2024-08-28 17:03:50 +08:00
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using Framework;
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using Gameplay.SubSystems;
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using Gameplay;
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using Cysharp.Threading.Tasks;
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public class GameStateCampScene : IState
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{
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public void OnEnter()
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{
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2025-03-12 12:49:30 +08:00
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LoadingManager.Instance.ExecuteLoading(new CampSceneLoadingExecutor()).Forget();
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//LoadingManager.Instance.ExecuteLoading(new NewCampLoadingExecutor()).Forget(); // TODO 新营地加载
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2024-08-28 17:03:50 +08:00
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}
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2024-12-10 17:13:46 +08:00
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public void OnUpdate(float deltaTime)
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2024-08-28 17:03:50 +08:00
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{
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}
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2024-12-10 17:13:46 +08:00
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public void OnExit()
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2024-08-28 17:03:50 +08:00
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{
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2024-12-10 17:13:46 +08:00
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CampManager.Instance.Exit();
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2024-08-28 17:03:50 +08:00
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}
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}
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