NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Net/Client/NetManager.cs

184 lines
7.9 KiB
C#
Raw Normal View History

2023-08-22 19:08:45 +08:00
//////////////////////////////////////////////////////////////////////////
//
// 文件Assets/Code/Scripts/Gameplay/Net/Client/NetManager.cs
// 作者Xoen Xie
// 时间2023/07/18
// 描述:网络管理
// 说明:
//
//////////////////////////////////////////////////////////////////////////
using System;
using Framework;
2023-10-19 15:00:19 +08:00
using PhxhSDK;
2023-08-22 19:08:45 +08:00
using UnityEngine;
namespace Gameplay.Net
{
2023-10-19 15:00:19 +08:00
public sealed class NetManager : Singlenton<NetManager>, IUpdatable, IInitable
2023-08-22 19:08:45 +08:00
{
public NetClient mClient { get; private set; }
private uint m_nClientID;
private IMessage []m_MessagePool;
public void Init()
{
DebugUtil.Log("NetManager Init start");
InitPools();
m_nClientID = 1;
}
public void Release()
{
DebugUtil.Log("NetManager Release start");
2023-08-22 19:08:45 +08:00
CloseClient();
}
public void CloseClient()
{
if (mClient != null)
{
mClient.Release();
mClient = null;
}
}
public NetClient CreateNetClient(string sIP, int nPort)
{
if (mClient != null)
{
DebugUtil.Log("CreateNetClient mClient.Release");
mClient.Release();
}
mClient = new NetClient();
mClient.mID = m_nClientID++;
if (!mClient.Create(sIP, nPort))
{
mClient.Release();
mClient = null;
}
mClient.Connect();
return mClient;
}
public void SendMessage(IMessage message)
{
if (mClient == null)
{
2023-10-19 15:00:19 +08:00
DebugUtil.LogWarning("NetManager.SendMessage mClient == null, message={0}", message.ID);
2023-08-22 19:08:45 +08:00
return;
}
mClient.SendMessage(message);
}
public void Update(float deltaTime)
{
if (mClient != null)
mClient.Update();
}
private void InitPools()
{
m_MessagePool = new IMessage[(int)NLDMID.MSGID.Max];
// MESSAGE_START
m_MessagePool[(int)NLDMID.MSGID.CltGtHandshake] = new MSG_Clt_Gt_Handshake();
m_MessagePool[(int)NLDMID.MSGID.GtCltHandshake] = new MSG_Gt_Clt_Handshake();
m_MessagePool[(int)NLDMID.MSGID.CltGtHeartbeat] = new MSG_Clt_Gt_Heartbeat();
m_MessagePool[(int)NLDMID.MSGID.GtCltHeartbeat] = new MSG_Gt_Clt_Heartbeat();
m_MessagePool[(int)NLDMID.MSGID.GtCltDisconnect] = new MSG_Gt_Clt_Disconnect();
m_MessagePool[(int)NLDMID.MSGID.CltLLogin] = new MSG_Clt_L_Login();
m_MessagePool[(int)NLDMID.MSGID.LCltLoginResult] = new MSG_L_Clt_LoginResult();
m_MessagePool[(int)NLDMID.MSGID.GCltLoginResult] = new MSG_G_Clt_LoginResult();
m_MessagePool[(int)NLDMID.MSGID.GCltOpResult] = new MSG_G_Clt_OpResult();
m_MessagePool[(int)NLDMID.MSGID.GCltActorBase] = new MSG_G_Clt_ActorBase();
m_MessagePool[(int)NLDMID.MSGID.GCltActorItem] = new MSG_G_Clt_ActorItem();
m_MessagePool[(int)NLDMID.MSGID.GCltActorCharacter] = new MSG_G_Clt_ActorCharacter();
m_MessagePool[(int)NLDMID.MSGID.CltGCharacterUpgrade] = new MSG_Clt_G_CharacterUpgrade();
m_MessagePool[(int)NLDMID.MSGID.GCltActorLogic] = new MSG_G_Clt_ActorLogic();
m_MessagePool[(int)NLDMID.MSGID.GCltActorTask] = new MSG_G_Clt_ActorTask();
m_MessagePool[(int)NLDMID.MSGID.CltGSetNickname] = new MSG_Clt_G_SetNickname();
m_MessagePool[(int)NLDMID.MSGID.GCltActorLevel] = new MSG_G_Clt_ActorLevel();
m_MessagePool[(int)NLDMID.MSGID.CltGEnterLevel] = new MSG_Clt_G_EnterLevel();
m_MessagePool[(int)NLDMID.MSGID.CltGExitLevel] = new MSG_Clt_G_ExitLevel();
2023-10-19 15:00:19 +08:00
m_MessagePool[(int)NLDMID.MSGID.GCltActorRaffle] = new MSG_G_Clt_ActorRaffle();
m_MessagePool[(int)NLDMID.MSGID.CltGRaffle] = new MSG_Clt_G_Raffle();
m_MessagePool[(int)NLDMID.MSGID.GCltItemList] = new MSG_G_Clt_ItemList();
2024-01-08 19:14:33 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltGGroupReward] = new MSG_Clt_G_GroupReward();
2023-10-19 15:00:19 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltGVehicleUpgrade] = new MSG_Clt_G_VehicleUpgrade();
m_MessagePool[(int)NLDMID.MSGID.GCltActorTeam] = new MSG_G_Clt_ActorTeam();
m_MessagePool[(int)NLDMID.MSGID.CltGCreateTeam] = new MSG_Clt_G_CreateTeam();
m_MessagePool[(int)NLDMID.MSGID.CltGUseItem] = new MSG_Clt_G_UseItem();
m_MessagePool[(int)NLDMID.MSGID.CltGTestInit] = new MSG_Clt_G_TestInit();
m_MessagePool[(int)NLDMID.MSGID.CltGGiftCode] = new MSG_Clt_G_GiftCode();
2023-10-23 13:39:21 +08:00
m_MessagePool[(int)NLDMID.MSGID.MlCltMailInfo] = new MSG_Ml_Clt_MailInfo();
m_MessagePool[(int)NLDMID.MSGID.CltMlMailRequest] = new MSG_Clt_Ml_MailRequest();
m_MessagePool[(int)NLDMID.MSGID.MlCltMailData] = new MSG_Ml_Clt_MailData();
m_MessagePool[(int)NLDMID.MSGID.CltMlOpenMail] = new MSG_Clt_Ml_OpenMail();
m_MessagePool[(int)NLDMID.MSGID.MlCltNewGlobalMail] = new MSG_Ml_Clt_NewGlobalMail();
m_MessagePool[(int)NLDMID.MSGID.GCltLoginKey] = new MSG_G_Clt_LoginKey();
m_MessagePool[(int)NLDMID.MSGID.CltGRelogin] = new MSG_Clt_G_Relogin();
2023-12-06 15:00:26 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltMlClaimMailItems] = new MSG_Clt_Ml_ClaimMailItems();
m_MessagePool[(int)NLDMID.MSGID.CltMlDeleteMail] = new MSG_Clt_Ml_DeleteMail();
2023-12-11 14:36:01 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltGTaskClaim] = new MSG_Clt_G_TaskClaim();
2023-12-12 19:35:47 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltGGetShopContent] = new MSG_Clt_G_GetShopContent();
m_MessagePool[(int)NLDMID.MSGID.GCltShopDatas] = new MSG_G_Clt_ShopDatas();
m_MessagePool[(int)NLDMID.MSGID.CltGShopPurchase] = new MSG_Clt_G_ShopPurchase();
2023-12-19 12:31:51 +08:00
m_MessagePool[(int)NLDMID.MSGID.GCltActorPlayerSkill] = new MSG_G_Clt_ActorPlayerSkill();
m_MessagePool[(int)NLDMID.MSGID.CltGPlayerSkillUpgrade] = new MSG_Clt_G_PlayerSkillUpgrade();
2023-12-27 16:28:40 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltGSetDefenceTeamForPvp] = new MSG_Clt_G_SetDefenceTeamForPvp();
2024-01-02 15:15:58 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltMgPvpInformation] = new MSG_Clt_Mg_PvpInformation();
m_MessagePool[(int)NLDMID.MSGID.GCltPvpInformation] = new MSG_G_Clt_PvpInformation();
m_MessagePool[(int)NLDMID.MSGID.CltGPvpStart] = new MSG_Clt_G_PvpStart();
m_MessagePool[(int)NLDMID.MSGID.CltGPvpResult] = new MSG_Clt_G_PvpResult();
m_MessagePool[(int)NLDMID.MSGID.GCltActorPvp] = new MSG_G_Clt_ActorPvp();
2024-01-02 16:19:15 +08:00
m_MessagePool[(int)NLDMID.MSGID.GCltPvpDefenceData] = new MSG_G_Clt_PvpDefenceData();
2024-01-08 19:14:33 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltMgPvpOrderList] = new MSG_Clt_Mg_PvpOrderList();
m_MessagePool[(int)NLDMID.MSGID.MgCltPvpOrderListData] = new MSG_Mg_Clt_PvpOrderListData();
2024-01-10 15:53:32 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltGPatioExchange] = new MSG_Clt_G_PatioExchange();
2024-01-31 19:16:16 +08:00
m_MessagePool[(int)NLDMID.MSGID.CltGInAppPurchase] = new MSG_Clt_G_InAppPurchase();
2024-02-22 12:37:04 +08:00
m_MessagePool[(int)NLDMID.MSGID.GCltActorPurchase] = new MSG_G_Clt_ActorPurchase();
m_MessagePool[(int)NLDMID.MSGID.CltGExchangeItem] = new MSG_Clt_G_ExchangeItem();
2023-08-22 19:08:45 +08:00
// MESSAGE_END
}
public IMessage GetMessage(NLDMID.MSGID id)
{
return m_MessagePool[(int)id];
}
// 服务器当前时间戳:毫秒
2023-12-05 18:23:03 +08:00
public ulong ServerTimeMS { get { return m_ServerTimeStart + (PhxhSDK.Utils.GetTimeStampMilliseconds() - m_ClientTimeStart); } }
2023-08-22 19:08:45 +08:00
// 服务器当前时间戳:秒
public uint ServerTime { get { return (uint)(ServerTimeMS / 1000); } }
// 服务器发送心跳的时间
private ulong m_ServerTimeStart;
// 服务器发送心跳时,客户端的时间
private ulong m_ClientTimeStart;
// 消息从客户端 ——> 服务器 -->客户端的总时间的一半
public uint RTT { get; private set; }
public void SetTime(ulong clientTime, ulong serverTime)
{
m_ServerTimeStart = serverTime; // 服务器回复心跳的时间
2023-12-05 18:23:03 +08:00
ulong current = PhxhSDK.Utils.GetTimeStampMilliseconds();
2023-08-22 19:08:45 +08:00
ulong timePass = current - clientTime;
RTT = (uint)(timePass / 2);
m_ClientTimeStart = current - RTT;
}
}
}