2023-08-22 19:08:45 +08:00
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namespace Gameplay.Skill
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using cfg.SkillCfg;
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public class SkillRuntimeData
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{
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/// <summary>
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/// 配置表数据
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/// </summary>
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2023-10-19 15:00:19 +08:00
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public readonly DataSkill configData;
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2023-08-22 19:08:45 +08:00
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/// <summary>
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/// editor内的逻辑数据
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/// </summary>
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public SkillLogicData logicData;
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public float remainCDTime;
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public SkillRuntimeData(DataSkill configData)
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{
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this.configData = configData;
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}
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}
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}
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