NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/IActivityEntranceNode.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IActivityEntranceNode
{
UIActivityNode monoInst { get; set; }
void FakeAwake();
void FakeOnDestroy();
public DateTime GetActivityGroupOpenTime(int groupID);
public DateTime GetActivityGroupCloseTime(int groupID);
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public DateTime GetActivityOpenTime(int activityID);
public DateTime GetActivityCloseTime(int activityID);
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public DateTime GetCurTime();
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public bool IsActivityActive(int activityID);
public bool IsActivityGroupActive(int groupID);
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}