NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Guide/GuideStep.cs

531 lines
15 KiB
C#
Raw Normal View History

2024-05-22 19:08:14 +08:00
using cfg.GuideCfg;
2024-05-24 15:07:50 +08:00
using System;
2024-05-27 13:32:18 +08:00
using Cysharp.Threading.Tasks;
2024-05-29 16:36:30 +08:00
using Gameplay.Level;
2024-06-04 18:27:32 +08:00
using UnityEngine.UI;
using UnityEngine;
using cfg.LevelCfg;
using Framework;
using Code.Scripts.Gameplay.Game;
2024-05-22 19:08:14 +08:00
2024-05-29 16:36:30 +08:00
namespace Gameplay.Guide
2024-05-24 15:07:50 +08:00
{
/// <summary>
/// 引导状态
/// </summary>
2024-05-29 16:36:30 +08:00
public enum E_GuideState
{
/// <summary>
/// 等待引导
/// </summary>
Idle,
/// <summary>
/// 引导中
/// </summary>
Guiding,
/// <summary>
/// 引导完成
/// </summary>
Complete,
}
2024-05-24 15:07:50 +08:00
2024-05-29 13:04:51 +08:00
/// <summary>
2024-05-29 16:36:30 +08:00
/// 引导步骤基类
2024-05-29 13:04:51 +08:00
/// </summary>
2024-05-29 16:36:30 +08:00
public abstract class GuideStepBase
2024-05-29 13:04:51 +08:00
{
2024-05-29 16:36:30 +08:00
/// <summary>
/// 引导完成类型
/// </summary>
2024-05-30 19:55:53 +08:00
private readonly GuideCompleteBase completeBase;
2024-05-29 16:36:30 +08:00
/// <summary>
/// 引导配置
/// </summary>
public DataGuideCfg Cfg { get; private set; }
/// <summary>
/// 引导状态
/// </summary>
public E_GuideState GuideState { get; private set; }
/// <summary>
/// 是否引导中
/// </summary>
public bool IsGuiding
{
get { return E_GuideState.Guiding == GuideState; }
}
2024-05-29 13:04:51 +08:00
2024-05-29 16:36:30 +08:00
public GuideStepBase(DataGuideCfg cfg)
{
Cfg = cfg;
GuideState = E_GuideState.Idle;
completeBase = Cfg.GuideCompleteType switch
{
E_GuideCompleteType.PlayVideoOver => new PlayVideoComplete(Cfg, Complete),
E_GuideCompleteType.OpenUI => new OpenUIComplete(Cfg, Complete),
E_GuideCompleteType.CloseUI => new CloseUIComplete(Cfg, Complete),
E_GuideCompleteType.OpenUIAndAnim => new OpenUIAndAnimComplete(Cfg, Complete),
2024-06-04 13:26:59 +08:00
E_GuideCompleteType.EnterFightLevelComplete => new EnterFightLevelComplete(Cfg, Complete),
2024-06-04 15:13:16 +08:00
E_GuideCompleteType.EnterStorylineLevelComplete => new EnterStorylineLevelComplete(Cfg, Complete),
2024-05-29 16:36:30 +08:00
E_GuideCompleteType.EmbattleComplete => new LevelEmbattleComplete(Cfg, Complete),
2024-06-03 16:48:18 +08:00
E_GuideCompleteType.EmbattleVehicleComplete => new LevelEmbattleComplete(Cfg, Complete),
2024-05-30 15:01:43 +08:00
E_GuideCompleteType.FightBegin => new FightBeginComplete(Cfg, Complete),
2024-05-30 16:49:27 +08:00
E_GuideCompleteType.FightMoveComplete => new FightMoveComplete(Cfg, Complete),
2024-05-30 19:00:56 +08:00
E_GuideCompleteType.FightAttackComplete => new FightAttackComplete(Cfg, Complete),
2024-05-30 19:55:53 +08:00
E_GuideCompleteType.FightEmbattleComplete => new FightEmbattleComplete(Cfg, Complete),
E_GuideCompleteType.FightMoraleAndRepressionComplete => new FightMoraleAndRepressionComplete(Cfg, Complete),
2024-05-30 19:00:56 +08:00
E_GuideCompleteType.FightUseSkillComplete => new FightUseSkillComplete(Cfg, Complete),
2024-05-30 19:55:53 +08:00
E_GuideCompleteType.LevelComplete => new LevelComplete(Cfg, Complete),
2024-06-03 15:57:43 +08:00
E_GuideCompleteType.ClickGuideButton => new ClickGuideButtonComplete(Cfg, Complete),
2024-05-29 16:36:30 +08:00
_ => throw new Exception($"未处理类型:{Cfg.GuideCompleteType}"),
};
}
/// <summary>
/// 开始引导
/// </summary>
2024-06-03 19:36:47 +08:00
public async void StartGuide()
2024-05-29 16:36:30 +08:00
{
2024-06-04 15:13:16 +08:00
DebugUtil.Log($"<color=#00FA9A>开始id为{Cfg.Id}的引导,延迟{Cfg.StepStartDelay}秒开始</color>"); // #00FA9A绿色
2024-06-04 13:26:59 +08:00
2024-06-04 15:13:16 +08:00
await DoBeforeGuide();
2024-05-29 16:36:30 +08:00
GuideState = E_GuideState.Guiding;
2024-05-24 19:11:19 +08:00
2024-06-03 19:36:47 +08:00
await UniTask.Delay((int)(Cfg.StepStartDelay * 1000f)); // 延迟时间开始
2024-05-29 16:36:30 +08:00
2024-06-04 13:26:59 +08:00
DebugUtil.Log($"<color=#00FA9A>实际执行id为{Cfg.Id}的引导</color>"); // #00FA9A绿色
2024-06-03 19:36:47 +08:00
DoGuide();
2024-05-29 16:36:30 +08:00
}
2024-05-24 15:07:50 +08:00
2024-05-29 16:36:30 +08:00
/// <summary>
/// 完成引导
/// </summary>
public void Complete()
{
2024-05-31 15:01:21 +08:00
if (!IsGuiding)
2024-05-29 16:36:30 +08:00
return;
DebugUtil.Log($"<color=#00FA9A>完成id为{Cfg.Id}的引导</color>"); // #00FA9A绿色
2024-05-24 15:07:50 +08:00
2024-05-29 16:36:30 +08:00
GuideState = E_GuideState.Complete;
DoBeforeComplete();
GuideManager.Instance.CompleteStep(this);
}
2024-05-24 15:07:50 +08:00
2024-05-29 16:36:30 +08:00
/// <summary>
/// 结束引导
/// </summary>
public void EndGuide()
{
if (!IsGuiding)
return;
completeBase.RemoveListener();
2024-06-04 15:13:16 +08:00
GuideState = E_GuideState.Idle;
2024-05-29 16:36:30 +08:00
}
2024-06-03 19:36:47 +08:00
/// <summary>
/// 引导开始之前
/// </summary>
2024-06-04 15:13:16 +08:00
protected virtual async UniTask DoBeforeGuide()
2024-06-03 19:36:47 +08:00
{
2024-06-04 15:13:16 +08:00
await UI_GuideController.Open();
2024-06-03 19:36:47 +08:00
completeBase.AddListener();
}
/// <summary>
/// 引导
/// </summary>
protected abstract void DoGuide();
/// <summary>
/// 引导完成之前
/// </summary>
protected virtual void DoBeforeComplete()
{
completeBase.RemoveListener();
2024-06-04 15:13:16 +08:00
UIManager.Instance.CloseWindow(UINameConst.UI_Guide);
2024-06-03 19:36:47 +08:00
}
2024-05-22 19:08:14 +08:00
}
2024-05-24 15:07:50 +08:00
2024-05-27 13:32:18 +08:00
/// <summary>
2024-05-29 16:36:30 +08:00
/// 点击按钮
2024-05-27 13:32:18 +08:00
/// </summary>
2024-05-29 16:36:30 +08:00
internal sealed class ClickButtonStep : GuideStepBase
2024-05-27 15:39:03 +08:00
{
2024-05-29 16:36:30 +08:00
/// <summary>
/// UI名
/// </summary>
private readonly string uiName;
/// <summary>
/// 按钮路径
/// </summary>
private readonly string buttonPath;
public ClickButtonStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 1)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
2024-05-27 13:32:18 +08:00
2024-05-29 16:36:30 +08:00
uiName = cfg.GuideTypeParams[0];
buttonPath = cfg.GuideTypeParams[1];
}
2024-05-27 13:32:18 +08:00
2024-05-29 16:36:30 +08:00
protected override async void DoGuide()
{
await UI_GuideController.Open(uiName, buttonPath, Cfg);
}
2024-05-27 15:39:03 +08:00
}
2024-05-27 13:32:18 +08:00
2024-05-24 15:07:50 +08:00
/// <summary>
2024-05-29 16:36:30 +08:00
/// 播放视频
2024-05-24 15:07:50 +08:00
/// </summary>
2024-05-29 16:36:30 +08:00
internal sealed class PlayVideoStep : GuideStepBase
2024-05-24 15:07:50 +08:00
{
2024-05-29 16:36:30 +08:00
/// <summary>
/// 视频路径
/// </summary>
private readonly string videoPath;
2024-05-24 15:07:50 +08:00
2024-05-29 16:36:30 +08:00
public PlayVideoStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
2024-05-24 15:07:50 +08:00
2024-05-29 16:36:30 +08:00
videoPath = cfg.GuideTypeParams[0];
}
2024-05-27 15:39:03 +08:00
2024-05-29 16:36:30 +08:00
protected override async void DoGuide()
{
2024-06-03 19:36:47 +08:00
UIManager.Instance.CloseWindow(UINameConst.UI_Guide);
2024-05-29 16:36:30 +08:00
await UI_PlayVideoController.Open(videoPath);
}
2024-05-24 15:07:50 +08:00
}
2024-05-29 13:04:51 +08:00
/// <summary>
2024-06-04 19:13:48 +08:00
/// 切换主场景状态
2024-05-29 13:04:51 +08:00
/// </summary>
2024-06-04 19:13:48 +08:00
internal sealed class EnterMainStateStep : GuideStepBase
2024-05-29 13:04:51 +08:00
{
2024-06-04 19:13:48 +08:00
public EnterMainStateStep(DataGuideCfg cfg) : base(cfg)
2024-05-29 16:36:30 +08:00
{
}
2024-05-29 13:04:51 +08:00
2024-05-29 16:36:30 +08:00
protected override void DoGuide()
{
2024-05-31 15:01:21 +08:00
GameStateManager.Instance.ChangeState(new GameStateMainScene());
2024-05-29 16:36:30 +08:00
}
2024-05-29 13:04:51 +08:00
}
2024-05-22 19:08:14 +08:00
2024-05-27 15:39:03 +08:00
/// <summary>
2024-05-29 16:36:30 +08:00
/// 显示引导提示
2024-05-27 15:39:03 +08:00
/// </summary>
2024-05-29 16:36:30 +08:00
internal sealed class ShowGuideTipStep : GuideStepBase
2024-05-22 19:08:14 +08:00
{
2024-05-29 16:36:30 +08:00
/// <summary>
/// 引导提示配置id
/// </summary>
private readonly int guideTipCfgId;
2024-05-27 15:39:03 +08:00
2024-05-29 16:36:30 +08:00
public ShowGuideTipStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
2024-05-28 18:47:23 +08:00
2024-05-29 16:36:30 +08:00
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
}
2024-05-28 18:47:23 +08:00
2024-05-29 16:36:30 +08:00
protected override async void DoGuide()
{
await UI_GuideTipController.Open(guideTipCfgId);
}
2024-05-24 15:07:50 +08:00
}
2024-05-22 19:08:14 +08:00
2024-05-24 15:07:50 +08:00
/// <summary>
2024-05-29 16:36:30 +08:00
/// 进入关卡
2024-05-24 15:07:50 +08:00
/// </summary>
2024-05-29 16:36:30 +08:00
internal sealed class EnterLevelStep : GuideStepBase
2024-05-24 15:07:50 +08:00
{
2024-05-29 16:36:30 +08:00
/// <summary>
/// 关卡id
/// </summary>
private readonly int levelId;
/// <summary>
/// 进入故事关卡后是否立即播放
/// </summary>
private readonly bool isPlay;
2024-05-24 15:07:50 +08:00
2024-05-29 16:36:30 +08:00
public EnterLevelStep(DataGuideCfg cfg) : base(cfg)
{
if (Cfg.GuideTypeParams.Length < 1)
2024-05-29 16:36:30 +08:00
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
2024-05-27 13:32:18 +08:00
2024-05-29 16:36:30 +08:00
if (int.TryParse(Cfg.GuideTypeParams[0], out int id))
levelId = id;
if (Cfg.GuideTypeParams.Length > 1 && bool.TryParse(Cfg.GuideTypeParams[1], out bool isPlay))
this.isPlay = isPlay;
else
this.isPlay = true;
2024-05-29 16:36:30 +08:00
}
2024-05-27 13:32:18 +08:00
2024-06-03 19:52:28 +08:00
protected override void DoGuide()
2024-05-29 16:36:30 +08:00
{
LevelManager.Instance.TryEnterLevel(levelId, null, null, isPlay);
2024-05-29 16:36:30 +08:00
}
2024-05-27 13:32:18 +08:00
}
2024-05-28 13:40:44 +08:00
/// <summary>
2024-05-29 16:36:30 +08:00
/// 关卡上阵
2024-05-28 13:40:44 +08:00
/// </summary>
2024-05-29 16:36:30 +08:00
internal sealed class LevelEmbattleStep : GuideStepBase
2024-05-28 13:40:44 +08:00
{
2024-05-29 16:36:30 +08:00
public LevelEmbattleStep(DataGuideCfg cfg) : base(cfg)
{
2024-05-28 13:40:44 +08:00
2024-05-29 16:36:30 +08:00
}
2024-05-28 13:40:44 +08:00
2024-06-04 18:27:32 +08:00
protected override async UniTask DoBeforeGuide()
2024-05-29 16:36:30 +08:00
{
2024-06-04 18:27:32 +08:00
await base.DoBeforeGuide();
UIWindow uiWindow = UIManager.Instance.GetOpenedWindowByPath<UIWindow>(UINameConst.UI_StartBtn_CMSBtn);
if (null == uiWindow)
return;
Transform ts = uiWindow.gameObject.transform.Find("UIStartBtn/Image_UI_Start_BG/Button_StartBtn");
if (null == ts)
return;
Button btn = ts.GetComponent<Button>();
if (null == btn)
return;
btn.interactable = false;
}
protected override void DoBeforeComplete()
{
base.DoBeforeComplete();
UIWindow uiWindow = UIManager.Instance.GetOpenedWindowByPath<UIWindow>(UINameConst.UI_StartBtn_CMSBtn);
if (null == uiWindow)
return;
Transform ts = uiWindow.gameObject.transform.Find("UIStartBtn/Image_UI_Start_BG/Button_StartBtn");
if (null == ts)
return;
Button btn = ts.GetComponent<Button>();
if (null == btn)
return;
btn.interactable = true;
}
protected override async void DoGuide()
{
await UI_GuideController.Open(Cfg, false);
2024-05-29 16:36:30 +08:00
}
2024-05-28 13:40:44 +08:00
}
2024-05-30 16:49:27 +08:00
/// <summary>
/// 教学战斗移动
/// </summary>
internal sealed class TeachFightMoveStep : GuideStepBase
{
/// <summary>
/// 引导提示配置id
/// </summary>
private readonly int guideTipCfgId;
public TeachFightMoveStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
}
protected override async void DoGuide()
{
2024-06-04 19:13:48 +08:00
await UI_GuideController.Open(Cfg, false);
2024-05-30 16:49:27 +08:00
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
}
}
/// <summary>
/// 教学战斗攻击
/// </summary>
internal sealed class TeachFightAttackStep : GuideStepBase
{
2024-05-30 19:00:56 +08:00
/// <summary>
/// 引导提示配置id
/// </summary>
private readonly int guideTipCfgId;
2024-05-30 16:49:27 +08:00
public TeachFightAttackStep(DataGuideCfg cfg) : base(cfg)
{
2024-05-30 19:00:56 +08:00
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
}
protected override async void DoGuide()
{
2024-06-04 19:13:48 +08:00
await UI_GuideController.Open(Cfg, false);
2024-05-30 19:00:56 +08:00
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
}
}
/// <summary>
/// 教学士气与压制
/// </summary>
internal sealed class TeachMoraleAndRepression : GuideStepBase
{
2024-05-30 19:55:53 +08:00
/// <summary>
/// 引导提示配置id
/// </summary>
private readonly int guideTipCfgId;
2024-05-30 19:00:56 +08:00
public TeachMoraleAndRepression(DataGuideCfg cfg) : base(cfg)
{
2024-05-30 19:55:53 +08:00
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
2024-05-30 19:00:56 +08:00
2024-05-30 19:55:53 +08:00
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
2024-05-30 19:00:56 +08:00
}
protected override async void DoGuide()
{
2024-06-04 19:13:48 +08:00
await UI_GuideController.Open(Cfg, false);
2024-05-30 19:55:53 +08:00
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
2024-05-30 19:00:56 +08:00
}
}
/// <summary>
/// 教学使用技能
/// </summary>
internal sealed class TeachUseSkill : GuideStepBase
{
2024-05-31 15:01:21 +08:00
/// <summary>
/// 引导提示配置id
/// </summary>
private readonly int guideTipCfgId;
2024-05-30 19:00:56 +08:00
public TeachUseSkill(DataGuideCfg cfg) : base(cfg)
{
2024-05-31 15:01:21 +08:00
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
2024-05-30 19:00:56 +08:00
2024-05-31 15:01:21 +08:00
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
2024-05-30 19:00:56 +08:00
}
2024-05-31 15:01:21 +08:00
protected override async void DoGuide()
2024-05-30 19:00:56 +08:00
{
2024-06-04 19:13:48 +08:00
await UI_GuideController.Open(Cfg, false);
2024-05-31 15:01:21 +08:00
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
2024-05-30 19:00:56 +08:00
}
}
/// <summary>
/// 教学战斗中上阵
/// </summary>
internal sealed class TeachFightEmbattle : GuideStepBase
{
2024-05-30 19:55:53 +08:00
/// <summary>
/// 引导提示配置id
/// </summary>
private readonly int guideTipCfgId;
2024-05-30 19:00:56 +08:00
public TeachFightEmbattle(DataGuideCfg cfg) : base(cfg)
{
2024-05-30 19:55:53 +08:00
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
2024-05-30 19:00:56 +08:00
2024-05-30 19:55:53 +08:00
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
2024-05-30 16:49:27 +08:00
}
2024-05-30 19:55:53 +08:00
protected override async void DoGuide()
2024-05-30 16:49:27 +08:00
{
2024-06-04 19:13:48 +08:00
await UI_GuideController.Open(Cfg, false);
2024-05-30 19:55:53 +08:00
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
2024-05-30 16:49:27 +08:00
}
}
2024-05-31 14:06:02 +08:00
/// <summary>
/// 等待关卡结束
/// </summary>
2024-06-04 15:13:16 +08:00
internal sealed class WaitLevelOver : GuideStepBase
2024-05-31 14:06:02 +08:00
{
private readonly bool isContinue;
2024-06-04 15:13:16 +08:00
public WaitLevelOver(DataGuideCfg cfg) : base(cfg)
2024-05-31 14:06:02 +08:00
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (bool.TryParse(cfg.GuideTypeParams[0], out bool isContinue))
this.isContinue = isContinue;
}
protected override void DoGuide()
{
2024-06-04 15:13:16 +08:00
UIManager.Instance.CloseWindow(UINameConst.UI_Guide);
2024-05-31 14:06:02 +08:00
LevelManager.Instance.ExitLevelChangeMainFunc = () => { return isContinue; };
}
}
2024-06-03 16:48:18 +08:00
/// <summary>
/// 关卡载具上阵
/// </summary>
internal sealed class LevelVehicleEmbattleStep : GuideStepBase
{
public LevelVehicleEmbattleStep(DataGuideCfg cfg) : base(cfg)
{
}
protected override void DoGuide()
{
}
}
2024-06-20 16:36:40 +08:00
/// <summary>
/// 打开选择角色形象UI
/// </summary>
internal sealed class OpenChoosePersonStep : GuideStepBase
{
public OpenChoosePersonStep(DataGuideCfg cfg) : base(cfg)
{
}
protected override async void DoGuide()
{
await UI_ChoosePersonController.Open();
await UI_GuideController.Open(Cfg, false);
}
}
2024-05-22 19:08:14 +08:00
}