NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Condition/Conditions/ConditionVehicleComponent.cs

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using Framework;
using Framework.Condition;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class ConditionVehicleComponent : ICondition
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{
public EventManager.EventName SignalName => throw new System.NotImplementedException();
public bool Check(List<float> args)
{
throw new System.NotImplementedException();
}
public string[] GetArgLocalizations(List<float> args)
{
throw new System.NotImplementedException();
}
}