NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/SubSystems/ScrollNoticeManager.cs

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using Cysharp.Threading.Tasks;
using Framework;
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using PhxhSDK;
using System.Collections.Generic;
public class ScrollNoticeManager : Singlenton<ScrollNoticeManager>
{
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private bool allowNotice = true;
private bool isShow = false;
private Queue<string> receives = new Queue<string>();
void ShowNotice()
{
if (receives.Count > 0 && allowNotice && !isShow)
{
string notice = receives.Dequeue();
isShow = true;
DebugUtil.Log(ʾ<D5B9><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>棺" + notice);
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UIManager.Instance.CreateAndOpenWindow(UINameConst.UIScrollNotice, notice).Forget();
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}
}
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/// <summary>
/// һ<><D2BB>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD>Ϻ<EFBFBD><CFBA><EFBFBD><EFBFBD><EFBFBD>ȴʱ<C8B4><CAB1>
/// </summary>
async void Cooldown()
{
await UniTask.Delay(1000);
ShowNotice();
}
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#region public
/// <summary>
/// <20><><EFBFBD>õ<EFBFBD>ǰ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="allow"></param>
public void SetAllowNotice(bool allow)
{
allowNotice = allow;
if (allowNotice)
{
ShowNotice();
}
}
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/// <summary>
/// <20><><EFBFBD>ӹ<EFBFBD><D3B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="notice"></param>
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public void AddNotice(string notice)
{
for (int i = 0; i < TableManager.Instance.Tables.GlobalConfig.NotificationLoopCount; i++)
receives.Enqueue(notice);
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DebugUtil.Log("<22><><EFBFBD>ӹ<EFBFBD><D3B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>棺" + notice);
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if(!isShow && allowNotice)
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{
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ShowNotice();
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}
}
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/// <summary>
/// <20><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
/// </summary>
public void ShowFinished()
{
isShow = false;
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Cooldown();
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}
/// <summary>
/// <20><><EFBFBD>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
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public void ClearNotice()
{
receives.Clear();
}
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#endregion
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}