
|
|
using PhxhSDK;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
using System;
|
2023-11-09 14:59:56 +08:00
|
|
|
|
using System.Collections.Generic;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
using System.Collections.Specialized;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
using System.IO;
|
2024-01-11 18:32:08 +08:00
|
|
|
|
using System.Linq;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
using System.Security.Cryptography;
|
|
|
|
|
|
using System.Text;
|
|
|
|
|
|
using System.Text.RegularExpressions;
|
2023-12-19 12:25:19 +08:00
|
|
|
|
using cfg;
|
2023-12-12 13:35:56 +08:00
|
|
|
|
using cfg.CharacterCfg;
|
2023-12-13 16:20:41 +08:00
|
|
|
|
using Gameplay.Unit;
|
2023-11-09 14:59:56 +08:00
|
|
|
|
using UnityEngine;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
using UnityEngine.Networking;
|
|
|
|
|
|
using UnityEngine.Rendering.Universal;
|
2023-11-09 14:59:56 +08:00
|
|
|
|
using UnityEngine.UI;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
using Constants = Framework.Constants;
|
2023-12-21 15:47:46 +08:00
|
|
|
|
using Object = UnityEngine.Object;
|
2023-12-27 16:28:40 +08:00
|
|
|
|
using cfg.ActorCfg;
|
2024-01-11 18:32:08 +08:00
|
|
|
|
using UnityEngine.SceneManagement;
|
|
|
|
|
|
using Random = UnityEngine.Random;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
2023-12-05 12:49:29 +08:00
|
|
|
|
namespace Gameplay
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
|
|
|
|
|
public partial class CommonUtils
|
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
public static RenderTexture screenTexture;
|
|
|
|
|
|
private static readonly int MainTex = Shader.PropertyToID("_MainTex");
|
|
|
|
|
|
private static readonly int BlurSize = Shader.PropertyToID("_BlurSize");
|
|
|
|
|
|
private static readonly int ForceGray = Shader.PropertyToID("_ForceGray");
|
2023-10-26 20:20:11 +08:00
|
|
|
|
private const string ICON_WEATHER_PREFIX = "Icon_Weather_";
|
|
|
|
|
|
private const string ICON_ENVIRONMENT_PREFIX = "Icon_Environment_";
|
|
|
|
|
|
private const string ICON_DAYNIGHT_PREFIX = "Icon_Daynight_";
|
2023-11-09 14:59:56 +08:00
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
public static void DestoryGameObjectImmediate(ref GameObject obj)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (null != obj)
|
|
|
|
|
|
{
|
|
|
|
|
|
GameObject.DestroyImmediate(obj);
|
|
|
|
|
|
obj = null;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
public static string GetInternaitionalStr(int strId, string str)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
return str;
|
|
|
|
|
|
}
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static GameObject GetGameObject(GameObject gameObject, string path)
|
|
|
|
|
|
{
|
|
|
|
|
|
Transform tra = gameObject.transform.Find(path);
|
|
|
|
|
|
return null != tra ? tra.gameObject : null;
|
|
|
|
|
|
}
|
|
|
|
|
|
public static T GetComponent<T>(GameObject gameObject, string path = null) where T : Component
|
|
|
|
|
|
{
|
|
|
|
|
|
T result = null;
|
|
|
|
|
|
if (null == gameObject)
|
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
DebugUtil.LogWarning("ParentObjectisNUll: {0}", path);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
if (null != path)
|
|
|
|
|
|
result = gameObject.transform.Find(path).gameObject.GetComponent<T>();
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
|
|
result = gameObject.GetComponent<T>();
|
|
|
|
|
|
if (result == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.Log(path);
|
|
|
|
|
|
}
|
|
|
|
|
|
return result;
|
|
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
//获取对象子节点中最上层的那个组件
|
|
|
|
|
|
public static T GetChildComponent<T>(GameObject go) where T : Component
|
|
|
|
|
|
{
|
|
|
|
|
|
T result = null;
|
|
|
|
|
|
if (!go)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogWarning("ParentObjectisNUll: {0}", go.name);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var trans = go.transform;
|
|
|
|
|
|
for (int i = 0; i < trans.childCount; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
var child = trans.GetChild(i);
|
|
|
|
|
|
var cmp = child.GetComponent<T>();
|
|
|
|
|
|
if (cmp)
|
|
|
|
|
|
{
|
|
|
|
|
|
result = cmp;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
//递归搜索子节点的子节点,返回最上层那个
|
|
|
|
|
|
result = GetChildComponent<T>(child.gameObject);
|
|
|
|
|
|
if (result)
|
|
|
|
|
|
{
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return result;
|
|
|
|
|
|
}
|
2023-11-09 14:59:56 +08:00
|
|
|
|
|
|
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
public static void DestoryAllChildGameObject(GameObject parent)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (parent != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
int count = parent.transform.childCount;
|
|
|
|
|
|
List<Transform> childs = new List<Transform>();
|
|
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
|
|
|
|
{
|
|
|
|
|
|
childs.Add(parent.transform.GetChild(i));
|
|
|
|
|
|
}
|
|
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
|
|
|
|
{
|
|
|
|
|
|
GameObject.DestroyImmediate(childs[i].gameObject);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
//???????????
|
2023-08-22 19:08:45 +08:00
|
|
|
|
public static string GetWholeHeadPath(string name)
|
|
|
|
|
|
{
|
2023-12-19 12:25:19 +08:00
|
|
|
|
return TableManager.Instance.Tables.GlobalConfig.HeadPicFrontPath + name + ".png";
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
2023-12-11 15:12:43 +08:00
|
|
|
|
public static string GetDefaultHeadPathByUid(uint uid)
|
|
|
|
|
|
{
|
|
|
|
|
|
var cfg = TableManager.Instance.Tables.CharacterAttri.GetOrDefault((int)uid);
|
|
|
|
|
|
if (cfg == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("--- 无法获取UID对应的配置 ---");
|
|
|
|
|
|
return "";
|
|
|
|
|
|
}
|
|
|
|
|
|
var skinIdx = cfg.DefaultSkinIndex;
|
|
|
|
|
|
var dataSkin = TableManager.Instance.Tables.SkinCfg.Get(skinIdx, cfg.RoleID);
|
|
|
|
|
|
return GetWholeHeadPath(dataSkin.PIcHeadPath);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-01-03 16:09:24 +08:00
|
|
|
|
public static string GetDefaultVehicleHeadPath(uint uid)
|
|
|
|
|
|
{
|
|
|
|
|
|
var cfg = TableManager.Instance.Tables.VehicleConfig.GetOrDefault((int)uid);
|
|
|
|
|
|
if (cfg == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("--- 无法获取UID对应的配置 ---");
|
|
|
|
|
|
return "";
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return cfg.UIHeadPath;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-12-12 13:35:56 +08:00
|
|
|
|
public static Ejob GetProfessionByUid(uint uid)
|
|
|
|
|
|
{
|
|
|
|
|
|
var cfg = TableManager.Instance.Tables.CharacterAttri.GetOrDefault((int)uid);
|
|
|
|
|
|
if (cfg == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("--- 无法获取UID对应的配置 ---");
|
|
|
|
|
|
return default;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return cfg.Job;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
//????????
|
2023-08-22 19:08:45 +08:00
|
|
|
|
public static string GetWholeLiHuiPath(string name)
|
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
return Constants.UI_POSTER_DEFAULT_PATH + name + ".png";
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
|
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
public static string GetVehicleHeadPath(string name)
|
|
|
|
|
|
{
|
|
|
|
|
|
return name + ".png";
|
|
|
|
|
|
}
|
2023-08-22 19:08:45 +08:00
|
|
|
|
public enum ECharacterPicPathType
|
2023-10-19 15:00:19 +08:00
|
|
|
|
{
|
2023-08-22 19:08:45 +08:00
|
|
|
|
Cultivate,//养成主界面用,大半身图
|
|
|
|
|
|
Favorable,//好感度界面用,全身立绘
|
|
|
|
|
|
LevelUp,//技能升级界面用,全身不同尺寸立绘
|
|
|
|
|
|
SelectCharacter,//选择角色界面用,半身
|
|
|
|
|
|
Poster,//立绘查看界面用,全身
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string GetCharacterPicPath(int id, ECharacterPicPathType eCharacterPicPathType)
|
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
cfg.CharacterCfg.SkinCfg postCfg = TableManager.Instance.Tables.SkinCfg;
|
2023-11-09 14:59:56 +08:00
|
|
|
|
if (postCfg.Get(1, id) == null)
|
2023-10-19 15:00:19 +08:00
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("该id的posterCfg尚未配置", id);
|
|
|
|
|
|
return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Cutivate/Poster_Cul_001.png";
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2023-08-22 19:08:45 +08:00
|
|
|
|
switch (eCharacterPicPathType)
|
|
|
|
|
|
{
|
|
|
|
|
|
case ECharacterPicPathType.Cultivate:
|
2023-10-19 15:00:19 +08:00
|
|
|
|
return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Cutivate/" + postCfg.Get(1, id).Cultivate + ".png";
|
2023-08-22 19:08:45 +08:00
|
|
|
|
case ECharacterPicPathType.Favorable:
|
2023-10-19 15:00:19 +08:00
|
|
|
|
return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Favorate/" + postCfg.Get(1, id).Favorable + ".png";
|
2023-08-22 19:08:45 +08:00
|
|
|
|
case ECharacterPicPathType.LevelUp:
|
2023-10-19 15:00:19 +08:00
|
|
|
|
return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/LevelUp/" + postCfg.Get(1, id).LevelUp + ".png";
|
2023-08-22 19:08:45 +08:00
|
|
|
|
case ECharacterPicPathType.SelectCharacter:
|
2023-10-19 15:00:19 +08:00
|
|
|
|
return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Select/" + postCfg.Get(1, id).SelectCharacter + ".png";
|
2023-08-22 19:08:45 +08:00
|
|
|
|
case ECharacterPicPathType.Poster:
|
2023-10-19 15:00:19 +08:00
|
|
|
|
return @"Assets/Art/UI/Texture/Poster/Poster_Default/" + postCfg.Get(1, id).Poster + ".png";
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2023-11-09 15:05:51 +08:00
|
|
|
|
//}
|
2023-11-09 14:59:56 +08:00
|
|
|
|
//public static string GetVehiclePath(int id)
|
|
|
|
|
|
//{
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
2023-11-09 14:59:56 +08:00
|
|
|
|
//}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
//???????
|
|
|
|
|
|
|
|
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
public static string GetLocalizeText(string key)
|
|
|
|
|
|
{
|
|
|
|
|
|
string str = StringManager.Instance.GetLocalizeTextByKey(key);
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
return str;
|
|
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
public static string GetLocalizeText(string key, params object[] param)
|
|
|
|
|
|
{
|
|
|
|
|
|
string str = StringManager.Instance.GetLocalizeTextByKeyAndParams(key, param);
|
|
|
|
|
|
return str;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static void SetScaleWithCameraOrgSize(GameObject go)
|
|
|
|
|
|
{
|
|
|
|
|
|
var camera = CameraManager.Instance.MainCamera;
|
|
|
|
|
|
var cameraCtrller = camera.gameObject.GetComponent<CameraController>();
|
|
|
|
|
|
int minSize = 6;
|
|
|
|
|
|
if (cameraCtrller)
|
|
|
|
|
|
{
|
|
|
|
|
|
minSize = cameraCtrller.CameraMinSize;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float curSize = camera.orthographicSize;
|
|
|
|
|
|
float mul = minSize / curSize;
|
|
|
|
|
|
go.transform.localScale = new Vector3(mul, mul, mul);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//图片灰显开启
|
|
|
|
|
|
public static async UniTask OpenImageGray(Image img)
|
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
var mat = await AssetManager.Instance.LoadAssetAsync<Material>("Assets/Art/UI/Material/mat_GrayUI.mat");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
if (mat)
|
|
|
|
|
|
{
|
|
|
|
|
|
var material = UnityEngine.Object.Instantiate(mat);
|
|
|
|
|
|
img.material = material;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static async void SetImageGray(Image img, bool isGray)
|
|
|
|
|
|
{
|
|
|
|
|
|
int param = isGray ? 1 : 0;
|
|
|
|
|
|
bool dontHaveGrayMat = true;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
if (img.material)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
if (img.material.shader.name == "NLD_URP/NLD_UI_Gray")
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
|
|
|
|
|
dontHaveGrayMat = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if (dontHaveGrayMat)
|
|
|
|
|
|
{
|
|
|
|
|
|
await OpenImageGray(img);
|
|
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
img.material.SetInt(ForceGray, param);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
public static void ConsoleOpResultError(uint o)
|
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
OpResult opResult = (OpResult)o;
|
2023-11-09 14:59:56 +08:00
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
DebugUtil.LogError("NLDPB error, OpResult:{0},code = {1}", opResult, o);
|
|
|
|
|
|
|
|
|
|
|
|
//输出给用户
|
|
|
|
|
|
string str = "";
|
|
|
|
|
|
switch (opResult)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2023-11-09 14:59:56 +08:00
|
|
|
|
|
|
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
case OpResult.GiftCodeCountLimit:
|
2023-12-05 12:49:29 +08:00
|
|
|
|
str = GetLocalizeText("OpResult100006");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
case OpResult.GiftCodeOutOfDate:
|
2023-12-05 12:49:29 +08:00
|
|
|
|
str = GetLocalizeText("OpResult100008");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
case OpResult.GiftCodeNotOpen:
|
2023-12-05 12:49:29 +08:00
|
|
|
|
str = GetLocalizeText("OpResult100009");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
case OpResult.GiftCodeTooFast:
|
2023-12-05 12:49:29 +08:00
|
|
|
|
str = GetLocalizeText("OpResult100011");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
case OpResult.GiftCodeBusy:
|
2023-12-05 12:49:29 +08:00
|
|
|
|
str = GetLocalizeText("OpResult100014");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
case OpResult.GiftCodeNotEnough:
|
2023-12-05 12:49:29 +08:00
|
|
|
|
str = GetLocalizeText("OpResult100012");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
case OpResult.GiftCodeCountLimit2:
|
2023-12-05 12:49:29 +08:00
|
|
|
|
str = GetLocalizeText("OpResult100017");
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2023-12-21 15:59:18 +08:00
|
|
|
|
ShowMessageTips(str);
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static string GetRomanCode(int i)//获取1到6的罗马数字
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (i)
|
|
|
|
|
|
{
|
2023-11-21 15:18:32 +08:00
|
|
|
|
case 0:
|
|
|
|
|
|
return "0";
|
2023-10-19 15:00:19 +08:00
|
|
|
|
case 1:
|
|
|
|
|
|
|
|
|
|
|
|
return "I";
|
|
|
|
|
|
case 2:
|
|
|
|
|
|
return "II";
|
|
|
|
|
|
case 3:
|
|
|
|
|
|
return "III";
|
|
|
|
|
|
case 4:
|
|
|
|
|
|
return "IV";
|
|
|
|
|
|
case 5:
|
|
|
|
|
|
return "V";
|
|
|
|
|
|
case 6:
|
|
|
|
|
|
return "VI";
|
|
|
|
|
|
}
|
|
|
|
|
|
DebugUtil.LogError("你要的罗马数字还没有");
|
|
|
|
|
|
return "";
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2023-12-05 12:49:29 +08:00
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
private static async UniTask OpenImageBlur(Image image)
|
|
|
|
|
|
{
|
|
|
|
|
|
var mat = await AssetManager.Instance.LoadAssetAsync<Material>("Assets/Art/UI/Material/NLD_URP_NLD_UI_Blur.mat");
|
|
|
|
|
|
|
|
|
|
|
|
if (mat)
|
|
|
|
|
|
{
|
|
|
|
|
|
var material = UnityEngine.Object.Instantiate(mat);
|
|
|
|
|
|
image.material = material;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static void CaptureScreenshot()
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
screenTexture = new RenderTexture(Screen.width, Screen.height, 0);
|
2024-01-08 17:08:29 +08:00
|
|
|
|
var additionalCameraData = CameraManager.Instance.UICamera.GetComponent<UniversalAdditionalCameraData>();
|
2024-01-08 18:19:26 +08:00
|
|
|
|
CameraRenderType tempRenderType = additionalCameraData.renderType;
|
|
|
|
|
|
|
2024-01-08 17:08:29 +08:00
|
|
|
|
additionalCameraData.renderType = CameraRenderType.Base;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
CameraManager.Instance.UICamera.targetTexture = screenTexture;
|
|
|
|
|
|
CameraManager.Instance.UICamera.Render();
|
|
|
|
|
|
CameraManager.Instance.UICamera.targetTexture = null;
|
2024-01-08 18:19:26 +08:00
|
|
|
|
additionalCameraData.renderType = tempRenderType;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
// Apply the captured screen texture to the blur material
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static async void SetImageBlur(Image img)
|
|
|
|
|
|
{
|
|
|
|
|
|
bool dontHaveMat = true;
|
|
|
|
|
|
if (img.material)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (img.material.shader.name == "NLD_URP/NLD_UI_Blur")
|
|
|
|
|
|
{
|
|
|
|
|
|
dontHaveMat = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if (dontHaveMat)
|
|
|
|
|
|
{
|
|
|
|
|
|
await OpenImageBlur(img);
|
|
|
|
|
|
}
|
|
|
|
|
|
img.material.SetTexture(MainTex, screenTexture);
|
|
|
|
|
|
img.material.SetInt(BlurSize, 10);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static void RefreshCharacter2DPic(Image img, int roleId, ECharacterPicPathType eCharacterPicPathType)
|
|
|
|
|
|
{
|
|
|
|
|
|
img.gameObject.SetActive(false);
|
|
|
|
|
|
string imgPath = GetCharacterPicPath(roleId, eCharacterPicPathType);
|
|
|
|
|
|
if (imgPath != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
AssetManager.Instance.LoadAssetOnCallBack<Sprite>(imgPath, spr =>
|
|
|
|
|
|
{
|
|
|
|
|
|
img.sprite = spr;
|
|
|
|
|
|
img.gameObject.SetActive(true);
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static int GetGameUnitUltraSkillID(GameUnit unit)
|
|
|
|
|
|
{
|
|
|
|
|
|
uint uid = unit.GetID();
|
|
|
|
|
|
return GetGameUnitUltraSkillID(uid);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static int GetGameUnitUltraSkillID(uint uid)
|
|
|
|
|
|
{
|
|
|
|
|
|
CharacterDataInfo characterDataInfo;
|
|
|
|
|
|
if (CharacterDataInfoManager.Instance.DataDic.TryGetValue(uid, out characterDataInfo))
|
|
|
|
|
|
{
|
|
|
|
|
|
return CharacterDataHelper.GetCharacterSkillId(characterDataInfo);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DebugUtil.LogError("请检查传入的角色对象uid");
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string WWWLoadText(string fileName)
|
|
|
|
|
|
{
|
|
|
|
|
|
UnityWebRequest www = UnityWebRequest.Get(fileName);//WWW会自动开始读取文件
|
|
|
|
|
|
while (!www.isDone) { }//WWW是异步读取,所以要用循环来等待
|
|
|
|
|
|
return www.downloadHandler.text;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static string FormatNumber(long num)
|
|
|
|
|
|
{
|
|
|
|
|
|
return string.Format("{0:N0}", num);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string FormatNumber(float num)
|
|
|
|
|
|
{
|
|
|
|
|
|
return string.Format("{0:N0}", num);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string FormatMoney(float num)
|
|
|
|
|
|
{
|
|
|
|
|
|
return num.ToString("C2");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string FormatSize(float fBytes)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (fBytes <= 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
return "0K";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (fBytes < 102.4f)
|
|
|
|
|
|
{
|
|
|
|
|
|
return "0.1K";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (fBytes < 1024 * 1024)
|
|
|
|
|
|
{
|
|
|
|
|
|
return string.Format("{0:F1}K", (fBytes / 1024));
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
return string.Format("{0:F1}M", (fBytes / (1024 * 1024)));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string Validate(string text)
|
|
|
|
|
|
{
|
|
|
|
|
|
//https://msdn.microsoft.com/en-us/library/20bw873z(v=vs.110).aspx
|
|
|
|
|
|
text = RemoveEmoji(text, @"\p{C}");
|
|
|
|
|
|
return text;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static string ValidateEx(string text)
|
|
|
|
|
|
{
|
|
|
|
|
|
//https://en.wikipedia.org/wiki/Emoji#Emoji_in_the_Unicode_standard
|
|
|
|
|
|
// 635 of the 766 codepoints in the Miscellaneous Symbols and Pictographs block are considered emoji.
|
|
|
|
|
|
string pattern = @"[^\u1F300-\u1F5FF]";
|
|
|
|
|
|
text = RemoveEmoji(text, pattern);
|
|
|
|
|
|
|
|
|
|
|
|
// All of the 15 codepoints in the Supplemental Symbols and Pictographs block are considered emoji.
|
|
|
|
|
|
pattern = @"[^\u1F910-\u1F918\u1F980-\u1F984\u1F9C0]";
|
|
|
|
|
|
text = RemoveEmoji(text, pattern);
|
|
|
|
|
|
|
|
|
|
|
|
// All of the 80 codepoints in the Emoticons block are considered emoji.
|
|
|
|
|
|
// pattern = @"[^\u1F60-\u1F64]";
|
|
|
|
|
|
// text = RemoveEmoji (text, pattern);
|
|
|
|
|
|
|
|
|
|
|
|
// 87 of the 98 codepoints in the Transport and Map Symbols block are considered emoji.
|
|
|
|
|
|
// pattern = @"[^\u1F68-\u1F6F]";
|
|
|
|
|
|
// text = RemoveEmoji (text, pattern);
|
|
|
|
|
|
|
|
|
|
|
|
// 77 of the 256 codepoints in the Miscellaneous Symbols block are considered emoji.
|
|
|
|
|
|
// pattern = @"[^\u260-\u26F]";
|
|
|
|
|
|
// text = RemoveEmoji (text, pattern);
|
|
|
|
|
|
|
|
|
|
|
|
// 77 of the 256 codepoints in the Miscellaneous Symbols block are considered emoji.
|
|
|
|
|
|
// pattern = @"[^\u270-\u27B]";
|
|
|
|
|
|
// text = RemoveEmoji (text, pattern);
|
|
|
|
|
|
|
|
|
|
|
|
return text;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static string RemoveEmoji(string text, string pattern)
|
|
|
|
|
|
{
|
|
|
|
|
|
return System.Text.RegularExpressions.Regex.Replace(text, pattern, string.Empty);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static void AmendBuildingRotation(Transform building)
|
|
|
|
|
|
{
|
|
|
|
|
|
var vr = building.localEulerAngles;
|
|
|
|
|
|
vr.y %= 360;
|
|
|
|
|
|
if (vr.y < 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
vr.y += 360;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (vr.y <= 45)
|
|
|
|
|
|
{
|
|
|
|
|
|
vr.y = 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (vr.y <= 135)
|
|
|
|
|
|
{
|
|
|
|
|
|
vr.y = 90;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (vr.y <= 225)
|
|
|
|
|
|
{
|
|
|
|
|
|
vr.y = 180;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (vr.y <= 315)
|
|
|
|
|
|
{
|
|
|
|
|
|
vr.y = 270;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
vr.y = 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
building.localRotation = Quaternion.Euler(vr);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static long TotalSeconds()
|
|
|
|
|
|
{
|
|
|
|
|
|
TimeSpan ts = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc));
|
|
|
|
|
|
return Convert.ToInt64(ts.TotalSeconds);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static long TotalMilliseconds()
|
|
|
|
|
|
{
|
|
|
|
|
|
TimeSpan ts = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc));
|
|
|
|
|
|
return Convert.ToInt64(ts.TotalMilliseconds);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static double Countdown(DateTime dt)
|
|
|
|
|
|
{
|
|
|
|
|
|
TimeSpan ts = (dt - DateTime.UtcNow);
|
|
|
|
|
|
return ts.TotalSeconds;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static double Countdown(long seconds)
|
|
|
|
|
|
{
|
|
|
|
|
|
TimeSpan ts = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc));
|
|
|
|
|
|
return seconds - ts.TotalSeconds;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static DateTime ParseTime(long seconds)
|
|
|
|
|
|
{
|
|
|
|
|
|
DateTime dt = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
|
|
|
|
|
return dt.AddSeconds(seconds);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static DateTime ParseTimeMilliSecond(long milliseconds)
|
|
|
|
|
|
{
|
|
|
|
|
|
DateTime dt = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
|
|
|
|
|
return dt.AddMilliseconds(milliseconds);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static DateTime ParseTimeFromNow(long countdown)
|
|
|
|
|
|
{
|
|
|
|
|
|
return DateTime.UtcNow.AddSeconds(countdown);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-12-11 18:55:42 +08:00
|
|
|
|
public static DateTime NowTime()
|
2023-10-19 15:00:19 +08:00
|
|
|
|
{
|
|
|
|
|
|
return DateTime.UtcNow;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static double PastTime(DateTime pastTime)
|
|
|
|
|
|
{
|
|
|
|
|
|
TimeSpan ts = (DateTime.UtcNow - pastTime);
|
|
|
|
|
|
return ts.TotalSeconds;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static int GetDayBySeconds(long seconds)
|
|
|
|
|
|
{
|
|
|
|
|
|
return (int)Mathf.Floor(seconds / (3600 * 24));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static bool IsSameDay(long seconds1, long seconds2)
|
|
|
|
|
|
{
|
|
|
|
|
|
return GetDayInterval(seconds1, seconds2) == 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static int GetDayInterval(long seconds1, long seconds2)
|
|
|
|
|
|
{
|
|
|
|
|
|
int day1 = GetDayBySeconds(seconds1);
|
|
|
|
|
|
int day2 = GetDayBySeconds(seconds2);
|
|
|
|
|
|
return Mathf.Abs(day1 - day2);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//获取第二天凌晨时间戳
|
|
|
|
|
|
public static long GetTomorrowTimestamp()
|
|
|
|
|
|
{
|
|
|
|
|
|
DateTime tomorrow = DateTime.UtcNow.AddDays(1);
|
|
|
|
|
|
DateTime tomorrowMidnight = new DateTime(tomorrow.Year, tomorrow.Month, tomorrow.Day, 0, 0, 0, 0, DateTimeKind.Utc);
|
|
|
|
|
|
DateTime origin = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
|
|
|
|
|
|
TimeSpan diff = tomorrowMidnight.ToUniversalTime() - origin;
|
|
|
|
|
|
return (long)Math.Floor(diff.TotalSeconds);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string GetDateString()
|
|
|
|
|
|
{
|
|
|
|
|
|
return DateTime.Now.ToString();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static List<int> GetRandomList(int beginInt, int endInt)
|
|
|
|
|
|
{
|
|
|
|
|
|
List<int> arr = new List<int>();
|
|
|
|
|
|
for (int i = 0; i < endInt - beginInt + 1; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
arr.Add(beginInt + i);
|
|
|
|
|
|
}
|
|
|
|
|
|
for (int i = beginInt; i <= endInt; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
int index = UnityEngine.Random.Range(i, endInt);
|
|
|
|
|
|
int tmp = arr[i];
|
|
|
|
|
|
arr[i] = arr[index];
|
|
|
|
|
|
arr[index] = tmp;
|
|
|
|
|
|
}
|
|
|
|
|
|
return arr;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Array to string. split with ,
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <returns>formatted string.</returns>
|
|
|
|
|
|
/// <param name="array">Array.</param>
|
|
|
|
|
|
/// <typeparam name="T">The 1st type parameter.</typeparam>
|
|
|
|
|
|
public static string ArrayToString<T>(T[] array)
|
|
|
|
|
|
{
|
|
|
|
|
|
System.Text.StringBuilder sb = new System.Text.StringBuilder();
|
|
|
|
|
|
if (array != null && array.Length > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int i = 0; i < array.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (i != 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
sb.Append(',');
|
|
|
|
|
|
}
|
|
|
|
|
|
sb.Append(array[i]);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return sb.ToString();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取当前时间戳(毫秒)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
public static long GetTimeStamp()
|
|
|
|
|
|
{
|
|
|
|
|
|
// DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
|
|
|
|
|
|
DateTime startTime = TimeZoneInfo.ConvertTimeFromUtc(new DateTime(1970, 1, 1), TimeZoneInfo.Local);// 当地时区
|
|
|
|
|
|
return (long)(DateTime.Now - startTime).TotalMilliseconds;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取指定时间的时间戳(毫秒)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
public static long GetTimeStamp(DateTime date)
|
|
|
|
|
|
{
|
|
|
|
|
|
DateTime startTime = TimeZoneInfo.ConvertTimeFromUtc(new DateTime(1970, 1, 1),
|
|
|
|
|
|
date.Kind == DateTimeKind.Utc ? TimeZoneInfo.Utc : TimeZoneInfo.Local);
|
|
|
|
|
|
return (long)(date - startTime).TotalMilliseconds;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取当前时间戳(秒)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
public static long GetTimeStampSeconds()
|
|
|
|
|
|
{
|
|
|
|
|
|
DateTime startTime = TimeZoneInfo.ConvertTimeFromUtc(new DateTime(1970, 1, 1), TimeZoneInfo.Local);// 当地时区
|
|
|
|
|
|
return (long)(DateTime.Now - startTime).TotalSeconds;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string GetTimeString(string format, int seconds)
|
|
|
|
|
|
{
|
|
|
|
|
|
string label = format;
|
|
|
|
|
|
int ms = seconds * 1000;
|
|
|
|
|
|
int s = seconds;
|
|
|
|
|
|
int m = s / 60;
|
|
|
|
|
|
int h = m / 60;
|
|
|
|
|
|
int d = h / 24;
|
|
|
|
|
|
|
|
|
|
|
|
string t = "";
|
|
|
|
|
|
//处理天
|
|
|
|
|
|
if (label.Contains("%dd"))
|
|
|
|
|
|
{
|
|
|
|
|
|
t = d >= 10 ? d.ToString() : ("0" + d.ToString());
|
|
|
|
|
|
label = label.Replace("%dd", t);
|
|
|
|
|
|
h = h % 24;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (label.Contains("%d"))
|
|
|
|
|
|
{
|
|
|
|
|
|
label = label.Replace("%d", d.ToString());
|
|
|
|
|
|
h = h % 24;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//处理小时
|
|
|
|
|
|
if (label.Contains("%hh"))
|
|
|
|
|
|
{
|
|
|
|
|
|
t = h >= 10 ? h.ToString() : ("0" + h.ToString());
|
|
|
|
|
|
label = label.Replace("%hh", t);
|
|
|
|
|
|
m = m % 60;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (label.Contains("%h"))
|
|
|
|
|
|
{
|
|
|
|
|
|
label = label.Replace("%h", h.ToString());
|
|
|
|
|
|
m = m % 60;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//处理分
|
|
|
|
|
|
if (label.Contains("%mm"))
|
|
|
|
|
|
{
|
|
|
|
|
|
t = m >= 10 ? m.ToString() : ("0" + m.ToString());
|
|
|
|
|
|
label = label.Replace("%mm", t);
|
|
|
|
|
|
s = s % 60;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (label.Contains("%m"))
|
|
|
|
|
|
{
|
|
|
|
|
|
label = label.Replace("%m", m.ToString());
|
|
|
|
|
|
s = s % 60;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//处理秒
|
|
|
|
|
|
if (label.Contains("%ss"))
|
|
|
|
|
|
{
|
|
|
|
|
|
t = s >= 10 ? s.ToString() : ("0" + s.ToString());
|
|
|
|
|
|
label = label.Replace("%ss", t);
|
|
|
|
|
|
ms = ms % 1000;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (label.Contains("%s"))
|
|
|
|
|
|
{
|
|
|
|
|
|
label = label.Replace("%s", s.ToString());
|
|
|
|
|
|
ms = ms % 1000;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//处理毫秒
|
|
|
|
|
|
if (label.Contains("ms"))
|
|
|
|
|
|
{
|
|
|
|
|
|
t = ms.ToString();
|
|
|
|
|
|
label = label.Replace("%ms", t);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return label;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 把一个记录的时间戳转换成日期显示(毫秒)
|
|
|
|
|
|
public static string GetTimeStampDateString(double timeStamp, string format = "yyyy-MM-dd HH:mm:ss")
|
|
|
|
|
|
{
|
|
|
|
|
|
// var offset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now);
|
|
|
|
|
|
var offset = TimeZoneInfo.Local.GetUtcOffset(DateTime.Now);
|
|
|
|
|
|
var dt = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).Add(offset).AddMilliseconds(timeStamp);
|
|
|
|
|
|
return dt.ToString(format);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static T ArrayFind<T>(T[] array, Predicate<T> condition)
|
|
|
|
|
|
{
|
|
|
|
|
|
T item = default(T);
|
|
|
|
|
|
if (array != null && array.Length > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int i = 0; i < array.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (condition(array[i]))
|
|
|
|
|
|
{
|
|
|
|
|
|
item = array[i];
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return item;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static int ArrayFindIndex<T>(T[] array, Predicate<T> condition)
|
|
|
|
|
|
{
|
|
|
|
|
|
int index = -1;
|
|
|
|
|
|
if (array != null && array.Length > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int i = 0; i < array.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (condition(array[i]))
|
|
|
|
|
|
{
|
|
|
|
|
|
index = i;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return index;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static T[] ArrayAdd<T>(T[] array, T item)
|
|
|
|
|
|
{
|
|
|
|
|
|
List<T> newArray = new List<T>();
|
|
|
|
|
|
if (array != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
newArray.AddRange(array);
|
|
|
|
|
|
}
|
|
|
|
|
|
newArray.Add(item);
|
|
|
|
|
|
return newArray.ToArray();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static int RandomByWeight(Dictionary<int, int> idWeights)
|
|
|
|
|
|
{
|
|
|
|
|
|
int weights = 0;
|
|
|
|
|
|
int id = 0;
|
|
|
|
|
|
foreach (var kv in idWeights)
|
|
|
|
|
|
{
|
|
|
|
|
|
weights += kv.Value;
|
|
|
|
|
|
id = kv.Key;
|
|
|
|
|
|
}
|
|
|
|
|
|
int pos = UnityEngine.Random.Range(0, weights);
|
|
|
|
|
|
weights = 0;
|
|
|
|
|
|
foreach (var kv in idWeights)
|
|
|
|
|
|
{
|
|
|
|
|
|
weights += kv.Value;
|
|
|
|
|
|
if (pos < weights)
|
|
|
|
|
|
{
|
|
|
|
|
|
id = kv.Key;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return id;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static int RandomByWeight(List<int> weightList)
|
|
|
|
|
|
{
|
|
|
|
|
|
int weights = 0;
|
|
|
|
|
|
int idx = 0;
|
|
|
|
|
|
for (int i = 0; i < weightList.Count; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
weights += weightList[i];
|
|
|
|
|
|
}
|
|
|
|
|
|
int pos = UnityEngine.Random.Range(0, weights);
|
|
|
|
|
|
weights = 0;
|
|
|
|
|
|
for (int i = 0; i < weightList.Count; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
weights += weightList[i];
|
|
|
|
|
|
if (pos < weights)
|
|
|
|
|
|
{
|
|
|
|
|
|
idx = i;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return idx;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static int RandomByWeight(int[] weightList)
|
|
|
|
|
|
{
|
|
|
|
|
|
int weights = 0;
|
|
|
|
|
|
int idx = 0;
|
|
|
|
|
|
for (int i = 0; i < weightList.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
weights += weightList[i];
|
|
|
|
|
|
}
|
|
|
|
|
|
int pos = UnityEngine.Random.Range(0, weights);
|
|
|
|
|
|
weights = 0;
|
|
|
|
|
|
for (int i = 0; i < weightList.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
weights += weightList[i];
|
|
|
|
|
|
if (pos < weights)
|
|
|
|
|
|
{
|
|
|
|
|
|
idx = i;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
break;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return idx;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static void JumpToAnimation(Animator animator, string stateName, float normalizedTime, int layer = -1)
|
|
|
|
|
|
{
|
|
|
|
|
|
animator.Play(stateName, layer, normalizedTime);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string GetLevelDisplay(int levelId)
|
|
|
|
|
|
{
|
|
|
|
|
|
//潜规则,策划修改为301 - 但需要显示为1
|
|
|
|
|
|
int lv = levelId % 100;
|
|
|
|
|
|
return lv.ToString();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets the ADIDB y platform async.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="callback">Application.AdvertisingIdentifierCallback回调参数一共有三:string adid, bool 是否成功 , string error.</param>
|
|
|
|
|
|
public static void GetADIDByPlatformAsync(Application.AdvertisingIdentifierCallback callback)
|
|
|
|
|
|
{
|
|
|
|
|
|
Application.RequestAdvertisingIdentifierAsync(callback);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string PlayerIdToString(ulong playerId)
|
|
|
|
|
|
{
|
|
|
|
|
|
return (playerId + 0xb2c3d4).ToString("x");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static ulong StringToPlayerId(string str)
|
|
|
|
|
|
{
|
|
|
|
|
|
ulong playerId = Convert.ToUInt64(str, 16);
|
|
|
|
|
|
playerId -= 0xb2c3d4;
|
|
|
|
|
|
return playerId;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static void SaveToLocal(string key, string data)
|
|
|
|
|
|
{
|
|
|
|
|
|
byte[] encryptData = RijndaelManager.Instance.EncryptStringToBytes(data);
|
|
|
|
|
|
PlayerPrefs.SetString(key, System.Convert.ToBase64String(encryptData));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string ReadFromLocal(string key, string defaultData = "")
|
|
|
|
|
|
{
|
|
|
|
|
|
if (PlayerPrefs.HasKey(key))
|
|
|
|
|
|
{
|
|
|
|
|
|
byte[] encryptData = System.Convert.FromBase64String(PlayerPrefs.GetString(key));
|
|
|
|
|
|
defaultData = RijndaelManager.Instance.DecryptStringFromBytes(encryptData);
|
|
|
|
|
|
}
|
|
|
|
|
|
return defaultData;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static NameValueCollection ParseQueryString(string s)
|
|
|
|
|
|
{
|
|
|
|
|
|
NameValueCollection nvc = new NameValueCollection();
|
|
|
|
|
|
|
|
|
|
|
|
// remove anything other than query string from url
|
|
|
|
|
|
if (s.Contains("?"))
|
|
|
|
|
|
{
|
|
|
|
|
|
s = s.Substring(s.IndexOf('?') + 1);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
foreach (string vp in Regex.Split(s, "&"))
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.Log("vp = {0}", vp);
|
|
|
|
|
|
string[] singlePair = Regex.Split(vp, "=");
|
|
|
|
|
|
if (singlePair.Length == 2)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.Log("key = {0} value = {1}", singlePair[0], singlePair[1]);
|
|
|
|
|
|
nvc.Add(singlePair[0], singlePair[1]);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.Log("key = {0} value = null", singlePair[0]);
|
|
|
|
|
|
// only one key with no value specified in query string
|
|
|
|
|
|
nvc.Add(singlePair[0], string.Empty);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return nvc;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static string GetMD5Hash(string input)
|
|
|
|
|
|
{
|
|
|
|
|
|
// step 1, calculate MD5 hash from input
|
|
|
|
|
|
MD5 md5 = System.Security.Cryptography.MD5.Create();
|
|
|
|
|
|
byte[] inputBytes = System.Text.Encoding.ASCII.GetBytes(input);
|
|
|
|
|
|
byte[] hash = md5.ComputeHash(inputBytes);
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
// step 2, convert byte array to hex string
|
|
|
|
|
|
StringBuilder sb = new StringBuilder();
|
|
|
|
|
|
for (int i = 0; i < hash.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
sb.Append(hash[i].ToString("X2"));
|
|
|
|
|
|
}
|
|
|
|
|
|
return sb.ToString();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 判断是否是磁盘空间已满异常
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="ex"></param>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
public static bool IsDiskFull(Exception ex)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (ex == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
return false;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
const int HR_ERROR_HANDLE_DISK_FULL = unchecked((int)0x80070027);
|
|
|
|
|
|
const int HR_ERROR_DISK_FULL = unchecked((int)0x80070070);
|
|
|
|
|
|
|
|
|
|
|
|
return ex.HResult == HR_ERROR_HANDLE_DISK_FULL
|
|
|
|
|
|
|| ex.HResult == HR_ERROR_DISK_FULL;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 格式化json
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="str"></param>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
public static string ConvertJsonString(string str)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
JsonSerializer serializer = new JsonSerializer();
|
|
|
|
|
|
TextReader tr = new StringReader(str);
|
|
|
|
|
|
JsonTextReader jtr = new JsonTextReader(tr);
|
|
|
|
|
|
object obj = serializer.Deserialize(jtr);
|
|
|
|
|
|
if (obj != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
StringWriter textWriter = new StringWriter();
|
|
|
|
|
|
JsonTextWriter jsonWriter = new JsonTextWriter(textWriter)
|
|
|
|
|
|
{
|
|
|
|
|
|
Formatting = Formatting.Indented,
|
|
|
|
|
|
Indentation = 4,
|
|
|
|
|
|
IndentChar = ' '
|
|
|
|
|
|
};
|
|
|
|
|
|
serializer.Serialize(jsonWriter, obj);
|
|
|
|
|
|
return textWriter.ToString();
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
return str;
|
|
|
|
|
|
}
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 将秒转化为x小时x分x秒格式
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="seconds"></param>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
public static string GetTimeDescStr(int seconds)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
string retStr = "";
|
|
|
|
|
|
int h = seconds / 3600;
|
|
|
|
|
|
int m = (seconds - h * 3600) / 60;
|
|
|
|
|
|
int s = seconds - h * 3600 - m * 60;
|
|
|
|
|
|
if (h > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (s > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
retStr = GetLocalizeText("time_hour_min_sec", h, m, s);
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (m > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
retStr = GetLocalizeText("time_hour_min", h, m);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
retStr = GetLocalizeText("time_hour", h);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
if (m > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (s > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
retStr = GetLocalizeText("time_min_sec", m, s);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
retStr = GetLocalizeText("time_min", m);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
retStr = GetLocalizeText("time_sec", s);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return retStr;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
//转换为英文缩写
|
|
|
|
|
|
public static string NumToEnglish(uint value)
|
2023-08-22 19:08:45 +08:00
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
if (value > 10000 && value <= 10000000)
|
|
|
|
|
|
{
|
|
|
|
|
|
return string.Format("{0}K", (value / 1000).ToString());
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (value > 10000000)
|
|
|
|
|
|
{
|
|
|
|
|
|
return string.Format("{0}M", (value / 1000000).ToString());
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
return value.ToString();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
2023-10-21 11:55:23 +08:00
|
|
|
|
public static float CheckAngle(float value)
|
|
|
|
|
|
{
|
|
|
|
|
|
float angle = value - 180;
|
|
|
|
|
|
|
|
|
|
|
|
if (angle > 0)
|
|
|
|
|
|
return angle - 180;
|
|
|
|
|
|
|
|
|
|
|
|
return angle + 180;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-10-26 20:20:11 +08:00
|
|
|
|
public static int GetTransformIndex(Transform transform)
|
|
|
|
|
|
{
|
|
|
|
|
|
var parent = transform.parent;
|
|
|
|
|
|
if (parent != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
var childCount = parent.childCount;
|
|
|
|
|
|
for (int i = 0; i < childCount; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
var child = parent.GetChild(i);
|
|
|
|
|
|
if (child == transform)
|
|
|
|
|
|
return i;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static async UniTask<Sprite> GetWeatherIcon(LevelData.WeatherType weatherType)
|
|
|
|
|
|
{
|
|
|
|
|
|
var path = TableManager.Instance.Tables.IconConfig.Get(ICON_WEATHER_PREFIX + weatherType).Path;
|
|
|
|
|
|
var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(path);
|
|
|
|
|
|
return sprite;
|
|
|
|
|
|
}
|
2023-11-09 14:59:56 +08:00
|
|
|
|
|
2023-10-26 20:20:11 +08:00
|
|
|
|
public static async UniTask<Sprite> GetEnvironmentIcon(MapData.EnvironmentType environmentType)
|
|
|
|
|
|
{
|
|
|
|
|
|
var path = TableManager.Instance.Tables.IconConfig.Get(ICON_ENVIRONMENT_PREFIX + environmentType).Path;
|
|
|
|
|
|
var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(path);
|
|
|
|
|
|
return sprite;
|
|
|
|
|
|
}
|
2023-11-09 14:59:56 +08:00
|
|
|
|
|
2023-10-26 20:20:11 +08:00
|
|
|
|
public static async UniTask<Sprite> GetDayNightIcon(LevelData.DayNightType dayNightType)
|
|
|
|
|
|
{
|
|
|
|
|
|
var path = TableManager.Instance.Tables.IconConfig.Get(ICON_DAYNIGHT_PREFIX + dayNightType).Path;
|
|
|
|
|
|
var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(path);
|
|
|
|
|
|
return sprite;
|
|
|
|
|
|
}
|
2023-11-09 14:59:56 +08:00
|
|
|
|
|
2023-12-01 13:35:33 +08:00
|
|
|
|
|
|
|
|
|
|
|
2023-11-15 15:23:27 +08:00
|
|
|
|
public static void AddItem(ref List<cfg.item.ItemCounts> sumItem, cfg.item.ItemCounts item1)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int i = 0; i < sumItem.Count; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (sumItem[i].Id==item1.Id)
|
|
|
|
|
|
{
|
|
|
|
|
|
sumItem[i]=new cfg.item.ItemCounts(sumItem[i].Id, sumItem[i].Count+item1.Count);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
sumItem.Add(item1);
|
|
|
|
|
|
}
|
|
|
|
|
|
public static cfg.item.ItemCounts ItemXNumber(cfg.item.ItemCounts item,int number)
|
|
|
|
|
|
{
|
|
|
|
|
|
return new cfg.item.ItemCounts(item.Id, item.Count * number);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
public static string GetVehicleBonusStr(BonusType btype)
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
switch (btype)
|
|
|
|
|
|
{
|
|
|
|
|
|
case BonusType.Hp:
|
|
|
|
|
|
return GetLocalizeText("cultivate_Hp");
|
|
|
|
|
|
case BonusType.SkillLv:
|
|
|
|
|
|
return GetLocalizeText("vehicleCultivate_skillLv");
|
|
|
|
|
|
case BonusType.MoveSpeed:
|
2023-11-17 15:50:35 +08:00
|
|
|
|
return GetLocalizeText("cultivate_Speed");
|
2023-11-15 15:23:27 +08:00
|
|
|
|
case BonusType.SeatCount:
|
2023-11-17 15:50:35 +08:00
|
|
|
|
return GetLocalizeText("vehicleCultivate_PersonNum");
|
2023-11-15 15:23:27 +08:00
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
return "";
|
|
|
|
|
|
}
|
2023-11-24 12:48:57 +08:00
|
|
|
|
|
2023-12-11 18:55:42 +08:00
|
|
|
|
public static void ShowMessageTips(string TipsMsg)
|
2023-11-24 12:48:57 +08:00
|
|
|
|
{
|
2023-12-21 15:59:18 +08:00
|
|
|
|
UITipsManager.ShowTips(TipsMsg);
|
2023-11-24 12:48:57 +08:00
|
|
|
|
|
|
|
|
|
|
}
|
2023-12-11 18:55:42 +08:00
|
|
|
|
public static void SetActive(GameObject obj,bool isActive)
|
|
|
|
|
|
{
|
|
|
|
|
|
if(isActive)
|
|
|
|
|
|
{
|
|
|
|
|
|
obj.transform.localScale = Vector3.one;
|
|
|
|
|
|
}else
|
|
|
|
|
|
{
|
|
|
|
|
|
obj.transform.localScale = Vector3.zero;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2023-12-15 13:44:42 +08:00
|
|
|
|
|
2023-12-20 12:47:57 +08:00
|
|
|
|
// /// <summary>
|
|
|
|
|
|
// /// 要保证所有网格能对齐,需要调整网格的列数和行数,规则是column必须是偶数,row必须是偶数且必须是奇数的两倍
|
|
|
|
|
|
// /// 这样能保证网格一定对齐
|
|
|
|
|
|
// /// </summary>
|
|
|
|
|
|
// /// <param name="columnAndRow"></param>
|
|
|
|
|
|
// /// <returns></returns>
|
|
|
|
|
|
// public static void CorrectTGSColumnAndRow(ref int column, ref int row)
|
|
|
|
|
|
// {
|
|
|
|
|
|
// if (column % 2 != 0)
|
|
|
|
|
|
// {
|
|
|
|
|
|
// column--;
|
|
|
|
|
|
// }
|
|
|
|
|
|
//
|
|
|
|
|
|
// var halfRow = row / 2;
|
|
|
|
|
|
// if (halfRow % 2 == 0)
|
|
|
|
|
|
// {
|
|
|
|
|
|
// halfRow++;
|
|
|
|
|
|
// }
|
|
|
|
|
|
//
|
|
|
|
|
|
// row = halfRow * 2;
|
|
|
|
|
|
// }
|
2023-12-15 13:44:42 +08:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获得Tgs中长度对应的六边形数量
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="totalLength">总长度</param>
|
|
|
|
|
|
/// <param name="hexDiagonalLength">六边形对角线长度</param>
|
|
|
|
|
|
/// <param name="isDiagonal">是否对角线朝向排列</param>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
public static int GetHexCount(float totalLength, float hexDiagonalLength, bool isDiagonal)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (isDiagonal)
|
|
|
|
|
|
return Mathf.FloorToInt((4 * totalLength) / (3 * hexDiagonalLength) - 1 / 3f);
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
var sqrt3 = Mathf.Sqrt(3);
|
|
|
|
|
|
var countInFloat = (totalLength - (sqrt3 / 4 * hexDiagonalLength)) /
|
|
|
|
|
|
(Mathf.Sqrt(3) / 2 * hexDiagonalLength);
|
|
|
|
|
|
return Mathf.FloorToInt(countInFloat);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2023-12-21 15:47:46 +08:00
|
|
|
|
|
|
|
|
|
|
public static bool IsInGame()
|
|
|
|
|
|
{
|
|
|
|
|
|
return Application.isPlaying && Object.FindObjectOfType<Main>() != null;
|
|
|
|
|
|
}
|
2023-12-25 18:51:23 +08:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 设置uint的某一位,返回int
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="data">被设置的数据</param>
|
|
|
|
|
|
/// <param name="idx">第idx位</param>
|
|
|
|
|
|
/// <param name="flag">true为0, false为1</param>
|
|
|
|
|
|
public static int GetIntBitByIndex(uint data, int idx, bool flag)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (idx > 31 || idx < 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
return (int)data;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!flag)
|
|
|
|
|
|
{
|
|
|
|
|
|
data |= (uint)(1 << idx);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
data &= ~(uint)(1 << idx);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return (int)data;
|
|
|
|
|
|
}
|
2023-12-27 16:28:40 +08:00
|
|
|
|
public static string GetItemDisPlayName(int id)
|
|
|
|
|
|
{
|
|
|
|
|
|
DataItem itemcfg = TableManager.Instance.Tables.Item.Get(id);
|
|
|
|
|
|
if(itemcfg==null)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("该物体不存在:" + id);
|
|
|
|
|
|
return "";
|
|
|
|
|
|
}
|
|
|
|
|
|
return "";//等配置,延后
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2024-01-11 18:32:08 +08:00
|
|
|
|
|
|
|
|
|
|
//随机抽取
|
|
|
|
|
|
public static T GetRandomItem<T>(IList<T> list,bool removeItem = false)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (list == null || list.Count == 0)
|
|
|
|
|
|
return default;
|
|
|
|
|
|
var randomIndex = Random.Range(0, list.Count);
|
|
|
|
|
|
var result = list[randomIndex];
|
|
|
|
|
|
if(removeItem)
|
|
|
|
|
|
list.RemoveAt(randomIndex);
|
|
|
|
|
|
return result;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static T GetSceneRootComponent<T>(Scene scene) where T : Component
|
|
|
|
|
|
{
|
|
|
|
|
|
return scene.GetRootGameObjects().FirstOrDefault(root => root.GetComponent<T>() != null)?.GetComponent<T>();
|
|
|
|
|
|
}
|
2023-08-22 19:08:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|