NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Guide/GuideComplete.cs

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using cfg.GuideCfg;
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using Code.Scripts.Gameplay.Game;
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using Framework;
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using Gameplay.Area;
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using Gameplay.Level;
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using Gameplay.Skill;
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using Gameplay.Unit;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Gameplay.Guide
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{
/// <summary>
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/// 新手引导步骤完成基类
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/// </summary>
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public abstract class GuideCompleteBase
{
/// <summary>
/// 引导完成回调
/// </summary>
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private readonly Action completeAction;
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public DataGuideCfg Cfg { get; private set; }
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/// <summary>
/// 引导完成类型
/// </summary>
public E_GuideCompleteType CompleteType
{
get; private set;
}
public GuideCompleteBase(DataGuideCfg cfg, Action complete)
{
Cfg = cfg;
CompleteType = Cfg.GuideCompleteType;
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completeAction = complete;
}
/// <summary>
/// 添加监听
/// </summary>
public abstract void AddListener();
/// <summary>
/// 移除监听
/// </summary>
public abstract void RemoveListener();
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public virtual void Complete()
{
completeAction?.Invoke();
}
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}
/// <summary>
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/// 播放视频完成
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/// </summary>
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internal sealed class PlayVideoComplete : GuideCompleteBase
{
/// <summary>
/// 视频路径
/// </summary>
private readonly string videoPath;
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public PlayVideoComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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if (Cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}参数数量错误1.视频路径");
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videoPath = Cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.PlayVideoComplete, (Action<string>)OnPlayVideoComplete);
}
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public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.PlayVideoComplete, (Action<string>)OnPlayVideoComplete);
}
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/// <summary>
/// 播放视频完成回调
/// </summary>
/// <param name="path"></param>
private void OnPlayVideoComplete(string path)
{
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if (videoPath != path)
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return;
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Complete();
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}
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}
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#region UI
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/// <summary>
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/// 打开UI完成
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/// </summary>
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internal sealed class OpenUIComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public OpenUIComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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if (Cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}参数数量错误1.UI名");
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uiName = Cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action<string>)OnComplete);
}
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public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action<string>)OnComplete);
}
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private void OnComplete(string uiName)
{
if (this.uiName != uiName)
return;
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Complete();
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}
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}
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/// <summary>
/// 关闭UI完成
/// </summary>
internal sealed class CloseUIComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public CloseUIComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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if (Cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}参数数量错误1.UI名");
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uiName = Cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnComplete);
}
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public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnComplete);
}
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private void OnComplete(string uiName)
{
if (this.uiName != uiName)
return;
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Complete();
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}
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}
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/// <summary>
/// 打开UI并且UI动画播放完成
/// </summary>
internal sealed class OpenUIAndAnimComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public OpenUIAndAnimComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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if (Cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}参数数量错误1.UI名");
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uiName = Cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UIOpenAndAnim, (Action<string>)OnComplete);
}
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public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIOpenAndAnim, (Action<string>)OnComplete);
}
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private void OnComplete(string uiName)
{
if (this.uiName != uiName)
return;
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Complete();
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}
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}
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/// <summary>
/// 关闭UI并且UI动画播放完成
/// </summary>
internal sealed class CloseUIAndAnimComplete : GuideCompleteBase
{
private readonly string uiName;
public CloseUIAndAnimComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
if (Cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}参数数量错误1.UI名");
uiName = Cfg.CompleteTypeParams[0];
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UICloseAndAnim, (Action<string>)OnComplete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UICloseAndAnim, (Action<string>)OnComplete);
}
private void OnComplete(string uiName)
{
if (this.uiName != uiName)
return;
Complete();
}
}
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#endregion
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#region 关卡战斗
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/// <summary>
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/// 进入战斗关卡完成
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/// </summary>
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internal sealed class EnterFightLevelComplete : GuideCompleteBase
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{
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/// <summary>
/// 是否切换关卡状态
/// </summary>
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private bool isChangeLevelState;
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/// <summary>
/// 是否加载完成
/// </summary>
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private bool isLoadingExecutor;
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/// <summary>
/// 加载界面是否关闭
/// </summary>
private bool isLoadingClose;
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public EnterFightLevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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isChangeLevelState = false;
isLoadingExecutor = false;
isLoadingClose = false;
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}
public override void AddListener()
{
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EventManager.Instance.Register(EventManager.EventName.Guide_ChangeLevelState, OnChangeLevelState);
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EventManager.Instance.Register(EventManager.EventName.LoadingExecutorComplete, OnLoadingExecutor);
EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnLoadingClose);
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}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnLoadingClose);
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EventManager.Instance.Unregister(EventManager.EventName.LoadingExecutorComplete, OnLoadingExecutor);
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EventManager.Instance.Unregister(EventManager.EventName.Guide_ChangeLevelState, OnChangeLevelState);
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}
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private void OnChangeLevelState()
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{
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isChangeLevelState = true;
CheckComplete();
}
private void OnLoadingExecutor()
{
isLoadingExecutor = true;
CheckComplete();
}
private void OnLoadingClose(string uiName)
{
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if (UINameConst.UI_LoadingInterface != uiName)
return;
isLoadingClose = true;
CheckComplete();
}
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private void CheckComplete()
{
if (!isChangeLevelState)
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return;
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if (!isLoadingExecutor)
return;
if (!isLoadingClose)
return;
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Complete();
}
}
/// <summary>
/// 进入故事关卡完成
/// </summary>
internal sealed class EnterStorylineLevelComplete : GuideCompleteBase
{
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/// <summary>
/// 是否切换关卡状态
/// </summary>
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private bool isChangeStoryState;
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/// <summary>
/// 是否加载完成
/// </summary>
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private bool isLoadingExecutor;
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/// <summary>
/// 加载界面是否关闭
/// </summary>
private bool isLoadingClose;
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public EnterStorylineLevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
isChangeStoryState = false;
isLoadingExecutor = false;
isLoadingClose = false;
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.Guide_ChangeStoryState, OnChangeStoryState);
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EventManager.Instance.Register(EventManager.EventName.LoadingExecutorComplete, OnLoadingExecutor);
EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnLoadingClose);
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}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnLoadingClose);
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EventManager.Instance.Unregister(EventManager.EventName.LoadingExecutorComplete, OnLoadingExecutor);
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EventManager.Instance.Unregister(EventManager.EventName.Guide_ChangeStoryState, OnChangeStoryState);
}
private void OnChangeStoryState()
{
isChangeStoryState = true;
CheckComplete();
}
private void OnLoadingExecutor()
{
isLoadingExecutor = true;
CheckComplete();
}
private void OnLoadingClose(string uiName)
{
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if (UINameConst.UI_LoadingInterface != uiName)
return;
isLoadingClose = true;
CheckComplete();
}
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private void CheckComplete()
{
if (!isChangeStoryState)
return;
if (!isLoadingExecutor)
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return;
if (!isLoadingClose)
return;
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Complete();
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}
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}
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/// <summary>
/// 关卡上阵完成
/// </summary>
internal sealed class LevelEmbattleComplete : GuideCompleteBase
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{
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/// <summary>
/// 上阵数量
/// </summary>
private readonly int embattleCount;
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public LevelEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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if (Cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}参数数量错误1.上阵角色数量");
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if (int.TryParse(Cfg.CompleteTypeParams[0], out int count))
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embattleCount = count;
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else
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}第1个参数类型错误应该为int类型");
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}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.LevelFightStartChange, OnStartChange);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.LevelFightStartChange, OnStartChange);
}
private void OnStartChange()
{
if (TeamManager.Instance.GetFightList().Count >= embattleCount)
Complete();
}
}
/// <summary>
/// 关卡载具上阵完成
/// </summary>
internal sealed class LevelVehicleEmbattleComplete : GuideCompleteBase
{
/// <summary>
/// 上阵数量
/// </summary>
private readonly int embattleCount;
public LevelVehicleEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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if (Cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}参数数量错误1.上阵载具数量");
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if (int.TryParse(Cfg.CompleteTypeParams[0], out int count))
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embattleCount = count;
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else
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}第1个参数类型错误应该为int类型");
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}
public override void AddListener()
{
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EventManager.Instance.Register(EventManager.EventName.LevelFightStartChange, OnStartChange);
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}
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public override void RemoveListener()
{
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EventManager.Instance.Unregister(EventManager.EventName.LevelFightStartChange, OnStartChange);
}
private void OnStartChange()
{
if (TeamManager.Instance.GetFightList().Count >= embattleCount)
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Complete();
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}
}
/// <summary>
/// 战斗开始完成
/// </summary>
internal sealed class FightBeginComplete : GuideCompleteBase
{
public FightBeginComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
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EventManager.Instance.Register(EventManager.EventName.UIPreLevelBattleBegin, Complete);
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}
public override void RemoveListener()
{
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EventManager.Instance.Unregister(EventManager.EventName.UIPreLevelBattleBegin, Complete);
}
}
/// <summary>
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/// 战斗角色开始移动完成
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/// </summary>
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internal sealed class FightBeginMoveComplete : GuideCompleteBase
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{
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public FightBeginMoveComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.INFIGHT_OP_SET_MOVEPOS, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_OP_SET_MOVEPOS, Complete);
}
}
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/// <summary>
/// 战斗角色移动完成
/// </summary>
internal sealed class FightMoveComplete : GuideCompleteBase
{
/// <summary>
/// 角色配置id
/// </summary>
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private readonly List<int> listCharacterCfgId;
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/// <summary>
/// 地板索引
/// </summary>
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private readonly List<int> listFloorIndex;
/// <summary>
/// 完成计数
/// </summary>
private int total;
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public FightMoveComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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if (Cfg.CompleteTypeParams.Length <= 1 && (Cfg.CompleteTypeParams.Length & 1) != 0)
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}参数数量错误1.角色id2.地板id;");
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int count = Cfg.CompleteTypeParams.Length / 2;
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listCharacterCfgId = new(count);
listFloorIndex = new(count);
total = 0;
for (int i = 0; i < count; ++i)
{
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if (int.TryParse(Cfg.CompleteTypeParams[2 * i], out int cId))
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listCharacterCfgId.Add(cId);
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else
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType},第{2 * i}个参数类型错误应该为int类型");
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if (int.TryParse(Cfg.CompleteTypeParams[2 * i + 1], out int fId))
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listFloorIndex.Add(fId);
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else
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType},第{2 * i + 1}个参数类型错误应该为int类型");
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}
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}
public override void AddListener()
{
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EventManager.Instance.Register(EventManager.EventName.LevelCharacterArriveBlock, (Action<Character.Character>)OnComplete);
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}
public override void RemoveListener()
{
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EventManager.Instance.Unregister(EventManager.EventName.LevelCharacterArriveBlock, (Action<Character.Character>)OnComplete);
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}
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public void OnComplete(Character.Character character)
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{
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for (int i = 0; i < listCharacterCfgId.Count; ++i)
{
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if (listCharacterCfgId[i] != character.runtimeData.configData.cfgId)
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continue;
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if (listFloorIndex[i] != character.transData.cellIndex)
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continue;
++total;
break;
}
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if (total < listCharacterCfgId.Count)
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return;
Complete();
}
}
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/// <summary>
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/// 战斗角色攻击完成
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/// </summary>
internal sealed class FightAttackComplete : GuideCompleteBase
{
public FightAttackComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.INFIGHT_OP_SET_TARGET, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_OP_SET_TARGET, Complete);
}
}
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#endregion
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#region 释放技能
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/// <summary>
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/// 角色准备释放技能完成
/// </summary>
internal sealed class FightPreparaUseSkillComplete : GuideCompleteBase
{
public FightPreparaUseSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UI_START_USE_SKILL, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UI_START_USE_SKILL, Complete);
}
}
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/// <summary>
/// 准备释放指挥官技能完成
/// </summary>
internal sealed class FightPreparaUsePlayerSkillComplete : GuideCompleteBase
{
public FightPreparaUsePlayerSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_PreparaPlayerSkill, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.Guide_PreparaPlayerSkill, Complete);
}
}
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/// <summary>
/// 角色释放技能完成
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/// </summary>
internal sealed class FightUseSkillComplete : GuideCompleteBase
{
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/// <summary>
/// 返回引导id
/// </summary>
private readonly int returnId;
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public FightUseSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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returnId = cfg.Id - 1;
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}
public override void AddListener()
{
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EventManager.Instance.Register(EventManager.EventName.UI_USE_SKILL, Complete);
EventManager.Instance.Register(EventManager.EventName.Guide_UseSkill, OnUseSkill);
EventManager.Instance.Register(EventManager.EventName.UI_SKILL_CANCEL, OnCancelUseSkill);
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}
public override void RemoveListener()
{
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EventManager.Instance.Unregister(EventManager.EventName.UI_SKILL_CANCEL, OnCancelUseSkill);
EventManager.Instance.Unregister(EventManager.EventName.Guide_UseSkill, OnUseSkill);
EventManager.Instance.Unregister(EventManager.EventName.UI_USE_SKILL, Complete);
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}
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private void OnCancelUseSkill()
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{
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LevelManager.Instance.CurrentLevel.SetPause(true);
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AreaManager.instance.LogicUpdate(0);
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GuideManager.Instance.ReturnStep(returnId);
}
public void OnUseSkill()
{
LevelManager.Instance.CurrentLevel.SetPause(false);
AreaManager.instance.LogicUpdate(0);
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}
}
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/// <summary>
/// 指挥官释放技能完成
/// </summary>
internal sealed class FightUsePlayerSkillComplete : GuideCompleteBase
{
/// <summary>
/// 返回引导id
/// </summary>
private readonly int returnId;
public FightUsePlayerSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
returnId = cfg.Id - 1;
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_UsePlayerSkill, Complete);
EventManager.Instance.Register(EventManager.EventName.Guide_UseSkill, OnUseSkill);
EventManager.Instance.Register(EventManager.EventName.Guide_CancelPlayerSkill, OnCancelUseSkill);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.Guide_CancelPlayerSkill, OnCancelUseSkill);
EventManager.Instance.Unregister(EventManager.EventName.Guide_UseSkill, OnUseSkill);
EventManager.Instance.Unregister(EventManager.EventName.Guide_UsePlayerSkill, Complete);
}
private void OnCancelUseSkill()
{
LevelManager.Instance.CurrentLevel.SetPause(true);
SkillManager.instance.playerSkillManager.LogicUpdate(0);
AreaManager.instance.LogicUpdate(0);
GuideManager.Instance.ReturnStep(returnId);
}
public void OnUseSkill()
{
LevelManager.Instance.CurrentLevel.SetPause(false);
SkillManager.instance.playerSkillManager.LogicUpdate(0);
AreaManager.instance.LogicUpdate(0);
}
}
#endregion
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/// <summary>
/// 关卡完成
/// </summary>
internal sealed class LevelComplete : GuideCompleteBase
{
public LevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
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EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action<string>)OnOpenUIPause);
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EventManager.Instance.Register(EventManager.EventName.GuideExitLevel, Complete);
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}
public override void RemoveListener()
{
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EventManager.Instance.Unregister(EventManager.EventName.GuideExitLevel, Complete);
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EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action<string>)OnOpenUIPause);
}
private void OnOpenUIPause(string uiName)
{
if (UINameConst.UIPause != uiName)
return;
UIWindow uiWindow = UIManager.Instance.GetOpenedWindowByPath<UIWindow>(UINameConst.UIPause);
if (null == uiWindow)
return;
Transform ts = uiWindow.gameObject.transform.Find("UI_MainPause/UIRetreatAndReturn/Button_Retreat");
if (null == ts)
return;
if (!ts.TryGetComponent(out Button btn))
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return;
btn.interactable = false;
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}
}
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/// <summary>
/// 点击引导按钮完成
/// </summary>
internal sealed class ClickGuideButtonComplete : GuideCompleteBase
{
public ClickGuideButtonComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.GuideClickButton, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.GuideClickButton, Complete);
}
}
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/// <summary>
/// 点击地板完成
/// </summary>
internal sealed class ClickGuideFloorComplete : GuideCompleteBase
{
public ClickGuideFloorComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
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EventManager.Instance.Register<int>(EventManager.EventName.Guide_ClickFloor, OnComplete);
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}
public override void RemoveListener()
{
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EventManager.Instance.Unregister<int>(EventManager.EventName.Guide_ClickFloor, OnComplete);
}
private void OnComplete(int cellIndex)
{
Complete();
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}
}
/// <summary>
/// 等待战斗开始按钮显示完成
/// </summary>
internal sealed class WaitFightStartButtonShowComplete : GuideCompleteBase
{
public WaitFightStartButtonShowComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_FightStartShow, Complete);
}
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public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.Guide_FightStartShow, Complete);
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}
}
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/// <summary>
/// 等待备战区显示完成
/// </summary>
internal sealed class WaitPreparatShowComplete : GuideCompleteBase
{
public WaitPreparatShowComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_PreparatShow, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.Guide_PreparatShow, Complete);
}
}
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/// <summary>
/// 等待敌人撤退
/// </summary>
internal sealed class WaitEnemyRetreatComplete : GuideCompleteBase
{
public WaitEnemyRetreatComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
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EventManager.Instance.Register(EventManager.EventName.INFIGHT_STATUS_CHANGED, (Action<GameUnit>)OnComplete);
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}
public override void RemoveListener()
{
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EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_STATUS_CHANGED, (Action<GameUnit>)OnComplete);
}
private void OnComplete(GameUnit gameUnit)
{
if (!gameUnit.statusData.isRetreat)
return;
Complete();
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}
}
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/// <summary>
/// 等待起名
/// </summary>
internal sealed class WaitChangeNameComplete : GuideCompleteBase
{
public WaitChangeNameComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.STORY_OPEN_NAME_PANEL, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.STORY_OPEN_NAME_PANEL, Complete);
}
public override async void Complete()
{
if (GameStateManager.Instance.GetCurState() is GameStateStory gameStateStory)
gameStateStory.IsReady = false;
await UI_WriteNameController.Open();
base.Complete();
}
}
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/// <summary>
/// 等待编队完成
/// </summary>
internal sealed class WaitEditTeamComplete : GuideCompleteBase
{
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/// <summary>
/// 队伍人数
/// </summary>
private readonly int cCount;
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public WaitEditTeamComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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if (cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}参数数量错误1.队伍人数");
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if (int.TryParse(cfg.CompleteTypeParams[0], out int count))
cCount = count;
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else
throw new Exception($"引导id{Cfg.Id}, 引导类型:{Cfg.GuideStepType}第1个参数类型错误应该为int类型");
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}
public override void AddListener()
{
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EventManager.Instance.Register(EventManager.EventName.TeamModified, (Action<int>)OnTeamModfied);
EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action<string>)OnUIOpen);
EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnUIClose);
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}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnUIClose);
EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action<string>)OnUIOpen);
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EventManager.Instance.Unregister(EventManager.EventName.TeamModified, (Action<int>)OnTeamModfied);
}
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private async void OnUIOpen(string uiName)
{
if (UINameConst.UISelectCharacter != uiName)
return;
await UI_GuideController.Open(false);
}
private async void OnUIClose(string uiName)
{
if (UINameConst.UISelectCharacter != uiName)
return;
await UI_GuideController.Open(Cfg, false);
}
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private void OnTeamModfied(int teamIndex)
{
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Team team = TeamEditManager.Instance.GetTeamByIndex(teamIndex);
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if (null == team)
return;
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if (team.GetAllCharacterCount() < cCount)
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return;
Complete();
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}
}
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/// <summary>
/// 等待清除队伍完成
/// </summary>
internal sealed class ClearTeamComplete : GuideCompleteBase
{
public ClearTeamComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.TeamClear, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.TeamClear, Complete);
}
}
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/// <summary>
/// 等待加载完成
/// </summary>
internal sealed class WaitLoadingComplete : GuideCompleteBase
{
public WaitLoadingComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.LoadingExecutorComplete, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.LoadingExecutorComplete, Complete);
}
}
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/// <summary>
/// 任意点击完成
/// </summary>
internal sealed class AnyClickComplete : GuideCompleteBase
{
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/// <summary>
/// 点击次数
/// </summary>
private int clickCount;
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public AnyClickComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
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if (cfg.CompleteTypeParams.Length <= 0)
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{
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clickCount = 1;
return;
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}
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if (int.TryParse(cfg.CompleteTypeParams[0], out int num))
clickCount = num;
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}
public override void AddListener()
{
InputManager.Instance.OnClick += OnClick;
InputManager.Instance.OnFingerUp += OnClick;
InputManager.Instance.OnFingerUpUI += OnClick;
}
public override void RemoveListener()
{
InputManager.Instance.OnFingerUpUI -= OnClick;
InputManager.Instance.OnFingerUp -= OnClick;
InputManager.Instance.OnClick -= OnClick;
}
private void OnClick(Vector2 screenPos)
{
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--clickCount;
if (clickCount > 0)
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return;
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Complete();
}
}
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/// <summary>
/// 保存队伍完成
/// </summary>
internal sealed class SaveTeamComplete : GuideCompleteBase
{
public SaveTeamComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.TeamUpdate, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.TeamUpdate, Complete);
}
}
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/// <summary>
/// 选择队伍完成
/// </summary>
internal sealed class SelectTeamComplete : GuideCompleteBase
{
public SelectTeamComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.SetSelectTeam, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.SetSelectTeam, Complete);
}
}
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/// <summary>
/// 上载具
/// </summary>
internal sealed class JoinVehicle : GuideCompleteBase
{
public JoinVehicle(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_JoinVehicle, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.Guide_JoinVehicle, Complete);
}
}
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/// <summary>
/// 上阵完成
/// </summary>
internal sealed class GoBattleComplete : GuideCompleteBase
{
public GoBattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_JoinVehicle, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.Guide_JoinVehicle, Complete);
}
}
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/// <summary>
/// 技能冷却完成
/// </summary>
internal sealed class SkillCDComplete : GuideCompleteBase
{
public SkillCDComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_JoinVehicle, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.Guide_JoinVehicle, Complete);
}
}
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}