NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Buff/Impl/BuffBulletDamage1.cs

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using Gameplay.Common;
using Gameplay.Unit.Data;
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namespace Gameplay.Buff
{
using UnityEngine;
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public class BuffBulletDamage1 : BaseDamageBuff
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{
protected override void _OnTrigger()
{
base._OnTrigger();
var sender = creator;
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var senderAttack = sender.fightData.attack;
var floatValueA = _TryGetFloatParam(0);
var floatValueB = _TryGetFloatParam(1);
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var finalDamage = floatValueA + senderAttack * floatValueB;
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var scaleValue1 = _TryGetFloatParam(2, 1);
var scaleValue2 = _TryGetFloatParam(3, 1);
var scaleValue3 = _TryGetFloatParam(4, 1);
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var typeScale = _GetScaleForUnitType(scaleValue1, scaleValue2, scaleValue3);
finalDamage *= typeScale;
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// 造成伤害
owner.TakeNormalDamage(configData.AttackPowerLevel,Mathf.CeilToInt(finalDamage), sender, false);
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}
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}
}