NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GenCode/Luban/DataTable/GlobalConfig.cs

118 lines
3.4 KiB
C#
Raw Normal View History

2023-08-22 19:08:45 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class GlobalConfig
{
private readonly DataGlobalConfig _data;
public GlobalConfig(JSONNode _json)
{
if(!_json.IsArray)
{
throw new SerializationException();
}
if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
_data = DataGlobalConfig.DeserializeDataGlobalConfig(_json[0]);
PostInit();
}
/// <summary>
/// 英雄经验池道具id
/// </summary>
public int HeroExpItem => _data.HeroExpItem;
/// <summary>
/// 道具默认最大上限
/// </summary>
public int ItemMaxDefault => _data.ItemMaxDefault;
/// <summary>
2023-10-19 15:00:19 +08:00
/// 跨天小时点
2023-08-22 19:08:45 +08:00
/// </summary>
2023-10-19 15:00:19 +08:00
public int DailyChangeHour => _data.DailyChangeHour;
2023-08-22 19:08:45 +08:00
/// <summary>
/// 被压制时的buffIds
/// </summary>
public System.Collections.Generic.List<int> SuppressBuffIds => _data.SuppressBuffIds;
/// <summary>
/// 逃跑时的buffIds
/// </summary>
public System.Collections.Generic.List<int> RetreatBuffIds => _data.RetreatBuffIds;
/// <summary>
/// 战斗数值规则优化_0813 中需求的参数n
/// </summary>
public float FPN => _data.FPN;
/// <summary>
/// 战斗数值规则优化_0813 中需求的参数K
/// </summary>
public float FPK => _data.FPK;
2023-10-19 15:00:19 +08:00
/// <summary>
/// 玩家默认队伍编组角色ID列表
/// </summary>
public System.Collections.Generic.List<int> DefaultTeamIDs => _data.DefaultTeamIDs;
/// <summary>
/// 玩家默认队伍编组icon
/// </summary>
public int DefaultTeamIcon => _data.DefaultTeamIcon;
/// <summary>
/// 玩家默认队伍编组名称
/// </summary>
public string DefaultTeamName => _data.DefaultTeamName;
/// <summary>
/// 最大队伍数量
/// </summary>
public int MaxTeamCount => _data.MaxTeamCount;
/// <summary>
/// 体力道具ID
/// </summary>
public int EnergyPointID => _data.EnergyPointID;
/// <summary>
/// 体力恢复时间间隔(秒)
/// </summary>
public int EnergyPointRecoverTime => _data.EnergyPointRecoverTime;
/// <summary>
/// 开枪默认地面特效
/// </summary>
public int GroundFireEffectId => _data.GroundFireEffectId;
/// <summary>
/// 钻石道具ID
/// </summary>
public int DiamondItemId => _data.DiamondItemId;
/// <summary>
/// 金币道具ID
/// </summary>
public int GoldItemId => _data.GoldItemId;
/// <summary>
/// 邮件有效天数
/// </summary>
public int MailDays => _data.MailDays;
2023-08-22 19:08:45 +08:00
public void Resolve(Dictionary<string, object> _tables)
{
_data.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
_data.TranslateText(translator);
}
partial void PostInit();
partial void PostResolve();
}
}