NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Conditional/BTDefendAI.cs

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2024-12-04 18:49:20 +08:00
using BehaviorDesigner.Runtime.Tasks;
using Gameplay.BT.Variables;
using Gameplay.Level;
public class BTDefendAI : Conditional
{
public SharedBattleInfo SharedBattleInfo;
public override TaskStatus OnUpdate()
{
return SharedBattleInfo.Value.AIName == LevelData.AIType.DefendAI
? TaskStatus.Success
: TaskStatus.Failure;
}
}