2023-08-22 19:08:45 +08:00
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namespace Gameplay.Character
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{
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public static class EAnimFullState
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{
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public const string S_DEAD = "dead";
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public const string S_READY = "ready";
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public const string S_SKILL = "skill";
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public const string S_RETREAT = "retreat";
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public const string S_MOVE = "move";
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2025-02-18 12:43:42 +08:00
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public const string N_MOVE = "walk";
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2023-10-26 13:34:50 +08:00
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public const string S_STUN = "dizz";
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2024-11-06 19:44:15 +08:00
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public const string S_C_MOVE_FORWARD = "c_move_forward";
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public const string S_ATTACK = "attack";
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public const string S_C_ATTACK = "c_attack";
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public const string S_RELOAD = "reload";
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public const string S_C_RELOAD = "c_reload";
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public const string S_IDLE = "idle";
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public const string S_C_IDLE = "c_idle";
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2025-02-18 14:51:39 +08:00
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public const string N_IDLE = "guard";
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2024-11-06 19:44:15 +08:00
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public const string S_RAISE = "raise";
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public const string S_C_RAISE = "c_raise";
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public const string S_ATTACK_END = "interval";
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public const string S_C_ATTACK_END = "c_interval";
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2023-08-22 19:08:45 +08:00
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}
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}
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