2025-11-06 13:58:22 +08:00
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using UnityEngine;
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namespace GameWrapper.Camera
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{
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[RequireComponent(typeof(UnityEngine.Camera))]
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public class SkillCameraFinder : MonoBehaviour
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{
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2025-11-06 18:48:35 +08:00
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public static UnityEngine.Camera referCamera { get; private set; }
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2025-11-06 13:58:22 +08:00
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private void Awake()
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{
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gameObject.SetActive(false);
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2025-11-06 18:48:35 +08:00
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referCamera = GetComponent<UnityEngine.Camera>();
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2025-11-06 13:58:22 +08:00
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}
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}
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}
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