NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Map/MapManager.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Gameplay;
using LC.Newtonsoft.Json;
using PhxhSDK.Phxh;
using TGS;
#if UNITY_EDITOR
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using System.IO;
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using UnityEditor;
using UnityEditor.SceneManagement;
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using UnityEngine.Windows;
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#endif
using UnityEngine;
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using File = System.IO.File;
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[ExecuteAlways]
public class MapManager : MonoBehaviour
{
//[SerializeField]
//[HideInInspector]
private TerrainGridSystem _tgs;
[SerializeField]
[HideInInspector]
private TextAsset _mapDataJson;
//[SerializeField]
//[HideInInspector]
private MapData _mapData;
private Map _map;
public Map Map
{
get
{
if (_map == null)
{
_map = MapUtils.LoadMap(TGS, MapData);
}
return _map;
}
}
public TerrainGridSystem TGS
{
get
{
if (_tgs == null)
{
var allTgs = FindObjectsOfType<TerrainGridSystem>();
_tgs = allTgs.FirstOrDefault(t => t.gameObject.scene == gameObject.scene);
}
return _tgs;
}
}
public TextAsset MapDataJson
{
get => _mapDataJson;
set
{
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if (_mapDataJson != value)
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{
var data = JsonToMapData(value);
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_mapDataJson = value;
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if (data != null)
{
_mapDataJson = value;
Refresh();
}
}
}
}
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public void Refresh()
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{
_mapData = null;
_map = null;
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if(_mapDataJson == null)
return;
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var mapData = MapData;
var map = Map;
TGS.showCells = true;
TGS.colorizeTerritories = true;
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//TGS.TerritoryDestroyAll();
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}
public MapData MapData
{
get
{
if (_mapData == null)
{
var data = JsonToMapData(MapDataJson);
if (data != null)
{
_mapData = data;
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var width = _mapData.Width;
var height = _mapData.Height;
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if (width != 0 && height != 0)
{
CommonUtils.CorrectTGSColumnAndRow(ref width, ref height);
}
else
{
width = 2;
height = 2;
}
TGS.columnCount = width;
TGS.rowCount = height;
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_mapData.Width = width;
_mapData.Height = height;
//_mapData.ResetBlocks(TGS);
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}
}
return _mapData;
}
// set
// {
// if (_mapData != value)
// {
// _mapData = value;
// if (value == null)
// {
// Map = null;
// }
// else
// {
// Map = MapUtils.LoadMap(TGS, _mapData);
// //MapUtils.BindCameraController(_camera, Map);
// //var cameraController = _camera.gameObject.GetComponent<CameraController>();
// //cameraController.InitializeCameraPosition(initialCameraPosition);
// }
// }
// }
}
private MapData JsonToMapData(TextAsset jsonText)
{
if (jsonText != null)
{
var jsonStr = jsonText.text;
if (string.IsNullOrEmpty(jsonStr))
{
var mapData = new MapData();
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//mapData.ResetBlocks();
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return mapData;
}
else
{
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//newtowsoft的Json序列化JsonIgnore不起作用先用Unity的
//return JsonConvert.DeserializeObject<MapData>(jsonStr);
return JsonUtility.FromJson<MapData>(jsonStr);
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}
}
return null;
}
public void SaveMapData()
{
#if UNITY_EDITOR
if (_mapDataJson != null && !Application.isPlaying)
{
var path = AssetDatabase.GetAssetPath(_mapDataJson);
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//newtowsoft的Json序列化JsonIgnore不起作用先用Unity的
//JsonHelper.SaveJson(path, _mapData);
var jsonStr = JsonUtility.ToJson(_mapData,true);
File.WriteAllText(path, jsonStr);
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Debug.Log($"保存地图数据成功!");
AssetDatabase.Refresh();
}
#endif
}
private void Awake()
{
Refresh();
}
private void OnDestroy()
{
SaveMapData();
}
}