NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Variables/SharedBattleInfo.cs

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using System;
using BehaviorDesigner.Runtime;
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using System.Collections.Generic;
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using static Gameplay.Level.LevelData;
namespace Gameplay.BT.Variables
{
[Serializable]
public class BattleInfo
{
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public AIType AIName;
public AttachAIType AttachAIName;
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public List<int> groupInfo;
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public bool AutoFight = true;
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public List<int> cannotReach;
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public uint ownerID;
public uint targetID;
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/// <summary>
/// 巡逻点索引
/// </summary>
public int patrolPointIndex;
/// <summary>
/// 巡逻数据
/// </summary>
public List<PatrolInfo> patrolInfos;
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/// <summary>
/// 特殊目标
/// </summary>
public uint specialTargetID;
/// <summary>
/// 锁定目标时间
/// </summary>
public float lockSpecialTargetTime;
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/// <summary>
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/// 路点索引
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/// </summary>
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public int roadPointIndex;
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/// <summary>
/// 停止获取目标
/// </summary>
public bool stopGetTarget;
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}
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public class SharedBattleInfo : SharedVariable<BattleInfo>
{
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public static implicit operator SharedBattleInfo(BattleInfo value)
{
return new SharedBattleInfo { Value = value };
}
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}
}