NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/Premium/PremiumRemainingDaysUI.cs

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using Framework;
using System;
using TMPro;
using UnityEngine;
/// <summary>
/// 控制高级账户剩余天数UI的显示和更新
/// </summary>
public class PremiumRemainingDaysUI : MonoBehaviour
{
[Header("显示剩余天数的文本组件")]
[SerializeField] private TextMeshProUGUI remainingDaysText;
private void OnEnable()
{
EventManager.Instance.Register<PremiumStatusChangedEvent>(EventManager.EventName.PremiumStatusRefresh, OnPremiumStatusChanged);
EventManager.Instance.Send(EventManager.EventName.RequestPremiumStatus);
}
private void OnDisable()
{
EventManager.Instance.Unregister<PremiumStatusChangedEvent>(EventManager.EventName.PremiumStatusRefresh, OnPremiumStatusChanged);
CancelInvoke(nameof(UpdateDaily));
}
private void OnPremiumStatusChanged(PremiumStatusChangedEvent eventData)
{
if (eventData.IsActivated && eventData.ExpirationTimestamp > 0)
{
gameObject.transform.localScale = Vector3.one;
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UpdateRemainingDays(eventData.RemainingSeconds);
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// 为了防止重复调用,先取消之前的
CancelInvoke(nameof(UpdateDaily));
// 安排一个每日更新任务,在第二天的零点过1秒后触发
DateTime now = DateTime.Now;
DateTime tomorrow = now.AddDays(1).Date;
double secondsUntilTomorrow = (tomorrow - now).TotalSeconds;
Invoke(nameof(UpdateDaily), (float)secondsUntilTomorrow + 1);
}
else
{
gameObject.transform.localScale = Vector3.zero;
CancelInvoke(nameof(UpdateDaily));
}
}
/// <summary>
/// 每日自动更新的函数
/// </summary>
private void UpdateDaily()
{
// 重新请求一下最新状态,保证数据准确性,并重新安排下一次更新
EventManager.Instance.Send(EventManager.EventName.RequestPremiumStatus);
}
/// <summary>
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/// 根据剩余时间(秒)更新UI
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/// </summary>
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private void UpdateRemainingDays(long remainingSeconds)
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{
if (remainingDaysText == null) return;
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TimeSpan remainingTime = TimeSpan.FromSeconds(remainingSeconds);
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// 向上取整,例如剩余1.1天,也算作2天。如果小于0则为0。
int days = Math.Max(0, (int)Math.Ceiling(remainingTime.TotalDays));
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int hours = remainingTime.Hours;
if (days > 0)
{
remainingDaysText.text = StringManager.Instance.GetLocalizeTextByKeyAndParams("PremiumPerk_Remain_Day", days);
}
else
{
remainingDaysText.text = StringManager.Instance.GetLocalizeTextByKeyAndParams("PremiumPerk_Remain_Hour", hours);
}
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}
}